eobet

eobet

Joined Member # 3379799
27 Posts 124 Replies 3,422 Reputation

[quote who="mormegil" reply="3" id="2658265"]You can also give old items away, to NPC's our even trained units. This can be helpful. You can all sell items that you do not have equipped. However this is not to say we you should not be able to trash items. [/quote] Good to know! Selling items seems like a unique feature to a game in this genre... so I would suggest that if you add a trash/drop function, there should be a popup explaining that you mi

21 Replies 16,124 Views

I've visited this forum from day one, and been in the previous beta as well, but haven't had time to test much. My background is in Human Computer Interaction, and user interface design, so I tend to be somewhat analytical in my impressions. Also, since developers will become very familiar with their software with time, I'm writing this from a perspective of a first time user, focusing on intuitivity pitfalls that I've come across. Here we go: <span style="text-

21 Replies 16,124 Views

I think I managed to nail how to crash the beta every time: Windows 7, 64-bit, on the latest Macbook Pro with boot camp installation. Playing in full screen mode, high settings except for anti-aliasing. Alt-tab whenever out of the game, do some stuff and then come back. Hit end turn and immediately you will have a CTD. DebugMessage: Version 0.8

0 Replies 696 Views

[quote who="CrusaderScott" reply="22" id="2595046"]How can you guys forget about Alternate Reality ?!? Classic! [/quote] How can you not read the previous posts? ;) I didn't forget about it, I just posted the sequel's version since I like that song better. But always cool to see another fan of the series! :D

81 Replies 157,928 Views

Some intros that do things a bit differently: Alternate Reality Dungeon Intro Watch how everything is timed to the music, and then the twist where everything turns into a sing-along musical is just brilliant (which continues for special establishments and encounters for the rest of the game). Might & Magic V: Darkside of XEEN I

81 Replies 157,928 Views

That's a very, very butch face and manly legs... I'm not saying that I want playmate blondes, though, I'm equally hoping that I can create a huge viking woman of formidable girth... :) That model, however, is in a very weird uncanny valley... EDIT: Here we go... <img src="http://cache1.asset-cache.net/xc/200294569-001.jpg?v=1&c=IWSAsset&k=2&d=EDF6F2F4F969CEBDC565D3B9E926128D3A668F50291DD9D655B69895EB6F75A100123AA3B5A18ED0" alt="" width="464" height=

53 Replies 226,785 Views

[quote quoting="post"] Greetings! New road system [/quote] Are there discussions on how this might be implemented? I'm curious, because as I mentioned in another post, with the globalization of resources, there seems to be a micromanagement layer removed in the game, which should imply that there already exists trade routes and supply routes that enables these resources to travel across a kingdom (and then again, as I mentioned, romans, french, german

30 Replies 61,252 Views

Didn't Stardock have road construction completely up in the air? Global resources seem to remove a layer of complexity from the player, in that there obviously then must be roads with caravans of goods being transported that either A) we don't see and thus we don't need roads in the game or B) we see the roads being built automatically as new transport routes evolves, and we can use them if we so choose. With B follows C that we should somehow be able to influence road buildin

51 Replies 37,587 Views

Ok, I know this is not a democracy, but I did a completely unscientific and extremely quick rundown of the suggestions posted so far, with one vote for and one against per user (as applicable): rigma 10 -10 (biggest looser so far) gildar 8 -4 aurum 7 spinto crowns 6 klute gold 15 -2 (winner so far) elinium sovereign 3 skael 4 snausages tater 2 child

232 Replies 346,337 Views

NOOOO! Please do not commit the "calling a rabbit a smeerp" violation from the Turkey City Lexicon ! A cheap technique for false exoticism, in which common elements of the real world are re-named for a fantastic milieu without any real alteration in their basic nature or behavior. “Smeerps” are especially

232 Replies 346,337 Views

Well, money schmoney when it comes to these things... I like the standard edition's cover art better than the limited ones, so I guess I'm going to have to buy two copies anyway. Also... not that I'm complaining, but how can there be a cloth map of a game with randomized maps?

137 Replies 443,654 Views

Borderless? Why on earth would you want a borderless window? You can't move or minimize a borderless window! Windowed mode with window decorations and resizing + minimizing + closing intact, please.

3 Replies 7,266 Views

Not everyone has deep enough pockets to buy both, or enough free time (I have so little time these days... sigh). EDIT: Hmm... I was trying to quote Frogboy... why didn't it work?

59 Replies 197,234 Views

Today, I had my units walking through forests without a problem. However, I've discovered that the hotspot for actually selecting the units is very, very small. I hope that will be improved in the future.

3 Replies 1,166 Views

EDIT: Removed the bug report (why can't I delete posts here?) due me missing a simple thing in the game. Leaving the suggestion intact. Suggestion: It would be cool if all units did line up as circles on the bottom left of the menu bar, and get stacked closer and closer depending on how many you have. Inactive/fortified(?) units could be half sunken down into the menu bar, and the active unit should make more room for itself to be fully displayed. There should then be a button

3 Replies 1,354 Views

I started up a game, built my first town, queued up two soldiers and ended a turn leaving the build window open. Then I closed it and tried to find where to click to select or activate my newly built unit. During that time, the game crashed to the desktop. Here is the debug.err from pastebin: http://pastebin.com/m7830d018

1 Replies 1,036 Views

I forgot to add: I researched mining, yet the mine does not appear in the building tab, even though my blue border around the city expanded over a mine later on! (For beginners, I do think the mine should appear in the tab regardless, but greyed out and with a popup message explaining why it can't be built if you click it.)

3 Replies 1,261 Views

So this might be me being stupid, but Donald Norman tells me that there is no such thing, only stupid interfaces, so here goes: I do not understand how to build a farm (or a mine) once researched... 1) I have three buildings in the build queue 2) I press the construction mode that's conveniently located in the queue 3) I press farm... And here's where the interactivity fails: *) Once I press the farm,

3 Replies 1,261 Views