LOL.... Thanx for the rude gesture of calling me a bad player... And to comment all your babble about stuns on stuns or whatever.. you are not making much sense... I understand part of where you want to go with this but don't agree with your point at all.. The fact is, that we are not talking fractions of seconds here... most spells with cast time take atleast 1-2 seconds to cast, add stun time to that, plus another cast time and that adds up to
Tejsner
Thank you SThaler My point exactly
I certainly don't agree with either of you (otherwise I wouldn't have posted) Cast cancel as you call it, would work fine without the added cool down penalty.. you spend a few secs casting it in the first place, you are then interupted (maybe even stunned) for a few additional seconds... and on top of that you have to cast it all over again (risking to be cast cancelled again) thats easily 5-6 seconds where you have been kept from getting your spell off.. So I can't really see
I know this has probably been suggested before but here goes... It might just be me but I find it seriously annoying that you can't see how much mana the other demigods in the game have left, and it would seriously benefit your decision about charging Unclean Beast alone if you could see that he just purchased the "All Fathers Ring" Maybe its just me having played too much DotA over the years, that you expect these things to be viewable, but it does give the gam
if you get stunned while casting a spell with cast time, you are offcourse interupted, and the spell doesn't cast, untill you cast it again... But wait.. you can't, cus now its on Cooldown.. W000T Whats up with that, isn't it bad enough, that the spell didn't go off, and that you couldn't cast it for as long as you were stunned... Do you have to be punished more by not being able to cast it again right after coming out of the stun... I haven't checked to see if the spell costs
I see... And ok I get how the things work with peer to peer stuff and all.. But what I don't get, as I also mentioned in one of my previous posts, is how the "live" game ended up with the scores that was given to the two teams in my disconnected game (it could be a freaking coincidense that the live game actually ended up with the exact same scores.. but how freaky would that be) So all I'm saying is, if I ended up being disconnected, how come its my scores on the match, and n
hmm.. ok... Thanx for the info
Ok... just realised that I have had one disconnect!! Is it possible, that I disconnected from that game, and even though I won in my session of the game, but the game continued off without me and I eventually lost... It does infact add up with the fact that I heard two "A player has left the game" info's in the beginning of the match.. it might infact have been me that was disconnected, but why doesn't the game inform me of that instead of telling me that it is the other players that
It seems as though the scores has been swapped between the two teams.. meaning that All the great Favor points I gained for winning that game ended up on a player from the opposing team... (who probably left at the beginning of the game) Not fair at all... Can someone at Stardock/GasPowered Games check up on these kind of errors?
I played a Pantheon game today that I won, but on the game list on my character profile, it says that I lost it... Whats up with that? Before gamestart two players left the game, I don't know if that had something to do with anything...
Up untill now when I have played DemiGod, I am ususally zoomed in pretty close, I sometimes Zoom out a little, just to get a better overview of the nearby action... and yes, it is quite simple to just zoom out a little more, to get that extra camera angle on the whole action. However, in a game yesterday, I realised that I not only use the minimap for cameramovement, but for troop movement aswell, or at least I tried to use it that way (as you would in DotA/WC3) since it doesn't work
I'm not sure if this feature has been suggested in a previous post, I tried searching for it, but couldn't find any, so here goes. in most RTS games (and DotA) you are able to move the camera to a given position on the map by left clicking the location on the minimap. On several occasions while playing the Demigod beta, I found myself clicking the minimap wondering why the camera didn't move... Is this on purpose, or has the feature just not been impleme
The Dwarven Sniper from DotA has the same property, he too can outrange towers if he maxes the ability that increases his range, and it hasn't ruined that game, so I can't see the issue here either...
As I was told when I asked the same question a few weeks ago... That information is available on the forums if you search for it.. Here's my post: http://forums.demigodthegame.com/324851 Anyway.. here's the bottom line, in order to gain access to beta 1 (and beta 1a it seems) you had to place the preorder before the 19th of september 2008. If you have preordered after this date, you will qualify for beta 2 (according to information above, beta 2 should la
Hi I read in the sticky post that Beta access with a preorder will close about a week after the 4th of september. I guess that means that it should have closed on the 11th. However if I go to the preorder options on the main website, I am still being promised beta access if I preorder today! Can Anyone confirm if Beta access has been closed, or if You are still able to get access if you preorder today?? Thanx in advance /Tejsner