billbabong

billbabong

Joined Member # 3311314
4 Posts 3 Replies 126 Reputation

This was brought up during the beta, and was passed off as a mix of a design feature, and as a feature request that was not important enough comparatively, to be focused on pre-release. The developers were all likely working on multiple screen workstations, and probably found the lack of cursor locking helpful for their debugging. As such, they apparently didn't really find it a problem that needed to be addressed. I've gotten around this problem in two ways: Fi

6 Replies 3,104 Views

[quote who="Arisal" reply="3" id="2078722"]HorseRadish - I dont think you get why people are wanting to view the demigod items right now. Its not so that you can figure out what people are you using for items after the fact but its so that people can stategically counter certain builds. [/quote] I completely agree... Why wait until after you've spent 20 minutes being stomped by opponents to get an idea about how to counter them. Make it a more competitive, more worth-

11 Replies 1,826 Views

In beta 3 it seems that the player base is dividing into two disparate groups with not much in between. You have the good players, who generally know what items to get, how to play their character, etc... and you have the bad players who are comparatively clueless. Now over time, bad players can get an idea of how to play a specific demigod, gameplay wise, by observing how the better players that they are matched with play those demigods. The part that is missing ho

11 Replies 1,826 Views

Right now one of the biggest annoyances that I find with Demigod is the fact that you can click out of a fullscreen Demigod session onto a second monitor accidentally. The simple fix for this would be to lock the cursor to the game window by default. Oftentimes, however, it is useful to be able to click something on a second monitor or on a differnt part of the screen without fully alt-tabbing out of a game (causing the associated delay etc.) The fix to this I think would

0 Replies 701 Views

One of the features that I felt was most innovative in SupCom was the ability to support a dual monitor setup with a different viewpoint on either screen. My guess is that since demigod is based off of the SupCom engine, functionality for it is already coded in somewhere, but just disabled. I fully understand that we are only in beta 1-A and this obviously isn't a priority right now, but is dual monitor support on the horizon for Demigod? As of right now, when using mulitple monitors wh

4 Replies 1,157 Views

Started up Demigod w/ resolution set to 1920x1200, all graphics set to highest settings, AA - 8x on dual 1920x1200 resolution monitor system. On start, Demigod ran on main monitor w/ secondary monitor displaying what was on it originally. Started a LAN game, played normally. 15-20 minutes in, main screen w/ Demigod on it flickered and other screen became totally white. - My best guess is that the graphics driver crashed and restarted. Demigod played on normally a

0 Replies 655 Views