Darvin3

Darvin3

Joined Member # 3427815
4 Posts 339 Replies 1,395 Reputation

[quote]Well I noticed you said you were near their citadel, was she close enough to their healing crystal to feel it's effects?[/quote] No, that was earlier. They pushed us back. This was next to [I]OUR[/I] crystal, so we had virtually infinite mana and health. We're talking late game (I had discovered 20 minutes earlier that you can't own two All-Father Rings simultaneously, to give you an idea of how late we're talking), so pretty much name the equ

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I was playing a 4v4 game with hard AI's last night. The teams were UB(me), Rook, QoT, Regulus vs Sedna, Oak, Torch, Erebus. My allies were playing particularly poorly, feeding the other team regularly. I personally find the AI butchers Rook and QoT, playing them absolutely atrociously, but that's another story entirely. I managed to keep the kill count roughly even, despite Sedna's constant interference and the fact that the Oak had been fed with lots of kills from my alli

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I've found abilities like snipe start out awesome, continue to be awesome (so long as you add points to them), then suddenly start to suck near the end game. Same goes for just about every other single-target damage ability. They stop improving at level 15, but heroes continue improving long after reaching level 20, so inevitably they're not going to scale well into the late game.

6 Replies 29,940 Views