[quote who="Wahngrok" reply="5" id="2086881"]Must be a consumable, DrGruppie. The bug is triggered by using up your last consumable - doesn't happen always of course just under conditions unknown to me. But if you alwys carry around something the text-sticking bug shouldn't come up. [/quote] Well we need to fix it. :)
kyonu
[quote who="Verity_" reply="1" id="2083063"]I like all of your ideas. I seriously don't see why you shouldn't be allowed to queue up commands, it would make it much easier tocommand your minions. To be able to set them out on a route to destroy specific buildings or units would be really useful I think. [/quote] It would also help kill the retarded AI when you get stunned, and you end up attacking minions instead of your target, or if anything at all. If
Monkey with a sword. Ooooh yeeeeah. [e digicons]B)[/e]
Fix what stuns you will keep, infact, but still get rid of them. No matter how much you fix the stuns, they are still going to chain them, Astonerbum, and inevitabley cause the same issues overall.
[quote who="Frogboy" reply="9" id="2084780"]I'd like to see stun have diminishing returns (specifically: you can't be stunned again for N seconds after your last stun) or better yet, have a "Scroll of rebound" ala Magic the Gathering where when activated, for 3 seconds any power that hits you rebounds on enemies around you up to N meters away. So if they try to stun you, they instead stun those around. That way, people have to think about using stun. [/quote] </
Okay so today I was playing a group of rather well-skilled individuals, and I was playing the beast... And one was playing Oak, and had a lot of minions. Well, I was in the middle of his minions, holding my own while he was whacking me, but every time I tried targetting him with the Acid Spray stuff, my guy completely stopped doing everything, and didn't even auto-attack anything. He took the advantage, and killed me. I was looking down and my experience bar when it happened, since I was almo
Tail-wrapping for stun.
A HINT GUYS! A HINT! Lets start rewording out phrases and make them unreadable to normal users! (just kidding, really. I get what you mean)
Then manually select demigods. [e digicons]|-)[/e]
Nice! I like to read their articles. I'll be posting and interesting SoloBeast strategy here soon, something I've been working with that's been keeping me pretty strong by myself in games; I seem to find myself alone a lot out there. [e digicons]:grin:[/e]
I do kinda agree with the ring of fire thing. It really has no uses anymore. [e digicons]:rolleyes:[/e] Being replaced with something with a bit more potential would be nice. Meteor won't be bad, and give it a bit of impact stun, like the ice shower. Ring of fire is just useless against demigods, and Fire Wave gives him an amazing Minion killer, so it's not help there, either.
It's all random from what I've seen. I click the button, and I'd get a bunch of different characters.
I got a nice Phenom 9850BE with an HD4870 vid card, and 8gb memory, and it lags insanely bad. So, it's now a known issue. When it dies, why not make it more of a cutscene? Have it take a snap shot, where the game freezes, then spins? It'll look sloppier, but if it's all CG, it wouldn't look bad.
Yeah, it bonuses all attributes, not just one or the other. I do, however, like the idea for when you click attributes, you can dump it all into whatever particular attribute you want. It'd be interesting.
I kind of agree about the minions. Once the dev's get wiped clean by stun, and are basically stunned during 90% of the battle with the enemy, they'll be like "Damn, that's too much stun!"
fix plz (It'd be really appreciated!)
Yeah, I've had that happen aswell. It gets rather frustrating. "Yay, im free!" ... "yay, i killed a couple minions in order to feed gold and exp to my enemies!"
Okay, so I have confirmed it. I had a friend try it out, and it was true about Regulus large shot thingie. He begins to stretch back his bow, then he'll teleport away, and he'll be nice and safe back at base, then launch the thing half-way across the map, dealing full damage to you, and out of harms way. He did 800+ after teleporting back to his base.
Okay, so I was playing Rook on the new map leviathan, and well, I noticed something that's been bugging me for a while, and something that's happened on quite a few occasion, and on more than one map, and only with the Beast. When Rook was running away, I clicked to chase him, to attack him; but as soon as a small wave of minions came by, the Beast would stop chasing him, and attack the little guys. Infact, I had clicked the Grab thing (Stun and life leech) icon, and th
And itd be the best way to exploit any bugs.
Potions, huh. I like it.
Unfortunately only Erebus can do so. :(
haha, must be a glitch. "Yay, I suicide and gain monies, WEEE"
lol @ thread
I like this idea; making them green to the enemy is rather useful.