In Children of Storm there is an item called the Horn of Resounding which uses a 13x13 stamp. Isn't there a spell condition you can set that the target tiles have to be empty? What happens if you set EmptyTile and maybe Empty
Heavenfall
Cool thing about terraforming spells in FE:LH is that they can place Stamps (pre-generated terrain pieces). You should check out the volcano spell if you want to push the envelope with terraforming.
[quote who="ZubaZ" reply="2" id="3505895"] If your feet aren't bleeding and you are aren't freezing outside a mall and you haven't had something ripped out of your hands, it's not really Black Friday shopping [/quote] Oh please. It's not a proper Black Friday until someone dies.
Sorry, no idea what's wrong.
What faction?
You should be able to use it on any female.
I plugged the boots in and it shows up in game for standard race females. Are you remembering to start a new game after you've changed XML?
You can't have prereqs on the sovereign screen. Try removing the prereq and see if the item appears for your units. Also note that the artdefs you've chosen ( Art_PlateBreastpiece_LadyUmber and so on) require DLC and can only be worn by females.
You'd generate the whole map, I think, rather than just a stamp which is usually much smaller. But it comes back to noone yet successfully cracking open the saves files. There was some russian talking to me about it a few years back but frankly I don't remember anything.
Show us the XML you have. Also make sure you have mods enabled in options. And that you placed the files in the new LH mods folder.
(in Aow3 you actually can choose the direction your unit is facing, both when performing a move and when standing still a turn)
I would rather also have weather effects than just day/night in tactical. Blizzard - snow fall effect. Everyone gets -20 cold resistance and +20 fire resistance. Heatwave - everything looks washed out, lighted up. +20 cold resistance, -20 fire resistance Rainstorm - random lightning strikes, rainfall. -20 lightning resistance for everyone, +20 ranged dodge Blackest night - everything turns dark. -10 dodge for everyone. Bonus for shadow creatures?
If you attack Gibbai from the mod Children of Storm they take you into a nightmare dimension where they get +50% damage. If they attack you, you get a normal battlefield. That sort of thing would be neat to have as well.
The argument to include terrain bonuses is that it is fun in other very similar games, and feels like a shortcoming in the Elemental series. This means that it can be done well, and, speaking bluntly, you just haven't managed it. Go and play Eador - Masters of a Broken World if you want to see it well done. Instead of putting in some bonus tiles, each tile should have properties. Thusly you force the player and the AI into a choice, and it also directs the battle. What
[quote] The problem prior to 1.7 was that the data type it uses to store the total liklihood wasnt large enough for all the liklihoods added up. Once that number hit its max, no toehr items were counter.[/quote] You bastard, I knew it. This is exactly what I said back in march 2012, including the solution , but you guys refused to believe me. [e digicons] <span
I think one big change is that you're no longer up against other trained faction units. You'll almost exclusively face off against special monsters which means you'll need to adapt to their specializations and spells. That said, combat feels more or less the same as in FE:LH so far.
Ups, yeah, it's named hand of fate, not hands.
Hand of Fate is a roguelike with a new twist on world generation. I got about 22 hours of fun gameplay out of it, which means I recommend it for its current price of $20. Gameplay consists of strategic and tactical layer. On strategic layer you move your piece to new encounters around a very basic map (just a bunch of cards on a table). Each dungeon level has an entry point and an exit. Deeper levels are not just a stra
If someone was able to crack open the savegame file it seems like this could be modded in
What is being done to boost city-trained units? In beta 1 they're worthless meatbags and in the dev snapshot I see no improvement.
I didn't say it was abandoned, I said it was " abandoned before it was feature-complete". And what difference does it say if he admits to it publicly before moving on or not? Not including originally planned features is a great reason not to buy the next game before what you want is in. Normally you should be cautious, but in this case it's straight up a dev that broke his commitments so you just shouldn't buy it until the time is right.
I would like their cities looking differently, but units and such would be too much effort.
StarDrive was abandoned before it was feature-complete. If anyone is looking at buying this, I strongly suggest waiting until the features you want are in the game. That said, owners of StarDrive will be able to buy StarDrive 2 for 33% off. And the features that did make it into StarDrive made it a hell of a fun experience, in my opinion. I don't hesitate to recommend it even today. Just don't believe what the dev says about StarDrive 2, wait until it's in game.
Also a lot of the champion traits need to be rewritten to be more specific. If something deals massive damage, I want to know how much damage. If something slows someone, I want to know how much it slows someone.
There are two parts to this post. First, when I'm hovering over an enemy or friendly in combat I want to see a tooltip with what traits and magical effects are applied to the unit. This should appear when I'm trying to select a target to attack. Currently, there is a way to make it appear by hovering over the unit action list. This makes no sense, I'm not going to drudge through that list to find my target. This toolt