Isn't this the point of the Dungeon Master system being built into SK? To receive feedback on tried tactics and based on that improve the AI?
Heavenfall
Posted my thoughts here https://forums.elementalgame.com/459157
Veeeery nice! Quite similar to Endless Legend's faction screens .
I'm in! Love the idea of RTS with cross-game upgrades/sidegrades.
That's it!
There was this old game where you played RTS but the spin was that you built mechs as well, and you collected parts in battle from blown-up mechs. Anyone remember the name? It was divided into underground, ground and air maps.
In light of this do you feel that AMD are abandoning Mantle for now? With DX12 do you feel that Mantle is much less relevant?
[quote who="Larsenex" reply="24" id="3527616"] I was going to state that he was 'alleged' to have harassed someone. In fact said harassed person had to write an apology for the false accusation. The previous poster did not do any research on Brad at all. This is exactly the kind of crap SJW's love to push and it works with un-informed people as we see here. [/quote] You missed the point completely. Whether true or not, the SJW narrative is that Bra
Doesn't matter what games you output when you've been labeled. Not only does Brad Wardell have a history of sexually harassing his female employees but he is also directly criticizing Sarkeesian / GamerGhazi in posts like these. I mean, let's at least be fair. Brad Wardell is an outspoken critic of their movement. That means he's the ENEMY.
Oh man, my first DnD book had a duck race in it, the picture made a completely ridiculously-sounding race into something awesome. Was a rogue/indian type leather armor. Edit: Some inspiration perhaps? http://i.imgur.com/NXKakBT.jpg
[quote who="Zuigert" reply="1" id="3526252"] Well.. thats a slap in the face for us founders.. Guess Galciv 3 is the last game Ill ever pre-order/kickstart/etc.. [/quote] I would check out the reasons for any pre-order price before you preorder. Some games specifically offer a much lower price at kickstarter/preorder to attract buyers. Galciv 3 was not even close to being one of them.
There's no gender difference stat-wise in our units -> "You are downplaying positive female traits to subdue the role of women." Include said positive female traits -> "Why are there differences between the genders? We want equality!"
[quote]Will mods for Legendary Heroes and Fallen Enchantress be compatible with Sorcerer Kings? [/quote] In 99% of the cases no. [quote]Will it be possible to use graphic assets and other assets from mods for LH and FE in mods for SK? [/quote] As far as I can tell yes! There may be some differences which I haven't really looked at. For example I'm sure you can use units from FE:LH but in that game you are expected to add y
Even though I don't know how this will turn out, I have to say I'm damn happy that Stardock are trying to breathe some new life into strategy games: Sorcerer king, Offworld trading and now Servo. Much respect for Stardock for daring to go somewhere new (okay, I don't really know that much about Servo but it LOOKS like it'll require some new mechanics).
I remember both of you guys, so yeah it sucks that you changed names =) - Heavenfall
[quote] 1. Doomsday clock speed. I was thinking of hooking the Magic slider at the game setup to this. You would get less magic from the shards but the SK would get a less doomsday for breaking one. This would allow the player to have a great deal more say over the pacing of doomsday.[/quote] Personally I think this is an awful idea. You want magic to be engaging and fun and powerful, but if you tie the doomsday clock to it I'll probably never play magic-heavy ga
TotalBiscuit does a "wtf is..."
Yeah it's crap, but it's probably the best response they can make to save as much face as possible. Their only interest from here on out is safeguarding future sales. They'll whitewash, they'll lie, they'll omit, anything that works. This is the sort of thing that gets CEOs fired.
Bump. This is probably the worst part about the game right now. Monster traits are too unaccessible for the quick combat style the game adapts. I have to double-click on enemy targets, then slowly hover over each trait to see what it does. Furthermore, often the information is useless. Like Trog Archers that have a trait which says "This hero can equip bows". Other traits give no relevant information - "This unit can cast Battlecry". That's great, except I can't access the hie
So if I'm understanding this right, this is pretty fucking bad becase any party can use this installed exploit?
There may be *cough* a few resourcetypes that I don't actually use in CoS. I'll go through them next patch.
This is the reason why kickstarters like this https://www.kickstarter.com/projects/nbrianna/massively-overpowered make me very uncomfortable. It's just a bunch of guys who wanted to strike out on their own, which is great, but why are people paying for it? Donations will amongst other things ensure that the future site can develop with steady revenue streams to maximize profit FOR THE GUYS RUNNING
I wish their habitats were sort of exclusive, so if you built fire giants you can't build normal giants or frost giants. Same with the dragon one - if I start pumping out gold dragons then some of the other eggs don't make much sense.
It's not a missing texture. Delete your whole mod folder except what's in /race/ and /units/. A base install of the game plus the current version should not cause this issue.
Definitely a bug. Do you have any other mods installed? Which parts of Children of Storm do you have installed?