Heroes like UB and Sedna are basically overpowered due to the amount of +% speed modifiers they can get. There needs to be either diminishing returns on this, a nerf to some items/abilities, or have some items/spells not stack with eachother. Also nerf UB's stun so it stuns for less time.
YeahWhiplash
Just played a game with Dark we owned the other team I hope more join us! Add me on impulse if you ever want to play a game.
I would really like this features it kinda annoyed me when I tried to click on the minimap and I couldn't do this.
I like it, sounds like fun!
I really wish Demigod had a ladder system and you got better/wose based on your wins and in game statistics. You'd automatically play with better people as you increased in skill. Think of a combonation between Wc3's automatic match making and Iccup's ladder ranking for starcraft (D- through A+).
Regulus and Torch are fine they don't need any buffs. I think Queen of Thorns has some issues that need to be addressed though. Maybe she should get some type of poison damage over time ability? Uproot definiately needs a buff as well.
I agree with your first sugestion that would be a good idea.
I think this would be a really cool idea to have. Kind of like an RPG type of thing where your ally's health bars and mana are to the right. In the clutter of a big battle it can be hard to select allies and stuff so this would be really cool.
Hey I was thinking that Impulse Friends list should have a bit better fucntionality and be more useful, so I deicided to show you with some pictures my suggestions for improvement. [img]http://img362.imageshack.us/img362/355/rightclick.jpg[/img] I would also REALLY appreciate a notification when a friend joins a game via a small pop somewhere on the screen, and a unique SOUND whenever a friend messages me on Impulse. Sometimes I find out that a friend messaged me hours ago or
Cool, this looks like it would really solve the major issues of the p2p multiplayer system. I hope this means we will be connecting to games faster due to the way it works!
Hey all, most of my demigod games have been pretty lackluster in chat and I can't seem to figure out if players on my team are Ai controlled or not. Is there a way to tell? If not I think it would be cool that the scores tab simply had an (AI) by the name of the player if they are an AI.
There is 1 thing I've noticed about Demigod, and thats the lack of interactivity between players. I believe if the text interface a bit more clear and easier for everyone to see then it would be utilized more. 1. Have the text last on screen longer, OR/AND GIVE THE OPTION TO HAVE TEXT NOT FADE. Make a line of text dissapear after whatever the limit on the screen is for text to appear on the screen at once. 2. Give the text a BLACK STROKE/BORDER. White text on half of the battl
Cool, its 7:34 have u guys gotten the servers online?
Hey all how many times has Demigod frozen up on you and you had to restart? For me its almost exclusively in the menus and multiplayer menus and I think i've had to do it at least 20 times.
same here... u gotta wait like 30 seconds I can't believe theres issues like this in the game.
[quote who="DalzK" reply="25" id="2140517"]Chill - game has officially out for less then a day. To make a thread like this now is just pathetic.[/quote] No, devs had from beta to get this MAJOR issue solved. This is a very big issue and should have been fixed or at least bandaid fixed before the game came out, or in the initial patch. I'm pretty much having same problems as OP, this is very frusturating and I expected more from a company who made what seems to b
I hope that maybe they use some 3rd party servers or something to host games like Valve does as maybe some sort of bandaid or alternative fix.