My god people. STOP POSTING THE ENTIRE DXDIAG.
NwExilon
Net_lag set to 200ms will cause spikes whenever someone exceeds the specified ping. It has nothing to do with hamachi and more to do with the fact that LAN mode was designed with the intention that the connections are over the local area, i.e. a building, so there is less tolerance for latency. I've seen good pings while playing over hamachi (use netstats) so that's hardly the VPN's problem. In SupCom, we rarely saw these "too high latency" cases because net_lag was set to 500ms; thus
DRM free as in "no disc or internet check to run the program" and "fair activation limits", not "please steal this program".
@ OP, your system isn't good enough to run Demigod or any modern game at decent settings, not with a IGP. No software fix is going to give you 112 unified shaders and 512MB of dedicated VRAM even if the developers manage to squeeze in SM2 compatibility. Unless the someone you have coming over has a 90nm fabrication lab in his pocket, the only solution is to buy a modern card.
A 6600GT out performs the 8500GT. In this case, you don't get what you pay for, you get less than what you pay for.
Upload your screenshots on to imageshack.us.
I think this is the same bug as the one in SupCom where all commands made during a lag spike are dropped.
When you attack an unit in Demigod, your Demigod will follow and attack the target even when it disappears into FOW. I believe this is related to the bug where your cursor changes when it hovers over a enemy Demigod that's deep in the FOW.
I say just start out with one item of each kind, i.e. basic boots, basic gloves, basic helms, and upgrade in the forge from there. So there's one shop at base with the lowest tier of items. Next to that shop, there's the upgrade center.
Can you post a screenshot? If I had to guess, I would say geometric instancing is turned off or some quality setting is messed up in the control panel. Go into catalyst control panel and look for those.
LOL. DotA, balanced?
[quote who="Aladdynsane" reply="11" id="1866216"]Also, drivers should be up to date.[/quote] 12/20/2007 No they aren't. Get them from ATI/AMD's website.
For Vista, the OS is smart enough to get Hamachi's network settings right. Just set them to auto. However, you need interface metric to be 10.
I doubt that it will get much better. The SC engine only has 2 major threads, rendering and simulation, and they can't be split up.
You need to scroll down some more till you get to the video adapter section. Judging from your specifications, everything else with your computer is fine. Have you updated drivers?
Ok, GPGnet traditional ritual time. [e digicons] YOU KNOW WHAT TO DO!
The drivers that you should be using is 177.92 (beta) which includes many optimizations and new features.
Don't rush and spend your money. Since Stardock probably wants to make this as accessible as possible, they might include a SM2 mode by final release.
People expecting chipsets without a vertex shader to play modern games makes me sad. Very very sad.
Because SupCom only used SM2 shaders.
I see the first core being used the most and the 2nd core at 25% load. This is as it should be since the rendering thread is the most demanding process. Sim thread shouldn't be too taxed in smaller games.
I believe that bug occurs when you are attacking from just outside of range. I've noticed Crossbowman do that too.
The amount of particle and heat distortion effects makes me happy [e digicons]:D[/e]
Because ATI used SM2.0b instead. The reason why their attempt flew for a while is the X800 series were a step up over the GF6 series.
Do you have UAC on? Have you tried running Demigod with administrator privileges? Also, post a crash log so we can see the point of failure.