how about the changing skirmish to a custom game with random settings instead of taking it out :p. i mean ppl dont even use settings that arnt normal in custom game, might as well use it for skirmish since it already is randomizing the map and mode. im sure it will have an appeal to ppl who want to test their adaptability and mastery of demigod. I would make it so that u can also make it premade vs premade. Taking skirmish out would probably be better in the short te
hobodefcon
in a 3v3, especially on cataract where 1v1 dominance can be important, AF dps is a decent build imo. at the start i get mard's hammer + gauntlets of brutality + lvl 1 AF for +90 damage. u can dominate those flags early where not alot of ppl buy the armor item. i lvl scope so that ppl feel the pain well before i get in their range and they might not even engage cause you hit too hard. also, u can kite them to the point where they cant engage anymore. the AF is pre
Ward Wall Use: Places a ward down. All minions inside the ward cannont move out of the ward, all minions outside cannot move into the ward. Area of circle same as a lane in cataract. ward last 15 seconds, cast is 0.5 secs, cooldown is 50 secs. Shadow Ward Use: Causes the area inside the ward to go black for 5 secs. First 2 secs will be completely black with the last 3 blinking in a seizure like way. Anything inside the ward whi
from my experience, erebus in a 3v3 on cataract is very hard to fight. bite + minions = bout enough time to run away if u have a sigil+movement speed. when hes low, they bite for health then swarm away then have their priest sitting behind him heal him. all the while minions are chomping away at u. i think the number of minions an erebus can have should decrease to about 60-70%. decreasing the amount would keep the essence of the night crawlers the same, yet decr
ggs frogboy. quite the game we had where u played erebus on cataract. u guys were winning in warscore and were taking our portals, owning my team. however we got giants shortly after u guys did and our erebus did sum portal jacking of his own :p. you and your sedna were tanking pretty well, made me start putting my next 4 levels into hammer to get some kills. good luck against pc gamer!
jizzed in mah pants just now. do we get an origin story? also. i bet 500 favor points on it being like QoT in the sense that it is gonna be weak without mana spamming abilities (i.e wont take alot of hits unless u have shield or in this case, warping) also, i can see rooks running up to enemy towers to "transfer structure" but all of a sudden get interrupted and teleported deep behind enemy lines. muhahha, run u slow rook, run.
[quote who="Schobbo" reply="12" id="2327552"]Doubles break the balance quite a bit, if the players are good and work together well. The skills become unbalanced when used together, like 2000damage snipe or spit with 300damage per second or 2 Erebus coming out of nowhere at the same time and biting you. If doubles are played well they will tear you apart, more than a usual combo of 2 different demigods.[/quote] if there were working together in the first place, wo
so back to the topic at hand, i think traps, if implemented should be used only defensively, either on your half of the map or within sight of your captured flags atm. Also, there would be a limit to how many of 1 kind of trap you can have and a total limit of how many traps in total. Also should be an option to turn traps off in custom games.
to make invis detecting items a bit more worth it + add a lil depth, add trap items to the shop. they would include instant decrease in mana such as -100 or -5% for 5 secs. it could be -15 hp per sec over 10 secs or increase in cooldown. something minor and irritating. Would only be the size of a mine, but has a range in which another trap cannot not be within, so no stacking. The artifact shop would have some more potent ones. would be easier to make a com
For last stand, you get about 10 seconds of raping, but when you attack a building, that time should decrease at a faster rate. for example, with 10 seconds of rape, your rate is 1 second. when you hit a building, from that point on, that rate becomes 1.5-1.7 seconds.
lol, your probably right. was hoping pop culture reference = more views :p but being such a fan of the show, the smoke monster was inspirational.
General Minions: converts kills into the others like erubus. pretty much an extra mob, nothing fancy, almost just cannon fodder, but can get in your way (can immobolize if surrounded). every kill is 2 others, max is 8. (starting out) Skillz: Active: Charge: Same as bat swarm except moves at the speed of boulder roll. dead on hits in the middle will result in the opponent being locked into position, taking multipe hits, while being hit on
maybe change it to only a portion of the attack hits minions. make the full damage one an artifact and cost more or sumthing?
i think this will be coming in the patches once they shift the focus to UI.
wuts the amount of additional damage u get from oak's soul power and 10 spirits?
could have a stat that says : games won, games lost, games rage quit. during a game, if a player leaves, you can go into menu or sumthing and flag the person as a rage quitter. if the majority of the players flag that player, the games rage quit stat increases. the minimum amount of votes should be 2-3. this allows players to decide whether a player leaving was a disconnect or a rage quit. also, it shows the amount of games played, giving other
[quote who="Dielan" reply="24" id="2225311"]Is getting triple fireballed really worse than getting sniped fireballed and penitenced?[/quote] fireballs are close range, so 3 of them can take up to ~3k damage. also, cooldown is fairly short, allowing for another 3k shot in about 7 secs. however, only in close range. if you have an oak, tb and reg, i assume you are going to open with oak goin 1v1, then the fireball, then the oak will chase and use invulnerability to byp
my order will be: white bread, lettuce, tomatoes, red onion, pickles, ribs, bbq sauce, swiss and cheddar cheese and toasted plz. also, i will not eat the sandwich unless there is a plate of flesh from a square watermelon, cut in squares, no white part accompanying my meal. and a coke zero plz.
[quote who="JagerJack" reply="2" id="2225126"]Make sure your toaster isn't on at the same time and that you're wearing your left shoe on your right foot. That should fix it.[/quote] also be sure all windows are closed to keep digital signals from leaking out, therefore enhance the signals. Also, it helps if you play the song Billy Jean by mj @ 68 decibels. hope that helps!
finger of god anyone? a level 2 should be added with much beefier stats as it would allow for more firepower that cant be countered but is limited by it's inconsistancy. It can create oppertunities but not if its weak sauce.
Female Unreal tournament annoucer: HOLY SHIT Male Unreal tournament annoucer: B-B-BANNED! as for the remaining negative vibe lying around, i recommend a shamwow, those things have amazing retention ability.
i think that impulse is going to have to step up and complement their games better. The relationship between steam and valve games is amazing, i could not have wished for anything more. In the near future, I honestly would be dissatisfied with impulse if it lacked any of the features steam has. Also, impulse is going to want to 1up steam if they want to get competitive and my only comment is that steam lacks VOD(as in spectating games) and impulse could capitize on tha
maybe increase the participants favor points to 35? much better incentive than a small 10 favor points.
im not serious bout this idea at all, but just for a creative outlet, lets brainstorm skills that require multiple demigods. -a regulus standing in TB's ring of fire will shoot flaming arrows that do 1.5x damage. when using snipe, the path of the arrow is engulfing in flames causing 50 damage if on it. -the rook can give TB or regulus a ride on his shoulder, but they cant do anything other than shoot and other innate abilities. -sedna and UB will go into