I generally find that Narmoth's far outwieghs HoL in usefulness on an Oooze build where mana is never a concern if ever.
TormakSaber
Bestial wrath can and will get you killed, and suck your mana while you're at it. It's not viable, and to boot, you're delaying crucial Diseased Claw and Inner Beast levels to get it. Ditch it. It's too obvious of an animation, people can and will run away from it, and it's MANA EXPENSIVE. You want all your Mana for Grasp the second it comes up. Post Mortem isn't needed on an Ooze build. You already have Ooze for lane control, and it does it very very well. You want the Enhanced Attir
[quote who="Zakariel" reply="6" id="2248765"]to all the "no we don't need banlists" people - what are you afraid of? Are you guys RQ'ers? Even if someone bans you for being a noob, his banlist would be specific to HIM which is just as well coz you would not want to play with that idiot again anyway. So whats wrong with giving legitimate people the option to make sure they have a banlist that ensures they do not play a game with game spoilers?[/quote]
Some of the passive buffs in the game already do have a visual effect. Some, no many. Erebus' Vampiric Aura is an obvious one... Sedna has a few. Divine Wind places some wisps around her, Inner Grace makes her look "pasty" and shaded out with white, and Magnificent Presence makes little white pulses come off of her. I beleive Rook's hands and hammer begin to glow with a bloom/gold glow aura thingy when you start addding points into God Strength.
Oh c'mon, if they had fun and it was a good game for them, don't put them down because of what map it was on.
We Need A Banlist No we don't.
The priests heal and attack... and then a Demigod walks in, eats them all, and gets 100 XP and 100 gold. (well, 99/99, but whatever. I believve it's 33/33 each) That's huge at the lower levels. The places priests make a difference are in unattended lanes where, fighting non priest groups, thery can begin to stack up. But if that happens, it's almost a race to see what Demigd can get there firs tot rack up all the XP.
[quote who="Sean0883" reply="3" id="2243080"]Make creep enhancing items % based. Right now Erebus and Oak gets +4 damage (for example) for all 1,000,000,000 of their minions, whereas Sedna and QoT get teh same bonus for only 4. The minions are the same strength roughly without upgrades. I could see stock Yeti's taking on stock Nightcrawlers. But after Erebus gets +72 damage for his 18 minions combined and Sedna is only gettting +12, it really starts making a difference
[quote who="TheBigOne" [quote who="Fuzzy Logic" reply="3" id="2245860"]Everyone who loses a game claims the opposing DG is OP. So far we have had: Erebus is Op, UB is Op, Sedna is OP, Oak is OP, Rook is OP etc etc I can't see anyone yet claiming QoT is OP, but there is always one... [/quote] QoT beat me last game! She must be cheating, she kept "Absorbing" everything and she never used open form once!!!! And then when I hurt her she just ate her mi
The first person to underestimate what an assassin Sedna can do in combat is normally First Blood.
There's also the possibility of less health, but he used a Sigil of Vitality.
I agree with the priest thing. Whenever I hear "*opposing side* Priests have entered the battle!" I get a little grin on my face and happily march into battle.
I would simply make them both Valor flags. So you have 2 portals and 2 Valors, a basic map. All maps have 1 Valor flag for each side so in a map with only 4 flags it stands to reason that the only flags besides your portal is the basic Valor.
It does indeed stack with itself.
A Spit/Ooze works great, too, but there's something innately satisfying about never needing mana, and knowing that, barring cooldowns, you will always have that Foul Graps exactly when you need it. You could say it's a "skill-less build, as in, run in, turn on ooze, and watch when to Foul Grasp, and... well, hell, you know, you're probably right. But I enjoy playing it and it works! So it's like a win/win for me.
Cataract is the biggest 'victim' of this tactic. I've actually seen a level Demigod spend their starting cash on a Sigil of Vitality, a Teleport Scroll, and a Capture Lock item... run in with sigil, capture, lock, teleport out. Can't say I think it was the most effective use of your starting 1k, but it was certainly a surprise!
Generally speaking, anything above 0 is not going to affect your game. Only negatives are going to have an impact, in my pexperience.
I would never want to be without Diseased Claws that long, personally. The slower tey are, they more I get to tick off them with claws and Ooze before they make it to their towers.
I believe it's because the maps are only made to support a "Team 1 vs Team 2" game. You'd need mades made for symmetric 3 sided or 4 sided etc combat.
Well, looks ilike I will be on this list soon and unable to enjoy the game.
Seems interesting and certainly a unique concept. I see a lot of staying power but not so much in the way of damage.
The build itself is mostly proof of concept: Like I said, I'd only used it in one game. It's a shame an entire tech tree seems to be completely unviable, much like how Yetis seem to be for Sedna.
I will continue to say GG regardless of the match's length, 'fairness' or anything, because it's a show of good sportsmanship and common decency, much like shaking hands after a game. No matter how ragey you are, those two simple letters can make a lot of things smoothed over.
http://www.demigoddb.com/ Seems to work just fine for me?
[quote who="Stilbine" reply="11" id="2232790"] 2.) AoE, especially late game when people have nearly unexhaustable mana, makes keeping minions up a chore. All of your careful summoning and positiong of your minions is laid to waste by two clicks. Even when the minions are up, a late game assassin will out dps and outlast a minion based DG, and if not, it's easy to just run away from a minion based general. He gave up alot of his "punishing" talents to build his slow-ass, can't path for a