Busdude

Busdude

Joined Member # 3282005
8 Posts 140 Replies 632 Reputation

I'm considering trying out a build for him based on his passives, so sacrificing his spine attack, which has good damage and speed, but is not very mana-efficient. 1. Warp Strike 1 2. Demon's Speed 1 3. save 4. Warp Strike 2 5. Shadow Swap 1 & Demon's Speed 2 6. Elusiveness 1 7. Elusiveness 2 8. Demon's Speed 3 9. Elusiveness 3 10. Shadow Swap 2 11. Warp Strike 3 13. Warp Strike 4 14. save 15. Assassin's Sp

59 Replies 91,561 Views

first time posting on this forum in a while, hehe. Having just played a game as Regulus against a DA I would be tempted to agree. Not only was it DA, but Erebus and UB, so the ultimate Regulus-killer team. It was bullshit how I was owning them early game, was 10-2 at one point, but ended at 11-6 because of the DA mostly. Swap into UB foul grasp, dead. He died so much early game too. Warp Strike shouldnt have that 1.5k damage, that's too much. A 10-2 Demigod shouldn't fall

28 Replies 15,750 Views

[quote who="Neilo" reply="2" id="2360688"] Why? If your not into epic games then fair enough, but 2v2 on either of those maps is a fantastic battle, provided you have the time for it. [/quote] What is epic about 2v2 on Mandala? I've actually had this before in either a Skirmish or Pantheon a long while ago, and your definition of epic is seriously messed up. The map was so empty, I spent almost all the time capping flags, killing random grunts, or con

13 Replies 6,857 Views

I think those recommended numbers are sort of a guide, so people get an idea of the map. I tried 4v4 Crucible once, and it wasn't good. Mandala and Brothers definitely need 5v5 since they're so big. Zikurat is ok with 4. Leviathan 3v3 is played occasionally, but is noticeably a lot better with 4v4.

13 Replies 6,857 Views

I really don't think this would work, everyone would just pick ub and erebus since they're the fastest and beefy, plus both have stuns to deal with enemy runners when they're not carrying the flag, not to mention in Erebus's case the ability to catch up to a runner very quickly with swarm.

4 Replies 1,445 Views
Reply to Win/Loss ratios in Demigod

The exploits mentionned about Sedna and Erebus had very little to do with their win ratios, first off Sedna's level 3 priests were more of a bug than an exploit, I'd bet at least 30-50% of the players didn't know about it, not to mention it really wasn't that significant. I guess Erebus exploits refer to the minions inside citadel thing which I've never even seen used (and I've played a shitload of games) so it must have been extremely rare. Drinking his own potion for gold exploit was almost

32 Replies 97,520 Views

Lol, gotta love companies promising bullshit over and over whenever they feel like it. Must be the latest trend among the gaming companies. Did we think we'd have to wait until the end of August to get the meaty goodness"?Yea I think we did, it's the end of August right now, and it said in the other thread, they won't be able to even show us anything in August, much less add it to the game. I wouldn't be surprised at all if we saw nothing by the end of September,or even

102 Replies 327,427 Views

[quote who="Kitkun" reply="12" id="2339062"] Wrong. Last level heal has an AoE. And you understand real balance issues... (Sorry, just trolling you)Not even a good troll. 200 damage at level 10? Not powerful enough to kill a minotaur. [/quote] Not enough to kill them, but enough to "mark" them, which I believe means if you do 25% damage, you still get the xp when they eventually die if you're within reasonable distanc

13 Replies 6,489 Views

Correcting my description, I meant to say that it's supposed to increase it by 50%, not double, so current health should see be increased the same as the max health percentage-wise.

27 Replies 25,621 Views

yea so what you pay 500g and get like 1500g from it due to a bullshit kill, so what? Wtf are you talkin about shakenbake, where the hell in the tooltip does it say that it adds half of your total max health to your current health. The tooltip says "Temporarily increase Maximum health by 50% for 20 seconds.", in fact that doesn't even mention any change to current health at all, so if it did what the description says, your max health would increase by 50%

27 Replies 25,621 Views

Sigil should double your current health, not add half your max health to it, just played a game with a UB who stacked the shit out of health, and used sigils right before he was about to die, and got several kills from it, since his health went up to like 4000 which was enough to get a kill against the pursuing demigod, who was being shot down by his teammate reg. Don't say some bullshit like you can use it too, so what if I can, it's still OP, I wasn't playing a health stackin b

27 Replies 25,621 Views

I don't mind the drops, though would like to see an option to turn them off. However, I really don't like the jump from 750 to 3000, shouldn't be able to just heal almost all health just by taking a random potion.

77 Replies 157,762 Views

I would definitely like to see a nerf to Blood of the Fallen, down to +600 please, 800 is too much. Leave charm as it is, 10% less dp time is still not going to be better than 200 health for any good player the vast majority of the time. Hp items are simply way too good atm, Banded, Unbreakable, Hauberk, Narmoth's should all be toned down, and no the solution is not to buff the other items. Nerfs are almost always better than buffs.

28 Replies 18,069 Views
Reply to Hat's Off in Demigod

Yea, REALLY good strats lol. Snipe/Mines Reg and 2 heaven's wraths + tower rook + ub spamming teleports. I faced the same premade with a couple of pug's and it was the lamest thing ever, though still probably better than stomping noobs.

23 Replies 57,095 Views

Just out of curiosity, what Mtg card is that pic from, I used to play Mtg soooo long ago, it's been like 7 years. Anyway, as for the actual character, you need to put more information for the abilities, cast time and cooldown. Invisibility is an idea I'm sure many people would hate, and this skill would need to drain WAAAAAY more than 15 mana a second at level 1, more like 75 or something like that. Backstab is extremely overpowered, especially at level 4. 1500 damage + 2

13 Replies 2,341 Views

This game needs more maps, badly. More so than new Demigods, though it could really use that as well. Hopefully we will get something decent before the end of summer. We really need good 3v3 maps, and maybe 2v2 as well. Cataract is a decent map, not a great one, it's got a simple layout, backdoor is too easy, and they need to fix capping enemy the gold mine without getting hit by towers. Prison is bad seeing as there's little to no strategy meaning that the Demigods the team

30 Replies 11,288 Views

Well, first of all, they're not going to have a unit called Spell Breaker, that was a unit in Warcraft 3 (a slightly overpowered one too, perhaps) called that, plus he had an ability called Feedback. The Apocalyptor seems reasonable, but the description is so long that I don't think they would want something like that. Feedback is overpowered, it would make a beast's spit worthless seeing as the recharge is 7, so you could keep him from using it entirely, plus i

6 Replies 21,747 Views

Agreed. I see no reason to not be able to cancel your concession, especially in a p2p game where you're at the mercy of other people's shit comps and connections. [quote who="Primal Zed" reply="1" id="2316413"] I think the lesson should be to not concede unless you mean it. [/quote] Did you even read why he conceded? If a game is lagging unbearably, why not concede, how the hell are we to know if someone is going to stop lagging eventually.

13 Replies 6,045 Views

Total bullshit. It is literally impossible to drive a Rook away from a flag if he has 3 or more towers up at it by yourself, and even with an ally, it can be frustrating. Don't tell me to stack armor, I do stack it, they still do roughly 80-85 damage a hit (it's like 115-120 without stacked armor) and they have attack almost once a second. It takes about 7-10 auto-attacks to bring one down, and in that time, you'll probably take around 600-700 damage from it, and that's just from on

161 Replies 289,721 Views

[quote who="Shadow" reply="13" id="2312393"] Rook's towers simply are overpowered No, they're not. [/quote] Haha, just cause you can swarm them with your gay minions?

161 Replies 289,721 Views

I dont think anyone mentionned Bestial Wrath. You guys do know that skill is practically obsolete right? The thing is level 1 wrath might be a bit of use late game, but the skill is simply bad and not worth the mana, especially early on. In 7 seconds, you're only going to get like 4 hits off, and if it's the beginning of the game, your typical attack does about 150, which means you'll get an additionnal 150 or so damage from it, and 150 damage sure as hell isn't worth 550 mana. The skill

161 Replies 289,721 Views

It's a solid choice for any general. I think I'll stick with scaled helm + banded armor though. I hate fighting 3 generals who all bought monks first thing or close to it.

59 Replies 170,934 Views

Well there's always "pros" with huge e-peens in almost every thread calling those who disagree with them scrubs. People play the game how they want. It's called personal preference. Some say towers on Normal strength are too easy to kill, and play on High tower strength, and some do Normal, no one is a scrub, it's personal preference. My record against teams with 2 of the same DG is probably just the same as my record against teams with no doubles, so it's not a matter of bein

228 Replies 622,222 Views

[quote who="woppin" reply="15" id="2299449"] Quoting Busdude, reply 14 Quoting Kokujin, reply 25 Quoting Busdude, reply 23 You mentionned QoT/Sedna which I don't think anyone in this thread said is fine, I usually do not allow this combination in 3v3 games, maybe in 4v4. It's just too hard to kill and lame. Sad, just sad. Retarded pointless posts like yours are what's sad.<b

228 Replies 622,222 Views