He's ridiculously powerful, unstoppable even, later in the game. Once he gets good movement speed & can slow down opposing demis well then UB is insane.
ManBitesDog
I think I figured out the problem. It's the minions not the spawns. I think The Oak in particular.
A number of good ideas here. I agree that something has to change. Just think about a 5-man oak team. You could drop any part of the base, including the citadel, pretty quickly if you've got 5 Oaks with last stand parading around. It would be unstoppable.
[quote who="Caldur" reply="1" id="1983512"]On a similar note, its hard to instantly tell whether demigods and creeps are allied or enemy.[/quote] I said the same thing in a post of my own. Someone responded that I should use the minimap but I think that's entirely inadequate. The minimap is too imprecise to be a good solution. There needs to be some kind of color coding or something to make it easier to distinguish between opposing factions.
I said the same thing in a post of my own. Someone responded that I should use the minimap but I think that's entirely inadequate. The minimap is too imprecise to be a good solution. There needs to be some kind of color coding or something to make it easier to distinguish between opposing factions.
1. I think the minimap is a bad solution. It's in the extreme of your field of vision and, anyway, it's too imprecise. It doesn't translate to the individual units on the ground very well. Unless it's one big mass of opposing units then you can't really tell individual units from one another & the minimap doesn't help you figure that out. 2. It seems pretty easy to me. When you click on the unit it has a bar, so add a number, or fraction, in there. It's tri
I posted this inappropriately so I thought I'd do it right. Apologies for the re-post. I was playing solo 5v5 on the prison arena and came across a terrible glitch: The Oak's shield became constant at some point late in the match. I could beat on him all day long and he wouldn't lose any health or mana. He was silver like the shield or the revenge thing (forget the specific names). I'm not sure if he was constantly shielded, if somehow he was abl
A couple things I noticed after playing for the past few hours: 1. It can be a real pain to figure out which of the spawns are on your team & which are on the opposing. It would be nice to incorporate some way to more easily differentiate between the two. I don't know if color coding or an aura or what would be best but something would be helpful. 2. It would be nice to be able to tell how much hp the opposing units have. The bars are helpful but I really
I was playing solo 5v5 on the prison arena and came across a terrible glitch: The Oak's shield became constant at some point late in the match. I could beat on him all day long and he wouldn't lose any health or mana. He was silver like the shield or the revenge thing (forget the specific names). I'm not sure if he was constantly shielded, if somehow he was able to recast the shield immediately after it wore off, or if the revenge thing got "stuck" so that he didn't die afte
Bummer. I was just wondering the same thing. I posted in another thread before I found this one. Any news on when we might be able to see some action? I'd like to do some testing before Fallout 3 releases!
Any news on when Beta 2 is coming out? I just pre-ordered and would like to play!