you will get that rage anyways :P
TheBigOne
I am not completely sure but I think it means that Horn of Battle will now heal the same total amount it did before over a longer time period... I mean the way you put it would be total madness so I can't imagine they did it
iirc it never was in Online play Dalzk, we just played via hamachi in lan mode in the early times.
I think in most of europe, nudity is much less of a problem than violence when it comes to public rage or age ratings.
pacov, I personally enjoyed LoL a lot more than HoN. The game pace just feels better than HoNs and I always hated the deny mechanic, which is totally counterintuitive, denying should occur by forcing your enemy to not attack the creeps not by killing your own.
switching to fixed values instead of percentage of max health certainly would allow more flexible builds. The synergy between priests and health items indeed is a bit strong right now.
they probably still don't work as intended, it would be much easier for us all if Stardock would be so kind to actually reveal how it is calculated, instead of just saying "some sort of Elo" but for some obscure reasons they don't do it, so we have no means of understanding whats going on.
[quote]I know I'm not making friends here with this assertion, but you know I'm right: You do not get >80% win rate by usually playing fair matches[/quote] I played supreme commander and had 74% wins using automatch in 1vs1 and there were people with even better stats. If you belong to the top skilled players in a game which doesn't have an as gigantic player base as lets say starcraft you end up with stats like this. And as Demigod is a teamgame you don't even lose automatically w
technically he doesn't really use the ability as he already used it when he acvitvated it and it just keeps running as aura. For the sake of consistency it might be something they could consider to change though. If they change that they also have to deactivate torchbearers aura, sednas aura etc. though if you want it really consistent. I am not sure if that is really worth the effort or auras should just stay active when in orb mode. Wouldn't really call that a bug at all tho
yah I think of the three games (DG, LoL, HoN), HoN definitely is the least noob friendly and most hardcore. I played quite a bit of LoL and most people were pretty nice there - same as for Demigod. HoN caters to the hardcore community the most, so that is to be expected and not a bad thing if you are a seasoned dota players, but for all others I'd recommend Demigod and League of Legends over it.
GunslingerBara, doesn't your rating system keep a more accurate track of the rankings than just full numbers? I would have assumed you have them accurate to like 4 to 10 digits after the comma. In this case the probability that someone has exactly 1000 points would be nearly 0. You could also filter everyone out who hasn't played after the ratings got reset. Or you could just generally place the inactive players (not played for n days) behind the active players. the inac
the damage modifiers of critical hit items are still multiplied if both or all three get triggered at once. So 2x and 4x end up being 8x, instead of the 5x it is supposed to be.
Currency II is useful in 4vs4 or 5vs5 and in some circumstances in 3vs3. But the time til it pays off is quite long. However as there are some Demigods which don't need much money midgame it can be a option.
[quote]each tick is actually two seconds. It gives +2 gold/sec.[/quote] Haven't played for quite a long time but if I recall correctly a tick is 0.90 seconds not 2 seconds. which means currency gives 4.4 gold / per second per player.
[quote]random potion drops are stupid?[/quote] how are they random? they always drop if you die @Twinsen while it is true that the potion doesnt spawn immediately, ranged chars still often don't want to be where the potion dropped, because usually thats very near the enemy position and you are more vulnerable there as ranged char than as melee char.
[quote]A good game should always have several negative feedback loops to keep the game interesting: Warcraft 3 has "upkeep" - the bigger your army, the less gold you get from your gold mine in DotA, the towers get much stronger the nearer you get to the "Citadel" Such negative feedbacks should be a bit stronger in Demigod and removing potions would be a step in the right direction. But what happens with Erebus' Poisoned Blood then?[/quote] in dota you even lose a
[quote]I guess he left for a new company or something. I never found out. He helped a lot of players in the old days with accounts and connection problems in GPGnet[/quote] he is with Sam and Kent @ Quosal (at least I think so, actually I am pretty sure)
[quote]ust a small correction, if already owned it won't be destroyed, you just won't be able to pick up.[/quote] they fixed that bug then in 1.1 :-)
shadow you need to add a gameaccount (iirc its profile -> gameaccount -> select Demigod.
TB+Any General is my favourite Combo in 2vs2. In my Experience it is the only combo which really is on par with 2 Generals in 2vs2 - Assassins are more useful in 3vs3 or bigger imo.
[quote]There are similar statistics for Supreme Commander that are available with much the same behavior. [/quote] http://supcomdb.com/stats/ The Ratio of players online / players playing is 2:1 (or 50% of people online (e.g. logged into GPGnet) are playing) in SupCom not 15 to 25% as in Demigod. I
[quote]It's interesting to see how people were perfectly willing to use the same data when it was only 1 of the 8 servers to show that the game was "dead" but when we sum the # of users on all the servers it's suddenly impossible. In order to be counted as being online, the user has to logon and their game has to respond every 30 seconds or so to a ping/pong request. When someone logs in, they are assigned to one of the 8 servers. The old stat page had only the server
It is foolish to assume that GPG did it because some random noob players said Erebus was op. The nerfed him because he was op on all skill levels and players who had been around since day 1 of the beta and provided a lot of useful balance feedback during beta agreed that Erebus needed some nerf.
there are 3 resources in Demigod : war score, xp and gold and as long as you are ahead in any of them you still have a small chance to win even if you are very behind in the other 2 resources.
[quote]Most game are released as completed titles, now we're changing the game around[/quote] Ehm ya, you are right there is almost no multiplayer game who gets balance changes. Except of Demigod and this stupid Blizzard games they were all perfect on release.