Edit.
And you say more choices but then to say to take htem away with having a wc3 like limit on speccing.
And a talent tree? You want a whole nother tab when there is only 30 skills there?(10 of them being that line on the bottom for points boosting.)
When I heard 30 skill points.. i didn't think the point boosting thing counted. So, we need 40 skills for one.
As i am a huge fan of Fire anything. THIS is a skill list
Bright Wizard
I disagree.. every one of the attacks is just slightly different mana cost, damage, and some with 20 foot splash radius. That's not an example of a good skill list imo.
That's the problem we have now. Everyone of Torchbearers skills is just different mana cost, aoe range, damage, and some freeze for a few seconds. They have no depth. I like the basics of some of them, but they need more to them.
They've already said that this first phase is not meant to be fun or balanced or have all the features. It's just meant as a tech test. Skills not being balanced, gameplay not being in depth, that's to be expected.
We aren't complaining about skills balance. We know they aren't balanced.
If Regulas mines did enough damage to where they where as useful as snipe, he still wouldn't be a fun character to play.
We're talking about the basics of how hte skills are designed and how the Demigods play because of them.
We KNOW they are going to work on changing the design of some skills, or possibly many skills, maybe them all. The question is how.
I, personally, wish there was alot of depth and natural synergy between them, like Magic:The Gathering has. And if you've ever played MTG with 2vs2, or 3vs3, you can have decks that work together with your teamates well, not just your cards in your deck work together well with each other.