Ka-ching! Sweet deal!
ToxDrawace
That's great! Thanks! And also, thanks to all the modders out there! You are doing awesome jobs!
Thank you Peppe! I looked all over the modding forum and couldn't find it anywhere!
[quote]...It's uneven. The right side (from white's perspective) only has one square to push up while the right has two. Though I guess this would be cool, because from what I understand, the far left path is only connected end-to-end, and not to the middle path at all. It'd be interesting to see how that'd play, as ranged Demis could follow on the outside and just. Well. Kill those in the middle.[/quote] Leviathan isn't symmetric either, one side is constructed differently than the o
where can i get me one of those mods? :-D
I think there definitely should be a "team survival" map - Waves of creeps keep coming and they get stronger and stronger as we level up and we just have to hold them off until the last wave. Check Enfo's Team Survival from Warcraft 3 for inspiration.
[quote] Why not Make the citadel a chess piece? ... [/quote] yeah, definitely... Make the citadel the king.
Anyone else get the My Colors theme? I just noticed it was available today under the "my software" tab. Anyone know when it became available? Edit: says it was last updated 11/10/09
Anyone else get the My Colors theme? I just noticed it was available today under the "my software" tab
As a response to what can be done right now... 1.2 is out now, so get crackin'! :-P
Yeah, definitely an awesome idea. Make it a game option? Favor Items: 1) Not Allowed 2) 1 Allowed 3) 2 Allowed
[quote]The game needs a working rating system first before an auto balance system can be implemented. If it sorts players by win%, there would be problems if someone with only 20 games and 40% wins was sorted as a better player than someone with 500 games and 35% wins.[/quote] Maybe we can get matchmaking to add into the equation the number of games that have been played?
Great! Glad it didn't go to waste! Welcome to the Demigod Community!
All I ask is that if you use it, post on here that you did, just so people know that it has been used and in case I find someone in the next 24 hours, I'll know if it will still work. Thanks! The code is: DEMI-CHDJ-PDSG-KUWL Have fun!
[quote]Perhaps it slipped through the cracks because it's small?[/quote] lol win
yeah, I never understood that... Froggy said he thought it was "very slick." doesn't that mean it was done, or at least close? http://forums.demigodthegame.com/332910
/signed
I think having an option in custom maps that auto balances teams would also solve the problem, no? The lobby is just a list of the players that are joining without it split into teams yet. Once the maximum amount of players join, then it balances the teams based on the players that are there. And Pacov, I think what Stardock meant by having the community split up because of skirmish was that some of the community was playing skirmish and some of the community was playing p
I think modding still beats out clans. As soon as you make modding available you have two groups creting more content, gpg/stardock and the modders. I really think that is the way to go.
Yeah... any devs wanna comment? *nudge nudge*
Nice idea, but I don't know if I like the fact that once you get a high enough war rank you automatically get Giants. I feel that having to upgrade to Giants is part of the game.
[quote]Putting in 2 new assassins will only skew it more to assassins. I think it'd generally be a good idea to keep an even number of assassins and generals. [e digicons];)[/e] [/quote] [quote]dito ! 1 assasin and 1 general would be better ![/quote] agreed
Well this wouldn't help the shambler mulching, but I aways thought it would be cool if you could cast stuff on your portrait, that way you didn't have to go look for yourself in the midst of battle, but double clicking works too. I think it would be cool if there were small portraits of everyone on your tesm too, that way you can cast on other portraits.