hobodefcon

hobodefcon

Joined Member # 3529947
7 Posts 41 Replies 86 Reputation

when i leave a lobby and then join another, i think im still being connected to the old one. once the screen flipped between the 2 lobbies. sometimes ppl in chat arnt the ppl in the lobby but in the old one. anyone have the same experience? btw, i havent played much on this patch but it happened last one.

0 Replies 1,423 Views

sounds like alot of ppl are looking at this and expecting matchmatching. Look at it this way, competitive players want to play competitive players, not pubs (that is if they are serious and want to get better). this feature makes it easier for them to set up a scrim, (which is ALOT harder than it seems), therefore allowing them to scrim more frequently and taking them out of the public player pool, if not completely then for a good portion of the time. There just needs to be

51 Replies 151,690 Views

true test of over/underpowerness: get a massive (100+ players) tournament of lets say 3v3 or 4v4 and see how many of each type of demigod make it into quarter finals. :p i believe while watching a starcraft tourny (i think the second intel one) out of 32, each race had 10 or 11, the closes possible to 3 way tie. im pretty sure it was the round of 32, i could be wrong.

120 Replies 358,734 Views

but im saying in general, because can you really see regulus charge up his snipe in a mass of demigods and minions? I mean if you're going to give TB a skill that can interupt, wuts the point if you cant even see the 2 second animation Also, it's a charge ability, there is no predicting cause either the ability completes or is aborted. predicting comes before the sound animation where u have decided whether to be in range to interupt the ability or not. an audio cu

5 Replies 4,039 Views

is it just me, or do attacks that have cast time not have any audio cue's? would help if trying to time an intercept. for example, when playing as rook, the audio cue for the hammer can be: FALCON..... PAUNCH!! :p

5 Replies 4,039 Views

i go for the max dps via skillz build. I pretty much only put skills in spit, ooze, foul grasp and disease claws (only after lvl 10 though). For items, I get the 700+mana, 15+ damage one for the favor slot, i get the crown that decreases mana cost, heart of life/8%life steal, and either the 10k armour or the third most expensive one. I usually start an attack with spit, turn on ooze if not alread on, run up to their face and foul grasp. And if they survive that, you

42 Replies 124,152 Views

if teams are forming, i'd love to play on one. although i havent played the beta, but ive played competition in other games. someone out there willing to pick up a blank slate here?

7 Replies 2,674 Views

I like the light/dark idea, it promotes staying to 1 side for the pantheon stats page. I personally would like to see TF2-like death cams, such as if you die by a demigod, your screen rewinds a bit so you can witness the act. With favor points, you can buy the option of adding captions that would be associated with a certain attack. For example, if you're the rook and you kill with one of your hammer attacks, captions could read "TOMBSTONED GG" on your victim's scree

17 Replies 3,131 Views

make death not just waiting on your butt. Also, tournament/competition focus updates. And the best one of all, the ability to buy multiple taunts with favor points. Once you buy a taunt, u should be able to customize what it says as a caption :p

34 Replies 12,281 Views

General: GPG (Gas Powered General) A mechanical spider that spawns nano spiders/ticks and is associated with fire (jetpack, flamethrower, exploding) abilities, being gas powered and all. Assassin: Starhawk Giant bird-like creature, can temporarily fly over gaps, kinda weak but can drop lethal dung :p

54 Replies 14,261 Views

[quote who="Xan" reply="1" id="2128474"]Add yours to the list: http://forums.demigodthegame.com/345339 Everyone thinks a different Demigod is overpowered. One might start thinking these guys are..godlike or something.[/quote] lol, high five! makes sense that u should be able to dodge a shot if u move out of range within a certain timeframe of the ability being initiated. Would add a sense of control, hence skill.

2 Replies 1,125 Views

[quote who="WarlokLord" reply="6" id="2122753"]Not sure about divvying up players into divisions. Do we really want to divide what could be a niche community? Does this encourage participation from new players or discourage them by virtue of layers of classification?[/quote] It's from my experience from competition in quake wars that teams were disbanding after being dominated to the point of being embaressed. Although it seems like some teams just arnt cut out for competition,

12 Replies 2,388 Views

Personally, i think that TF2 is successful is because valve supports it greatly, has the money to put into good marketing and their games dont have a very big learning curve, therefore, not only are they reaching the masses, they are not put off by the gameplay from the start. That is the same with L4D, where they put 10mil into PR and marketing, gameplay is simple and updates are regular and exciting. However, these games fall victim to the rock, paper, scissors type of balanci

12 Replies 2,388 Views

My background on competition is from a year of competitive ET:QW, with 2-3 leagues going at the same time, plus I watch a few starcraft matches and have looked at TF2 and CSS matches. If you compare "spectator sport"-like games, starcraft is the most successful. It isn't because of the graphics. It's because the other spectator appealing games such as CS and TF2 featured very simple gameplay. If you were a medic in TF2, you heal a soldier who shoots himself in the midd

12 Replies 2,388 Views

dota players would know in warcraft 3 u could alt+click on a spot and that would show up as an exclamation mark with ripples on the minimap to alert your teammates of something happening in that area. I havent played the beta, but i was wondering if this could be implemented if it hasnt been already. also, for griefers who just like to spam it, there should be an option where one could disable signals from that person in the same manner if u were to mute someone.

2 Replies 1,018 Views