HorseRadish

HorseRadish

Joined Member # 3186398
40 Posts 691 Replies 15,433 Reputation

[quote who="lprometheus" reply="14" id="1894283"]Wow Thank you for the flags I ask for this early on. Here are some ideas for flags. Gold (have) + War effort (have) + Health + faster regeneration Hit points + Demigod has more hit points Manna + faster regeneration Damage + Experience + Fast skill points (The Mac Daddy Flag) More military production from portal And

83 Replies 231,162 Views

[quote quoting="post"] The flags in Demigod are going to be core element to this because controlling these flags are how the different sides will gain tremendous advantages. The team is brain storming all kinds of different types of flags. For beta 1-A, we just did gold as a proof of concept. [/quote] I love flags yes more locking and more whining

83 Replies 231,162 Views

Last night I was in a game and strikergun's regulus missed me but wait the snipe attack went around in a 360 degree loop and he still got me!! [e digicons]:omg:[/e] Now how can a arrow shoot like that a boomerrang yes but an arrow!!!

5 Replies 1,100 Views

[quote who="brn4meplz" reply="2" id="1820143"]GPGnet had a decent clan system,you could create.leave/join Promote members demote members, things like that. Most people would see that as a step above a basic here is my clan, join it or leave it. Other then recording stats you don't say much to what you have in mind. You want stats of how many wins/losses the Clan(and every member in it) has as a whole or do you want stats like TimmyFred hasn't logged off in 32 hours. You

5 Replies 1,785 Views

[quote who="Amerasu" reply="12" id="1878354"]Just read back through everyone's replies. 1st - You're absolutely right, I haven't read a single other person's post on these forums. And I don't plan to. I don't think much of the game right now and am really sorry that I pre-ordered it. Playing the beta was a gigantic let down for me. You guys are so into this game that when an average gamer comes along that hasn't devoted serious time to it and posts thei

18 Replies 4,068 Views

It just need some minor adjustments. Like slower capture time to your side it moves to fast from one side to next. and possibly an audio someone is attempting to capture a flag. i agree with the longer to lock time. only if stun and freeze get nerfed as well otherwise you will ruin a strat that is viable right now in the game. If you increase the time then maybe stun and freeze do nothing to the ability to lock but then again you are helpless and can't defend yourself. I say tweeak very

64 Replies 131,136 Views

As long as one path isn't so overpowered it is the only one played it would be nice to have a balanced game against the same demigod that plays differently

16 Replies 17,955 Views

[quote who="innociv" reply="3" id="1876703"]One lock per game is your solution? wtf :/ That'd be so stupid. [/quote] Agreed here locks are not a problem you should be defending the area not allowing you opponent to be able to get the lock.

25 Replies 94,206 Views

I have these devices for my CAD work and a lot of engineers are gamers it would be nice to have support for these

7 Replies 5,918 Views

Im just so good that you think i have two rooks when it's just me smashing you with one hammer

2 Replies 738 Views

And I want support for my 3d motion controller (spaceball) That way I can program all its buttons and can just use my mouse to click and kill Boy life would be perfect if we get what we want but it isn't and we are not writing the game but all good suggestions here. Now give me 3d motion controller support!!!

102 Replies 248,904 Views