While you mouse hover over heroes and towers the numerator is displayed as a floating point number with not truncation, making it very confusing and clunky to read.
DarkZakurazz
Have the Dev's said anything about expanding the current skill trees furthur? 4 Active skills would have been fine if there were many demigods, but since there are a few (which isn't a problem) it'd be great to see huge skill trees that have a ton of different options and builds, currently the 2-3 cookie cutter builds per demigod (some which play similiarly) is fun for now, but will not keep people entertained for long once they've tried them out. It'd be great to incorperate a fe
I agree with the post. In many of the interviews isn't it stated that theres going to be a few demigods but we'll going to really be able to customize them and form strategys around building them up with skill choices. How do we do that with only 4 skills that pretty much every game we end up getting them all anyways? Plus items seem very uninspired, do we really need an item that gives armor and another that gives armor and a bit of life regen, hows about more interesting
Adding a tooltip appear when either hovering over or selecting a creep/building/demigod would be great, that way we can get a sense of how much damage each mob does, its health and armor, etc so that we dont blindly run into a group of them (or don't) because we're not sure how strong they are.
If there was an added talent tree seperate from a skill tree then they could impliement a techies style of playing Regulas by making his mines do more damage or have other effects like slow, as well as a skill tree where you could decide what sorts of spells you want to play your techies style. Prehaps if the skill tree had say 5 tiers of spells and at certain levels (say 3,6,9,11) you could pick from the next tier down. Each tier would have maybe 2-3 skills on it and you can only
I found that the characters leveled up quickly enough that the game went to late game everygame because its hard to push towers early on. I also found that in say the rook, that the choice of skill was quite clear, his warhammer skill was superior to the other skill choices at low levels also that his skills were spread far enough apart that i had everyone of them maxed as I was able to pick them.
Hi just got through playing a few matches with each character. Although fun, each time around I ended up having a relatively simliar game experience when playing with the same hero over. This may be the intent, but since there are so few demigods I think that something should be done to make each time playing with a demigod fun and new, depending on how you "spec" them. So heres my suggestion, how about making two different sections in the skill tree tab. One t
It'd be great if there would just be an option to turn on mouse scrolling, its difficult to quickly zoom around the map to see whats going on and then get back to your hero sometimes by pressing the wheel down, plus I'm sure anyones who's played an rts is used to doing so without holding anything down.