agreed with this post. Tired of stacked teams (especially since people have a tendancy to keep quiet about the fact that they're doing it), but also really don't like slaughter or fortress.
bobothegoat
Don't bother with hammer slam (in general), and get your towers up -before- the ememy can get to you so you already have a nice little forest of them when they -do- show up. guide to rook: set up towers ? profit!
Comcast in Vancouver, WA (basically same service as Portland). Never really realized how good we have it here. [IMG]http://www.speedtest.net/result/478908002.png[/IMG] and playing around with the thing I was able to find a server I actually upload to faster than d/l! [IMG]http://www.speedtest.net/result/478915674.png[/IMG]
[quote]With them [recipes] it would be harder to buy items, then the true skills of the players will be revealed.[/quote] Why should this be what determines "skill?" Recipes just add artificial complexity to the game. It adds a bunch of stuff you need to memorize, but there's a fairly obvious ceiling on this. Once everyone has them all figured out, it's the same as DG's streamlined item system, except that DG's system is a bit easier to learn and gets people whe
It turns out this strat does indeed assure vicotry in most cases.
you haven't ran into snipes in multiples then. You are seriously pinned in your base for the whole game when there are 3+ snipes being thrown around. Any time you step outside, you get instagibbed, or at least your health gets low enough that you have to go back to heal. And then, by the time you come back, they recharged. I actually do think it should have a higher recharge. It should be the sort of skill you use to get the last hit on a retreating DG (or, eff
Myth II is what RTS's should have become. Instead they're all trying to be Starcraft. I'll probably buy Starcraft in any case though. As much as I think the myth series is far better as a strategy game, there's never going to be another Myth as far as I can tell, and I kind of like Starcraft anyway.
why would being able to read items at a shop (not even buying yet, just being able to look at the items and what they do) be an advantage? The idea that it's more of an advantage to newbies is even more absurd. Let's be honest here, anyone that continues playing this game for any considerable amount of time is going to have the items memorized anyway. That's pretty much an artificial advantage for the pro right there. You don't have to spend any time at the sh
At least PS3 still gets the game. Nintendo didn't just lose exclusivity when the series shifted to PS1, they lost the franchise entirely.
There's no way in GW to see how much dishonor you've accumulated, in either the long term or the short term. I don't know of any guild ever asking about how much dishonor potential members have. Furthermore, the dishonor system isn't even implemented in any of the arenas where you pick your entire team (ie, the competitive ones), as there's plenty of disincentive to leave in higher-end play anyway, and losing badly in Guild Wars is generally synonymous for losing quickly, so even