TheBigOne

TheBigOne

Joined Member # 3138570
13 Posts 543 Replies 8,730 Reputation

now that sounds alot nicer already :-) we discussed about already in IRC , that something like the boneyards for TA or galactic wars for Supcom would work very well with some persistence to the Demigods. Thanks for the quick clarification. PS: just see I have a wrong line break in previous post. PPS: I see a few good reasons to be not able to edit posts after someone else posted after it but wouldn't it be enough to just display when the last edit was? not being

48 Replies 66,569 Views

I am more than confused now... wasn't the plan to have only aesthetical things persistent in online-play? I mean having a stronger demigod than your opponent from the beginning on is just like you would start a game of supreme commander with a finished land factory while your opponent starts with nothing and certainly nothing that sounds like much fun. If it is only in some kind of metaverse gamemode and there are others where all start on a even players field. I am fine with

48 Replies 66,569 Views

Deadmg, you can quote and hotlink URLs, but you are completely right about the forums being too slow.

14 Replies 6,351 Views

I enjoy writing bug reports and finding bugs/glitches/exploits . I like to grok how the game mechanics work in-depth and get a feeling how the balance work in a matter I can more or less forsee what will happen if certain things are changed. I also like discussing if certain unexpected things shouldn't maybe remain in the game as they can add depth to the game in an unexpected manner (like strafe jump in quake, worker stacking in starcraft etc.). I like the early days

16 Replies 16,909 Views

I like your posts - you always tell us that Demigod is fun unlike the evil Stardock people saying that beta-ing won't be much fun. (I guess thats the job of the publisher though).

16 Replies 16,909 Views

I was just fooling around, I do know what betas are about and if balance is done last traditionally no wonder most games are massively imbalanced on release, I am glad you work on it for so long already ------------------------ [I]"It's the balance, stupid!"[/I] Bill Clinton

58 Replies 140,335 Views

I don't believe him. According to Scathis the game was already fun when some colored boxes walked over the screen and Stardock employees told in IRC that Demigod never crashed for them, so how could the beta 1 be no fun then? And if there is no balancing in it I wonder what Eric was doing all time :o .

58 Replies 140,335 Views

imo your two examples are already quite different :P , but before we have actually played it we can't be sure how different such a design would play in Demigod but I am quite optimistic about diverse gameplay. I have never played CoH but in my opinion WC3 and Generals play quite similar on every map while Starcraft and Supreme Commander play completely different depending of the map.

63 Replies 40,765 Views

Nokthra, if you ever played a real rts (dunno if you did), you would know what a big impact the map layout makes on the gameplay. just checked Dota 3.6 the last version made from the original author and there you had 32 heroes.

63 Replies 40,765 Views

don't forget that Demigod has more than 1 map which increases a very important variable to gameplay and that Demigod is intended to be also fun in games with less than 10 players. (and that Dota didnt start with 80 heroes either)

63 Replies 40,765 Views

drop-in just legitimates leaving thus leading to more leavers and generally leads to a watered down gameplay as this continously coming and leaving leads to an unfair advantage of 1 team as someone taking a place of a leaver is more likely to leave too after realising that the xp and items his hero got are quite low compared to the other player (assuming he would take over the hero of the leaver and that some time has past in between). I think its hard or impossible to implement into a p2p s

63 Replies 40,765 Views

It will never be 80 and I honestly prefer 15 to 20 (just a guess) really different Demigods over 80 which play very similar in the end ; if you take a look at dota there are so many skills which are nearly duplicates.

63 Replies 40,765 Views

why would they join a game which has such settings? (especially if such settings would be visible before you actually join the game) I mean all-random works pretty well even in publics in Dota, and I expect Demigod to have a much more mature community . Guildwars handles leavers and leechers very nice imo, if they get reported by lots of people for leeching or leave a game where the own team hasnt surrendered yet they can't join another game for some time (like 5 min

63 Replies 40,765 Views
Reply to Tactics in Demigod Ideas

Fog of war will be definitely in, Scathis already said that we will be very pleased with the fow implementation in demigod - nothing is known about line of sight so far though. Putting obstacles on maps shouldnt be a problem either. One of the main advantage over Dota is that Demigod will have different maps so we most likely get alot of diversity and even if the stock maps aren't that awesome, there can always be community build custom maps - they haven't confirmed yet if the game ships ini

5 Replies 22,811 Views

Insanetitan, in WC3 you had to build farms and had additional upkeep (you got less money if you have more than a certain amount of units (70% if more than 50supply and 40% if more than 80 supply). Maybe upkeep without farms and not with just 3 steps would be interesting but warcrafts implemention is just fail.

12 Replies 56,338 Views

my bet would be that the beta starts together with Phase 2 of Impulse in mid-august which adds a matchmaking system to Impulse.

126 Replies 55,045 Views

it was euro cup and if had known germany loses I would have picked the dota game :/

69 Replies 41,130 Views

Odit do you mean that different units have different speeds (that will be a clear yes , everything other would be more than silly), or that one unit can move at different speeds ( I would guess that it is possible to have formation move of different unit types so they can match up speed to the slowest) Odit, I don't know if you have played supreme commander but if you did you should know that already there turning speeds, acceleration (especially in the original supcom), turret rotation

32 Replies 30,589 Views

wow you just answered a question Scathis never wanted to answer :-) I don't mind it being flat if there are other elements which increase the depth and differences between maps. So a real 3d-Heightmap with slopes isn't possible but what about different heightlevels as in that image (can't find the right words in english so I made a picture^^): [IMG]http://img95.imageshack.us/img95/1858/demimappw3.png[/IMG] The different levels would be accessible by

32 Replies 30,589 Views

[quote]We'll shoot for the same time next week for another round--hopefully with better advance notice we can get a full game.[/quote] I don't like this sentence as it implies they beta won't start this week unless kryo is some kind of cruel sadist and is tricking me

69 Replies 41,130 Views