Team colors > Player colors i'd say. Since Demigod got or shall have a nice atmosphere team colors would be better imo. But nothin tooo bright.. maybe a golden shimmer for the light side, and a redish/black aura for teh bad boyz! Right now, its very hard to determin if its an ally or not. .. But i'd like a shiny pink rook [e digicons]:rofl:[/e] So long, Aspartem [e digicons]:snowman:[/e]
Aspartem
Nono, low lvl for me is lvl 1~7. And with lvl 7, specially with Rook, i kill the outer towers in 2 charges of 6 seconds, so i need a minute to kill them - alone from full hp, without gettin any damage. Mid game in demigod is 8-12/13 i'd say.. everything later is lategame, thats how i feel it is right now. But Kitkun made a good statement: The towers should lvl up the more you progress to the Stronghold of the opponent. So that in relation they're always as tough or only a litt
Hammer smash is fine, you should keep the damage. The guy who doesnt run away if Rook swings his hammer.. has to be squished. The three main problems with Rook are: Gods Strenght is to powerful right now, due to high % and wrong calculation (Yesterday i had a 1.5-1.6k dmg Rook), then the small cooldown on the boulder + speed + insane range :/ You can let it that strong, just set the cooldown on 25-30 secs so it works like an "Ultimate"-Abilty since you only can skill it at 6-10-15 whi
I honestly say remove it. Its not necessary imo. It ruins smaller brackets (1v1/2v2) and is still broken in bigger brackets. Right now, i think the most competitive forms will be 4v4/5v5 (bigger team, bigger maps and so more room for strategy) and then -1 Demigod would be cool, but it would be an overkill for 1on1. Until anyone gets a good idea, we should remove the thing. Or if not, make it more expensive. Since its very strong let it cost 2000-3000. I mean the big Scroll of Teleport
Thanks for the nice feedback! I gonna check the stuff you posted @Phranx, also thx alot to you for you work. Then im off... checkin stuff n' testin more :) Ah.. before i forget it: @Brenntmeister, the Xp is split 50/50 or 33/33/33 over all Demigods and you get no additional XP if you do the last blow - but the gold of course. And the XP is shared in an area, which not the same for each creep afaik. So long, Aspartem [e digicons]:snowman:[/e]
There are 3 items which inclued teleporting over diffrent ranges and to diffrent targets. - Scroll of Teleportation 100g, Consumable Shop: Teleports you to a friendly building. 1~2sec. cast time. 30sec cooldown. - Scroll of (forgot the name) 2200g, Consumable Shop: Teleports you to ANY place on the map without fog of war. Also 1~2sec. cast time. Dont know the cooldown. - Wand of Elusivnes 9000g, Artifact Shop: Activatable Ability - Your hero teleports over a shor
Diffrent creature is already suggested somewhere else in the forum, but most peep dont like it. The game is already quite nice to look at, and we dont need more RAM-Filler. Maybe in the last stages of beta, they could at them if the performance allows it. Else, no. Rearranging Items sounds logic, shouldnt be hard to implement. I like it. Scrolling is also suggest, afaik. Will come in the next beta-build right? Hero kills give 100 Gold + some more sometimes, but i dont
Now that you talk about fraps... i remembered i've bought it 1-2 years ago for Dota/Wow Videos :> but i never really used it much, maybe now THE TIME HAS COME.. [e digicons]:borg:[/e] So long, Aspartem [e digicons]:snowman:[/e]
Well in all games i played in the last days - which were quite a bunch of - the highest lvl i reached was lv 23. So i think lv 25 is more than enough. Dont see any particular reason to increase the cap afterwards. So long, Aspartem [e digicons]:snowman:[/e]
Maybe important for the Generals once they're implemented? Since they're more RTS-based. Well, noticed that i dont hit all creeps/demis with the same power. Demi's is clear - due to diffrent armor values. But Priests for example get slightly more dmg than.. say towers or the golems. But im also not 100% sure, more a gutfeeling - and in terms of theorycrafting they're 99% wrong^^ So long, Aspartem [e digicons]:snowman:[/e]
You know, that all passives are quite good right now. Reducing or buffing 25% Attack speed is alot, perma -30% MS seems rather imba then ok and Rooks God's strenght is just broken as it is right now. >. Last game i ran around with 1.4k dmg per hit. Made 1.1k hits on torchbearers with 2.5k hp. Boulder -> Hit -> Hit = Dead in 3secs. So long, Aspartem [e digicons]:snowman:[/e]
@Divine The right clicking would need to much time in the middle of a battle. Everything else, then pressing the shortcut takes to long, imo. Even using the mouse and ... argh.. clicking skills [e digicons]x_x[/e] Well, i dont see it nessecary to downgrade skills in a game like this. In an MMORPG where you play a healer and have to heal for.. 20min. ok, there you have to manage your manapool, but in demigod i dont see any problems with that. No it would make it harder to bala
Both is ok. But somehow the Upgrade path gives the feeling of "I've the choice what to do", where buying things is just... buying things. The smithing thing just feels cooler. But nontheless i wouldnt care a recipe system nor you supposed system. Can live with all three of them. So long, Aspartem [e digicons]:snowman:[/e]
Even the fixed towers can used as mini-outposts and improve the movement of your team extraordinary. Since the Rook basically just walks wherever he wants to - big n mighty huh? - and just digs up some tower hidden in the fog. Maybe on greater maps, hidden port-towers are good strategy and stronger in their effect as port-bases. So long, Aspartem [e digicons]:snowman:[/e]
How good its no RTS... Maybe the Generals, but we dont know how twitchy they are - so no arguments there. And Assassin dont have to be twichty, imo. Last hitting or better killing mobs is still important.. its just easier to last hit, like if you start Dota with an undroppable Divine Rapier. It makes the game faster, and i dont see it negativ. The "mirco" is just not on that hyper-atomic-mega-mini-Level like in dota, where even stopping 2 autoattacks of an opponent heros can s
Yes, i know that little about maths :) And..doh.. i forgot about the "no double items"-Rule. Well.. then i'd could be ok, still 2 reducing items are to strong. 5.6 Cd for a 5 Cd stun is OP, i think we dont have to discuss about that. But that would be another topic about how pewpew Rook is [e digicons]:ninja:[/e] Stacking is ok, just make the items with strong abilities unique, so only one exist => no stacking of good items.. tata! So long,
Its just a minor thing with huge impact. His %-Dmg gain is added after all the items are counted to his damage. So the 14k Gloves give him +1000 Damage which everyone can say is immensivly overpowered :) Mostly get Abrahams => 50% Atk speed Boots => 200dmg Glove or 125 Dmg wand and you gonna 2-3 hit other Rooks. Walk up, Boulder, 2-3 Hits, Hammer done. Reggy and Torchi die after the 2 normal hits without the Hammer. Two possible changes: Reduce the +% dmg to something li
Yes, and one messed up synergy. The Light-tower should be his last Shoulder-upgrade, not the stupid Catapult, since it synergizes more with his other towers he can build... But well, minor flaw i'd say.
/sign vid I also rather take Snipe + Stats.. no i'd rather take 5 Statpoints than the mines, since a.) mines are crappy b.) Stats are hillarious for him. Crappy mines or 600 Hp, 1.2hp/sec, 1000 Mana, 12mana/sec, 40 damage, 300 armor and 30% attack speed... thats pretty much ^^
Here it is: http://forums.demigodthegame.com/323824 HF reading. Aspartem
Hm i think -1 Demigod is already enough to give a well benefit. I'd say, change it but start with -1 Demigod per scroll and let them cost 800-1000gold Why should they be cheaper than a mere potion >.
Sometimes use Alt + A twice works to bring them back on the Battlefield.
also about creep stats i'd like to make some advertisment for me :) http://forums.demigodthegame.com/323824 Everything needful listed here. Only the first guys + angels are usless the rest is pretty decent. And it's ok. The ordonariy soldier shouldnt be a problem for a demigod.. even in masses. Towers need some more beef, and maybe but just maybe the small soldierboys to.. but only a little more dmg, make them glascannons which are an annoyance if not killed, but nothing to impo
Yes, i already started a Thread about this, which gathers all information about such stuff. => http://forums.demigodthegame.com/323824 [e digicons]:snowman:[/e]
Would be nice, i'd say. But i do not want to sarifice a fluent game for some cosmetics in a game which already looks rather beautiful.