DarkZakurazz

DarkZakurazz

Joined Member # 3266876
5 Posts 28 Replies 3,336 Reputation

Rook has massive hp, massive armor so hes hard to kill. He has hammer smash that does more than another single nuke in the game (although you have to hit with it, but when you have a team who stuns one guy or you bolder toss its not hard). He has a long aoe stun. He has passive archer tower which makes approaching him dangerous even if hes not targeting you. His melee hits are extremely powerful. Rooks is the jack of all trades and master of all. I'm not

39 Replies 14,335 Views

I second the idea for different types of ladders, it would be great if they seperated random teams and arranged teams to avoid pubstomping as well as removing bots. Regardless of how well you program bots, they will not be as good as players, especially the longer the game is out for.

6 Replies 1,433 Views

I agree with the OP in a few respects. The game stability and net code is being worked on so I dont think it will be a problem. Balance is not right yet, theres a few demigod combinations that are far too powerful especially if teams were more organised (ie vent or lan). As of now rook and tb can pretty much instagib anyone they want, or massing 5 of one demigod would be much more powerful than a mixed variety (think rook, 5x2100 damage and 5x towers, 8k hp each).

36 Replies 13,821 Views

Great idea, adds a variety in what items you have to choose and wether you can sacrifice survivability for skill damage. It also helps other demigods scale their spell damage, especially someone like TB who seems to have a hard time firespec'd taking out an 8k hp rook.

5 Replies 3,116 Views

Minion damage in general could be boosted so that generals minions are dangerous enough to take down another demigod. Also maybe giving them some utility to help them distinquish themselves from just being another form of damage.

228 Replies 551,934 Views

@stratobot Demigods should have more than one or two builds considering there are only 8 of them. Also I think the OP meant to have passives linked to skills to have a choice to get different abilities when you pick an activatable skill. @luminance After you've played your first few games and get good its not really an issue that skill trees are rather large. Also you can pick skills when you return to base or are moving from one place to another. T

6 Replies 1,501 Views

Great idea, it'd help balance out generals and make the choice in units a lot funner and more tactical.

7 Replies 28,062 Views

I've made many suggestions to make more skills and diversify them, but each build the skill trees stay relatively static. =(

6 Replies 1,501 Views

I would like to see something other than ring of fire. TB already has two pbaoe spells both which simply do damage, maybe giving him some ranged aoe and make fire nova have some sort of effect to it.

19 Replies 2,173 Views

Yea having something directly infront that you have to hammer is tricky, especially if it needs to be done fast, since you have to rotate the camera if you want to hit in a good area.

1 Replies 648 Views

The problem for me wasn't finding the demigod, my demigod actually had a problem casting the spell on an ally, the problem only seems to occur at the start of the game then goes away, it might be a problem with casting low level spell on a demigod. edit: the bug seems to be with level 1 shield and maybe sednas healing, both spells don't seem to be able to target allies until level 2 or higher.

4 Replies 1,281 Views

I played a few games the other night and was having great difficulty casting healing or bramble sheild on ally demigods, I often times had to click on them multiple times and move my demigod out of current combat. Not sure if anyone else was having this problem, I use hotkeys to cast my spells if that makes a difference.

4 Replies 1,281 Views

Oh yea, I saw that post as well and thought it was well done and simple, two things that are required for types of changes like this. Any types of suggestions that furthur the depth of the game in any of the categories should be considered in my opinion, the examples I give are just things I've thought about, but aren't neccessarly the right course of action to take. That said, the IDEAS that I have mentioned I have thought about as things that need to be changed and any impliment

19 Replies 44,385 Views

@frogboy I don't think last hitting and item recipes are good mechanics, they fit into dota because of the way the game had to be designed, but definiately don't have their place in demigod. My point about the items is that they should be more unique, theres the starting helm that gives 750 mana and 6 regen then theres a 4500g item that gives 1000 mana and like 15 regen, its a small upgrade and they're seperate items, my suggestion is to make a little more flavor to the items, m

19 Replies 44,385 Views

I think you misunderstand some of my points, I only used some of dota's features as examples of things to improve in demigod. I love how demigod mixes things up, theres no pregame laning really, I love the strategy and fighting over each flag because they're key to winning. Dota creeps are strong at first and you have to remain cautious before you can even engage them, demigod you are strong enough at level 1 to just go in and start the action. Theres lots o

19 Replies 44,385 Views

Very good point, I think there needs to be some sort of balance of skill and simplicity. Ideally each skill will be well thought through so that a skilled player may combine one skill with another to chain a few effects together, but using a skill on its own will be effect so that you don't have to be hardcore to still do well. I do think skills that you have to aim are a lot more fun though in any situation, ie rooks boulder rolling, that in itself is a fun move to use and a ba

19 Replies 44,385 Views

This post will just go over a few things or ideas that NEED to be implimented in one way or another. I'll try and list why I think these additions are neccessary for hardcore and casual gamers because both groups are important to appeal to. Demigod Skills -There needs to be more, period. It doesn't matter if you had a ton of synergy skills or have choice between getting different skills for each slot or any other way

19 Replies 44,385 Views

Ranged guys are fine if the games an even match up, since regulus can be slowed and swarmed easily. The problem is that the dev's don't seem to want to balance the game around the fact that an even match up would keep the balance up. Frogboy said he wanted a good player to do 1v3 and things like that, but currently you wont be able to 1v3 with any a lot of heroes such as oak who are good support but not a good "carry" hero because he can be kited very easily. I perso

8 Replies 30,515 Views

I don't think these skills should be at the end of the tree, getting to 15 in most games means the games about to end really soon anyways so being able to use these skills and their effectivness only shows it self end game rather than begining and meta. Ideas that impliment new skills and new synergies really need to be taken into consideration.

11 Replies 12,360 Views

Yea theres a lot of good potential ideas for skills, not even simply adding the bash effects and stuff but adding more skills in general to pick from instead of just 4. I just wanted to make some sort of post since there are aren't enough on the current unimpressive amount of choice in making a demigod atm and they haven't really mentioned much about it.

4 Replies 1,591 Views

Yea I actually love your suggestion, I just want to devs to put some attention on the demigods spells since making them diverse is what is key to making this game last. Hopefully they see what we're saying and make some changes!

4 Replies 1,591 Views

I really like how the skill trees include some bonus effects to current spells, ie yetis getting a cleave, but I think it would help diversify each build if we could see some of these synergies being able to be picked before level 15. By level 15 I often found I was around 12-15 minutes into the game which according to the devs the game would be over most of the time. So wouldn't it be nice to be able to either have another type of points to put into picking various improv

4 Replies 1,591 Views