Since (well for me at least) favor points seem to have some form of normalilty back but all my accumlated points have been taken away making me a sad oak i have started grinding favor points. On cataract, start a 1v1 against a easy bot (in custom game online) Set: Grunt power -> high starting gold -> filthy rich war rank -> 10 DG level -> 1 spawn rate -> high death penalty -> draconic game speed -> high s
dydx
[quote who="Neilo" reply="3" id="2177182"]Ok i can't report the Op, no button. Nor myself. Could i report Moose's post to draw attention to this, or would that have negative affects for moose? And yes Moose, spammer who wants to spread the piracy word even further.[/quote] report button in top right of his post.
The maps are a 2D plane with holes in it essentially, then 3d backgrounds etc are added. Having the flying units does not change the fact that the maps themselves are 2D, also flying units appear to always be able to be hit from the ground they could be replaced with ground units that move quickly.
I changed my account name on day0. It has successfully changed in game. It took a while but it happened. I didn't do anything special.
[quote who="Fennel" reply="6" id="2172716"]Personally, I just wish there was some direct benefit to having a level 10 war rank as opposed to, say, a level 5 war rank, even without optional upgrades. It just seems contrary to the point that taking down towers (for no gold bounty) and taking over points (with no reward) will wind up netting you less capital than an enemy who may be letting you do such things simply to kill your grunts and tower camp your DGs until they can fill up on gear
[quote who="tombonator1" reply="2" id="2172241"]sounds good on paper but implementing something like that....well i wont hold my breath[/quote] I havn't finished my software degree yet but i think i could just about figure out how to do it. [quote who="Teseer" reply="4" id="2172597"] Quoting _Shadow, reply 1I think GPG already nailed it with GPGNet - their clan and friend interface is outstanding. A similar system for Impulse would be really nice. QFT I ju
As frogboy stated they wanted thoughts on how the clan system in demigod should work. So i think this thread would be good for the discussion of that. Right off the bat i think custom games would be a bad place to have the competitive 'clan' community playing as settings can be altered and i guess comp stomps could occur too. As there are 2 automated search/game entering systems (pantheon and skirmish) i think it would be best to allow clan play in one of these. Bo
this happens to me every game i play. I get the message that i was kicked before the game started. I then ask how many human players there are and everyone responds.
"But when you take into account his low default attack power and low default health, it changes the equation a good deal." Yes, without items..... as they are bad and no-one uses them to make up for their DGs shortcomings. People counter arguments of OP by saying every demigod can be OP. Of course they can if given the right items. How OP a demigod can be needs to consider what items and how easy it is to obtain them. This includes the items that have the be
[quote who="Neilo" reply="5" id="2163961"]Since we got some Aussies around i'll ask you guys. Any of you got your Rudd money yet? Still waiting for my $900 from the tax package. None of my mates have it yet either, though i do know a few guys on streetcommodores.com that got it in early April.[/quote] its being done by postcodes.
have same problem.
I couldn't see this being a difficult fix. Something along the lines if damage is greater than 0 then interrupt HoL otherwise do not. Depending on how the code structure is set up it could be only a few lines.
[quote who="Amagar" reply="4" id="2159480"]TheBird: Your post made no sense. 2) I agreed. AI will never (within any reasonable time) be able to participate in games like this without major cheating. Why would they be allowed in games at all? 3) YES. I keep trying to CTRL+LEFT KEY to rotate the damn camera. Lock IT DOWN COMPLETELY, or allow free angles. I'd prefer free angles. When playing the Oak, and the Rook is standing between your hero and the camera, you really wann