Most of the problems you seem to have with itemx Xehr are what bring the strategy into the game. Money management and item-buying strategies will indeed add another depth to the game. Saying that it will turn the game into DotA 2.0 is a silly argument because is that necessarily a bad thing? Is any first person shooter with guns just Doom? Is any good rts just ripping Total Annihilation and Starcraft? Are all good RPG's infringing DnD's copyrights? Or even
aarrgghh87
Vista only?
I think theres a lot of great ideas in here, but that is only one interpretation of the "General". To me what you are describing is just adding a bunch of micro management. I personally HATE micromanagement but still enjoy playing as generals. I like the idea of being able to choose more than 4 of each minion type, especially if u have a prefered style of fighting (ranged, melee, heal/support, etc), but having to control each minion group is, in my mind, just way too much.&n
[quote who="Sevenix" reply="4" id="2003304"]Imo a sysmtem like WoWs spellpower system is something that will be required for this game before release The important part is giving the magic users the same endgame scalability as the melee/weapon users, one of the big flaws in DoTA imo, once the mage got rank 5 icebolt for 600 dmg thats it! while the melee blademaster can keep upping his attackspeed and dmg.[/quote] I disagree whole-heartedly. Many of the
To OrleanKnight I disagree wholeheartedly in your idea of the generals. While I do believe that right now they are very powerful, I also feel that they are heading in the right direction. Some points: I do feel that Generals should be more based around their units, but not completely. This would make them too easy targets for any half decent regulus. Generals should not be so weak that they fear being in combat at all, but they sho