RavineLP

RavineLP

Joined Member # 3565717
0 Posts 3 Replies 42 Reputation

I second this post +1 kudos bump whatever it takes to be taken in account by Stardock, or GPG, or whoever is in charge of ergonomics and UI tweaks at those companies. I've already suggested similar improvements, and i guess in 2 month, another one will post another "improve UI thread". http://forums.demigodthegame.com/342558/page/7/#2152307 (my suggestions)

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I totally agree with the compact UI. My tweaked screenshot was just to pinpoint some of the potential location; the purpose was to say "i have those ideas, and there's room over here to", not to tell the exact scales of those stuffs. ^_^ That was a quick work in paint.net , so it has some limitations. Actually, i did play only Sedna and Oak, so i dont know how Erebus and QoT works, and if that proposal matches to their mechanics and own minions. I guess they have some UI dedicated tea

228 Replies 551,040 Views

Hi there. I bought Demigod 3 or 4 days ago, and i'm really enjoying it : the overall feeling is great, and the demigods are really fun to play. However, i've noticed some lacks, or "that'd be great if..." stuff. I guess it's the right place to talk about that so, let's go. Disclaimer : i'm not the kind of "Do it like i said because it sucks right now" guy, and english is not my native language, so i apologize if it sounds direct or imperative. Those are just suggestions

228 Replies 551,040 Views