[quote who="Foogsert" reply="3" id="1872754"]What lane the creeps takes is a map thing, if they were intended to just run through the center (which would be the fastest way, so it's obviously specifically not intended) they would. I'm sure we'll see maps with more direct and also more indirect paths, and possibly ways to redirect them (via flag caps or what have you).[/quote] But this specific map would be a lot more fun if it had more variety to it. If you could win a
Sigol
I'd just like to point out it's currently possible to stun an opponent almost permanently by coordinating the abilities of just 2 demigods (rook + torch, or 2 torch). It the trend continues of giving every demigod a stun ability or two, this game will turn into a terrible stunlock fest, where you get hit by a long range stun from out of sight and then just keep getting stunned from full to dead. Some sort of diminishing returns or way to break out of stuns that is easil
[quote who="innociv" reply="20" id="1872456"] Quoting Aspartem, reply 17I'd say, higher reward the is splitted. Two reasons 1. No yellings like : "Zomg you feeder, banned wtfqq" if you keep the amount rewarding but still as low as possible. 2. More motivation to play supporter - a big flaw of dota. Why shall i play a hero that only helps peep (PoV of a public player), if i just can run around with Hero-Killer XY and go godlike so everyone thinks i got the biggest ep
[quote who="innociv" reply="2" id="1872468"]It's been stable for me except loading during alt tab(understandable, many games do this.) and it's incompatable with my webcam drivers/softwhere(i guessed it woudl be.. so is the latest FA patch..)[/quote] If you run the game at the same resolution and refresh rate as your desktop, you should drastically cut down on alt-tab lag.
[quote who="Aspartem" reply="20" id="1872366"]As i said : Bounty should be X*Lvl of the victim. X could be something between 15-25. And imo it should be splitted to everyone who stands around the victim. This is not necessary for high lvl play, but it encourages teamplay on casusal level - a big flaw in dota. So long, Aspartem [/quote] I prefer bounty scaling by player skill than by player level. A fearsome opponent who is decimating your team should be
[quote who="innociv" reply="6" id="1872142"]I hate people being obsessed with gaining achievements instead of winning. So they play in a way to get the achievements, making their team lose. This is why TF2 has stupid achievement servers ruining the game. I'm glad to hear the next patch is a week or so away though.[/quote] Well since they won,t be supporting player mods, there shouldn't be any achievement games in this one...
Played a few games today and at the end of the last one, when the game stops and the camera pans around, my FPS jumped to 45 and stayed there. Haven't changed any settings.
Turned off vertical sync, still flickering between 29 and 30 all game long, regardless of everything else.
For an early engine test beta, the game runs surprisingly smooth on my machine. I'v had no bugs that were performance related. Except that my FPS flickers between 29 and 30, never more, never less, regardless of the game having just started, or the screen being full of giants and angles and explosions right neer the end. I can be zoomed all the way out or allt he way in and it doesn't change. Every setting is maxed, as is resolution. AA is at 16X (not Q). In the first g