I'm not dead... I'm just in hibernation [e digicons]:zzz:[/e] . School and work have been super life sucking (as in up at 7am, back at 9pm), so i've been cutting down on my posting as of late. Basicly just waiting for the SDK to come out so i can try my hands at some modding. So untill then i'll just be creeping the forums from a disctance, maybe do some more posting later on. but don't worry, i'm still here. Just being biding my time untill the SDK comes out.
TheScottishAlien
ooooo..... me like. i'm stil trying to find time to learn UV wrapping and animation, so as soon as i get some praise worthy results i'll post what i got. (one of my attempts turned into a colour polerized version of the Joker, funny, but not very good). If we (or Frogboy) can decide on a colour scheme then i think this will go a lot smoother.&nbs
well actualy this was created back when the modding sections wasn't up and running. i just moved it here once the section was made a week or two after the post. as for the GPG forums i've been keeping an eye on them from time to time and i'd have to say they are basicly dead (well the Demigod part at least). if there are a but of waiting mod'ers there then i'll have to make another post soon to try get them on the IRC channel cause we'd like to see as many people as
[quote]Not loving the look of the hammer. I would like a more sledge hammer approach with a larger head and the word BAN in caps engraved in it.[/quote] that can be done... if u have any pics or references that'd be awesome (lot easier to design). i'll do some sketching and try build a nice looking hammer. i'm thinking of designing something bigger say where the hammer head is as large or slightly smaller then the whole body. but i'm open to suggestions
yea i was looking at a green and blue frog on google images that was pretty interesting too. but i agree that the black/yellow or green might work better. i think we really need some imput from the inspirer... @Frogboy What do you think? and do you have any suggestions?
good day for 3D modeling.. bad day for homework [e digicons]:-"[/e] <img src="http://i172.photobucket.com/albums/w14/TheScottishAlien/BannhammerAngle.jpg" alt="" width="
ok, after 5 hours on 3Ds Max i finaly have some workable material. sure its rough... and needs a lot of fine tuning and texture and a skelton but for now u can see what i got. without further ado: <img src="http://i172.photobucket.com/albums/w14/TheScottishAlien/Top.jpg" alt="" wi
[quote]Consider this a learning project. We have to start somewhere and this seems like a great place to start[/quote] Agreed. From the sounds of it, modding is going to have to been a team effort with very few (good) mods being done alone. As for the OP... i did some drawgin and this is what i got: still got
i'm kind of interested to see if we can get bit recording of him saying "Ribbit, Ribbit" [e digicons]:P[/e]
[quote]but pls don't create any "comic-like hero" for Demigod ! [/quote] don't worry.. like rocky was saying i'm priobably going to base armour and such off somethign like Oak... maybe make the FrogBoy DG smaller with the ban hammer taking up most of its mass. a lot of the art style of Demigods comes from its textures, so thats where most of the stylalization will come from. [quote]Maybe Frogboy could supply that for this DG.[/quote] i actually had
good to see people interested. for now i'm going to do some concept art to really nail down the figure before trying any 3D modeling. i'm open for suggestions at this point so what ever your thoughts are feel free to post them up. currently i'm working form the idea of an upright, armoured frog weilding a large ham
This is actualy more of a repost then anything. mrappard actualty suggested this back in june/july when the SDK was supposidly nearing completion ( [e digicons]:'([/e] ...) ( Is anyone up for a Collab) anyway with the SDK around the corner ( [e digicons]^_^'[/e] )... and with our brand spanking new modding section fo the forums ( [e digicons]:grin:[/e] ) i thought now if a
but i don't think i have any more questions... at least not untill V1.19 and V1.2 come out... then i'll have a lot of questions [e digicons]:grin:[/e]
like i mentioned in another post somehwere this week is pretty crazy for me. next week i should be on mostly in the evenings (that mountain time) and sometime in the morning on tuesday and thursday. i can't speak directly for Malard and Cody but Malard tends to eb on in my morning (so evening in britain) and cody is usualy always on (i suspect he might be an insomniac [e digicons]:P[/e] jk). what i usualy do is just get home and log on to the IRC and then go make a sandwi
[quote]Quoting Malard999, reply 5 is it possible for a select group of modders to beta test it to identify any possible additional exploits that may still exist? I think the security stuff is supposed to stay internal >.>[/quote] how about just the stuff relating to scmap files? this is the only peice left for me to create working maps (oh and the part about distributing them). is i could just get a sneak peek at how the scmap file
thank you for the section, hopefully we'll start seeing requests and such for mods soon. [quote]Any news on the granny issue for those hoping to import demigods and other such things? Is granny needed for new maps?[/quote] from what i've found out this is a definate. some sort of granny conversion will be needed. like they said before it was a matter of offering a free developer tool of a $12500 prgrams o i think we're looking at a very basic exporter... probably
i's deinfainately say Malard is the LUA master. i understand a lot about the maps buit all the stuff with the UI and modes are way out of my league. Sorian, if u interested in lending a hand (or would like some help youself) feel free to drop by the channel (#dgmodding) and give us a call. i haven't been on much lately (school starting and such) but soon as this week is over i should be on more. i've been really trying to get all my old maps in .max format so s
from the sounds of it, V1.19 is coming pretty soon (woot [e digicons]:thumbsup:[/e] ) but the question is: When is the SDK coming out? V1.19 or V1.2?
i think the forum does need a seperate section for this stuff but maybe just a bug/fix one rather then balance. since Up/Op is such a touchy subject around here it seems that bugs are much more of a concern. and the idea section is not the place for this. the idea section is for ideas... not problems with the game
got another one: Can you please stop refering to the community as toxic, vile and negative? cause I (and many other) are still part of this community and do not enjoy reading about how aweful we are on a daily basis.
if ur trying pantheon or skrimish then yes, u probably are the only person on. pantheon is a bit better but even at peek their is usualy only 8-9 people on. best bet is to just wait... i usualy put on the kettle and make a cup of tea while i'm waiting. like Futile mentioned everyone seems to be on Custom games right now, and like he also mentioned everyone seems to have a friend on there so be prepared for some premate to pub pwnage.
very well put... and i do have to agree. fortunately game quality can be inproved while game design can not so there's stil hope, we just need some patience.
well it kind of looks like the map to work... but its a bit big
well if u just want a nibble here are afew i've been sending back and forth as we try to fix bugs and such (first on here is a pic of the ball from the Bombing Run Mode) (Here is the 3Ds of the first map i'll be building) <img src="http://i172.photobucket.com/albums/w14/TheScottishAlien/CastleTop3D.jpg"
This post is a continuation form my last post about the mod'ing community we're trying to build. One of the main focuses we've been discussing is aspects of mods that could be incorperated into an "overhaul" mod for other mods to build off off. Basicly we'd like to to spend the time and effort laying down the foundations so that higher quality mods can be build from our base. First step for this, and for the community on whole is building a "wish list" of mods that we'd liek