Dormaus

Dormaus

Joined Member # 3555743
0 Posts 25 Replies 55 Reputation

[quote who="ProximityFixed" reply="2" id="2217726"]Favor items are a choice and a commitment. I have one for each DG I play, and usually they over lap. None of them are useless and all grant some kind of advantage. Favor points are really not hard to get if you play Skirmish games or stick to noob only Customs.[/quote] Yep, nothing like a little noob curb stomping to pad your scores. And you wonder why people rage quit when they end up matched against someone with a muc

5 Replies 1,783 Views

The good news is that once they fix all these bugs they plan to do a global stats reset and start everything over from scratch. So at least in the next go round we will all start even and I can stop getting in games where I am stuck at 50 favro points and my opponent has 12k. That is just fun let me tell you.

14 Replies 2,159 Views

Since 90%+ choose the speed item they might as well just raise base movement rate, delete the speed anklet, and keep just one favor slot. Much easier to code that then add another slot.

18 Replies 4,051 Views

The beauty is that they are going to add host banlists directly to the game. So this site, this conversations, and the OP are all irrelevent at this point.

176 Replies 523,740 Views

Favor is badly broken at the moment. It is supposed to be fixed by the next GPG patch (not the SD patch). Expect it to work normally in the near future.

2 Replies 683 Views

[quote who="csrayne" reply="20" id="2200607"]Changing everything at once is a strong scientific approach. That way it will be easy to understand & interpret the results data later on. I feel so very confident in the devs now.[/quote] Then again perhaps they made small changes and had testers on their team do internal work. Then they rolled up the updated bite with all the changes THEY decided worked instead of letting the leet net players try it and make

126 Replies 270,462 Views

For Reg, the snipe does not need to even be in the air. Once he starts snipe it will go off and hit reguardless on what happens after the skill is triggered. Half my kills on reg as when I am off the screen in the fog of war, start a snipe, they start a TP, the TP and .2 secs later get killed standing at their health stone when my snipe makes it there. I get a stupid grin every time it happens, but that does not mean I would mind then changing it.

9 Replies 1,309 Views

Different DGs use money diferently. TB and QoT should be spending a lot on upgrades since they are more skill based. Reg for instance should be spending most of his cash on items since he is very dependant on items. In general get the building health ASAP since buildings do not heal without it. Get the first gold ASAP as well. It helps to keep your creeps upgraded as well, but that varies by game.

10 Replies 2,180 Views

I have had it happen in Skirmish with all AIs. In facr it got so bad that I uninstalled and reinstalled the original game and turned off beta updates so that I could play again.

84 Replies 77,714 Views

Both the Stardock and GpG people are going above and beyond with this one. Thanks for the great support guys.

84 Replies 77,714 Views

Actually I am betting this is not an issue with Demigod. The issue is that DG thinks your account is in a game so it is not allowing another connection from the same account. After a few minutes things catch up and the service clears you out of the list. I will agree the error message could be a lot clearer, but I have had this happen in WoW, Warhammer, EQ, and others when the forgot to update the servers that your account was not activly being used.

5 Replies 1,721 Views

+1 to people having this issue, and it is not a connecting to other players issue either. I tried to play skirmish game. No one was looking so it started a me vs all AI game. It still hung at the map screen.

31 Replies 14,176 Views

Actually they need favor points and a second system where you lose points when you lose. The secondary system would provide smaller items with much higher points costs, and I think it would be great if the items were limited use. Say you gain 1000 disfavor points and since you lose so often you get to spend that 1000 points on a two shot heal potion good for one game. It might help you win that one game, but it is not a big advantage.

9 Replies 2,391 Views

I have played a few great games where the sides seemed to change as the game went on. In the best game I ever played I had already told the other team GG and that they whopped our tails. Then I managed to grap a lvl and an artifact and become a monster. I was killing both of them left and right. It looked like we had a great comeback and were going to easily win. Then they turned the tables again and beat us. Congratualtions to them, but it would have been a very boring game if I had told the

12 Replies 1,802 Views

I would say to leave the respawn timer the same. I do agree they should lower the gold you gt for a kill though. At early levels a DG set up to kills rivals amasses gold much quicker than one set up to farm creeps or hold land. And taking out buildings is worthless for the DG themselves... it is great for the team and pushing to the end game, but no gold or exp means most people focus on that much later in the game. It would be nice if you had to worry about them taking

18 Replies 3,525 Views

This happens when a multiplayer games fails. Give it 3-5 minutes and it clears up. I have had it happen 8 or 9 times now.

5 Replies 1,721 Views

Well no offense to the balance team, but my predection for what will happen is that we are going to see 500 light side players and 4000 dark side players in the new Pantheon game. I will be one of the ones to make the switch. I am sick of losing games against UB/VL teams so I if you can't beat them, join them. I am not saying that anything is specifically OPed, just that those two DGs allow for the easiest unskilled game play options that require very skilled players to

22 Replies 10,427 Views

As a further reason to stay in a losing game they could also drop the price of items for the team that is being rolled. If you get some good items you might be able to turn the game around.

23 Replies 69,820 Views

The problem with bite is not any specific thing, but it is the combination of things. Vamp does damage and heals himself. Point for point healing is better than damage because you can force an opposing DG to retreat and continue to capture your objectives if needed. The real issue with bite is that it heals and damages. Helping you stay in the fight and forcing the other person to leave. Further, because it has an armor reduction your basic attacks now do more damage and all you life steal it

88 Replies 37,398 Views

You guys are still doing better than me. For a few games yesterday I had enough points to buy the speed item each game. Then it went haywire again. Tonight with the beta patch I am stuck at -625 favor no matter how much I win/lose/play.

35 Replies 4,569 Views