This looks very similar to the Spit/Ooze I ran before trying my Bestial Wrath build. I found it very effective. Good stuff. I would get those crucial levels of Inner Beast faster though. Every % faster you are than your enemy is more of a chance to kill them or abetter chance to safely get home.
TormakSaber
Um, if you Parasite Egg Oak, shouldn't your pounces be doing 1000 damage to each spirit? That plus a few autoattacks should quickly render the spirits dead. Of course, yes, they will be replaced, but having those initial 10 off you... Maybe I just don't know how Parasite Egg works. :)
So I've been getting heavy into UB lately. I've played variants of the classic spit, the ooze, and currently run an ooze/spit hybrid with 1 point of Foul Grasp. I felt like trying something new, so I rolled a Bestial Wrath UB, and it seemed to work alright. The build is obviously designed around Bestial Wrath and very heavy autoattack DPS, supplemented by mid-late game Ooze. This build of UB focuses on heavy melee damage, and in midgame becomes very adept at AoE control
I think Light and Dark is a nice thematic they should keep pushing. My only request would be to find out if the standing rumor is true; that is, if since there's 8 maps and 8 demigods, each Demigod has its "Home turf", and which map is which Demigod. But I'm a sucker for these lore bits.
Re: Cataract: I always thought it was a bit odd you could cap the gold mne flags juuuust out of range of the towers. I wonder if that was a design decision or a slight bug?
1v1 duel maps. Interesting.
[quote who="InfiniteVengeance" reply="1" id="2228827"]SMITER[/quote] DOUBLE SMITE!
I don't feel adding in luck or "rubberbanding" is the way to encourage people to play and practice. I understand what you're saying here, but I don't think your method would help. Not that I have any better idea,s of course.
No. This is a terrible idea, causing anger and grief and separating the community and playerbase that should be collectively working together for a better gaming experience.
Will516, I believe you were in the game I just tried to join earlier (TB/Rook/Reg vs UB/Rook/UB): I crashed on loadin, sorry about that. Didn't bail on you guys.
Check your PMs, Draver.
All of the Demigods are very surprisingly high detailed. you notice it the most on Oak, Rook, Torchbearer, and Regulus, IMO.
5v5 is good on the bigger maps, especially mandala.
My favor points seem to be incrementing now. Not sure why, but the problem is solved on my end. *hugs Blood of the Fallen*
Well, if someone's not going to use theirs, and someone else will, I see no issue in giving it to them. Someone may as well benefit from it, what's the difference if I know them IRL or online?
I play Dominate just like I'd play a Conquest. Focus onmap control and flag deprivation.
He means you cna always see your concrete numbers. "7385/9475 HP" or etc. I'd love to use it, bt Ipplay primarily online via Impulse. :)
[quote who="Doo Ende" reply="5" id="2215861"]I think I'll consider a build like this against QoT/Oak/Erebus, not sure if in the same order, and even less sure without Venom Spit. I like doing Ooze 11-14 where I can use HoL both to harass towers and DGs with Venom Spit and get the +15hps for Ooze, but I need an early Ooze build to counter Bramble/Shield/Mist. Hey, does anyone know if the effects of Wyrmskin Handguards, Poisoned Dagger and Diseased Claws stack?[/quote]
Argh, if I'd have stayed one more game, I'd have been there. I got crushed by Khiel's tower rook the previous game as my Ooze UB and was pretty disheartened.
I've tried everyone at least once except Queen of Thorns, who I've honestly never tried. Her and Rook I've got the least experience with.
I consider the two most important early game upgrades to be Tower Health/Regen 1 and Tower Damage 1. Splash Damage means every shot counts even more, and it will ensure better coverage when yu need your tower net for defense. After that, currency 1 is the most important. From there it tends to go by ear, but I'm in a lot of games where building health and damage remain a very high priority upgrad,e above creep power upgrades, new creeps, and anything else.
I've only gotten 1 desync in all my games.
Considering Sedna's top heal is 1.5k and SPENDS mana, I don't personally feel 1.8k health 1.8k mana is anything to sneer at. :)
Just tried the ooze build out. Great success. judicious use of ooze allowed me to do heavy lane control, and because I was so heavily stacking HP, and the other team (Rook, a Spit UB, and TB) were using abiltiies heavily, the hugely increased HP helped me keep safe during times of burst damage. I felt a bit weak armor wise, but if they autotattacked, the heavy HP regen (even with Ooze running) along with the attack speed debuff, well, I felt very confident. I even 2v1'd Rook and TB successful
Thee real problem is movement being mousekeys.