ToxDrawace

ToxDrawace

Joined Last seen Member # 3191214
15 Posts 488 Replies 9,800 Reputation

[quote]...It's uneven. The right side (from white's perspective) only has one square to push up while the right has two. Though I guess this would be cool, because from what I understand, the far left path is only connected end-to-end, and not to the middle path at all. It'd be interesting to see how that'd play, as ranged Demis could follow on the outside and just. Well. Kill those in the middle.[/quote] Leviathan isn't symmetric either, one side is constructed differently than the o

19 Replies 60,319 Views

I think there definitely should be a "team survival" map - Waves of creeps keep coming and they get stronger and stronger as we level up and we just have to hold them off until the last wave. Check Enfo's Team Survival from Warcraft 3 for inspiration.

6 Replies 1,413 Views

Anyone else get the My Colors theme? I just noticed it was available today under the "my software" tab. Anyone know when it became available? Edit: says it was last updated 11/10/09

52 Replies 151,080 Views

Anyone else get the My Colors theme? I just noticed it was available today under the "my software" tab

16 Replies 54,328 Views

[quote]The game needs a working rating system first before an auto balance system can be implemented. If it sorts players by win%, there would be problems if someone with only 20 games and 40% wins was sorted as a better player than someone with 500 games and 35% wins.[/quote] Maybe we can get matchmaking to add into the equation the number of games that have been played?

29 Replies 16,479 Views

All I ask is that if you use it, post on here that you did, just so people know that it has been used and in case I find someone in the next 24 hours, I'll know if it will still work. Thanks! The code is: DEMI-CHDJ-PDSG-KUWL Have fun!

3 Replies 3,574 Views

yeah, I never understood that... Froggy said he thought it was "very slick." doesn't that mean it was done, or at least close? http://forums.demigodthegame.com/332910

16 Replies 54,328 Views

I think having an option in custom maps that auto balances teams would also solve the problem, no? The lobby is just a list of the players that are joining without it split into teams yet. Once the maximum amount of players join, then it balances the teams based on the players that are there. And Pacov, I think what Stardock meant by having the community split up because of skirmish was that some of the community was playing skirmish and some of the community was playing p

29 Replies 10,849 Views

I think modding still beats out clans. As soon as you make modding available you have two groups creting more content, gpg/stardock and the modders. I really think that is the way to go.

159 Replies 919,708 Views

Nice idea, but I don't know if I like the fact that once you get a high enough war rank you automatically get Giants. I feel that having to upgrade to Giants is part of the game.

8 Replies 3,279 Views

[quote]Putting in 2 new assassins will only skew it more to assassins. I think it'd generally be a good idea to keep an even number of assassins and generals. [e digicons];)[/e] [/quote] [quote]dito ! 1 assasin and 1 general would be better ![/quote] agreed

84 Replies 71,207 Views

Well this wouldn't help the shambler mulching, but I aways thought it would be cool if you could cast stuff on your portrait, that way you didn't have to go look for yourself in the midst of battle, but double clicking works too. I think it would be cool if there were small portraits of everyone on your tesm too, that way you can cast on other portraits.

7 Replies 1,386 Views