TheScottishAlien

TheScottishAlien

Joined Member # 3567388
47 Posts 305 Replies 21,900 Reputation

[quote]Adding proper community support will extend the replayability and overall customer satisfaction. They wouldn't leave this out on purpose, even after considering the costs. [/quote] i'm sure they took one lookat the impulse IRC chat room and were like: "yep, that all we need". i don't think they saw the need for seperate rooms and organized friends chats and whispers. they were wrong of course causr liek many people above me have said... its a very key feature for lo

10 Replies 2,450 Views

Frogboy currently posts his journals about once a week (enphasis on about). Demon Assasin was previewed on the 10th so i wouldn expect anything until probably monday or tuesday (around the 17th). since we have no idea how far along these DG's are in developement i can almost imagine that we're not going to see them for a while yet (with testing and balancing and such). my guess would be in september sometime (just in time to ruin my school ethics [e digicons]:P[/e] )

13 Replies 5,145 Views

[quote]Reinforcements are consistent for both sides. Minions are exclusive to generals. If minions gave xp and gold, the team with the most generals would be at an innate disadvantage. An Erebus or Oak planting his flag would be a boost to the opposing team, as it's difficult to micro your new minions the instant they spawn in order to prevent them from dying. I also feel minions are perfectly viable as cannon fodder or soakers, and making them be rewarding to kill would

68 Replies 40,109 Views

[quote]Minions cost a lot of gold. Also, by design they're in a separate category than creep.[/quote] u spend lots of money on grunts too... infact much much more. 1800 + 3600 + 4800 + 6000 = 16200 gold. and what its for minions? like 12000? plus you get a bunch of other minions that you get for free. erebus get an extra 10 other minions for basicly free.

68 Replies 40,109 Views

like the title says: What was the design rational behind DG minions not awarding exp? obviously this is an intentional design mechanic however i've been unable to figure out up untill now what this is. from what i understand if i'm going to spend all that energy and time in squishing a bunch of little minions that i feel like i should get a bit of a reward. currently i see a lot of minion builds where oaks or erebuses use their minions to swarm towers and fortresses from aco

68 Replies 40,109 Views

[quote]Doesn't it just kill you that we can't even begin to work on maps? [/quote] yes... yes it does. Every morning i wake up a little more dead then the day before [e digicons]:'([/e] [e digicons]:hugme:[/e] [e digicons]x_x[/e] . Pretty sure when the SDK comes out i'm not going to sleep for a week.. maybe two. look out redbull, here i co me[e digicons]XO[/e]

14 Replies 42,063 Views

i enjoy reading these posts just to see how fast they go from good intent to mindless trolling. back on topic: yes, SD and GPG, we do love u [e digicons]

18 Replies 8,913 Views

This thread is actualy so i can link it to my maps so i don't expect people to post anything in it. this can just get burried fast so i can edit it later when i post more maps come u [e digicons]:thumbsup:[/e] 1V1 Map Ideas New Map I

7 Replies 42,201 Views

since modding is still TBA i've been really slowing down with new map idea (still thinking them up, just not posting them). anyway i thought i'd post this one up just for old times sakes [e digicons]:grin:[/e] . Map Idea: Waterfall</s

14 Replies 42,063 Views

[quote]Hm, what is about Lord Erebus Minion Build?[/quote] this was probably the only legitimate "ZOMG!!one!1 OP" post out there... however that was caused by a glitch with a fovour item that has now been fixed (kind of). [quote]But if you're playing a PUG game where communication is low you're going to get stomped and sure things will looked imbalanced.[/quote] very true... i think this might be fixed soon as they impliment a VOIP system into the game.&

19 Replies 6,475 Views

biggest problem is the split betweenn experianced players and new players. the way the game works out all it takes is two early kills for a demigod to get a lead with exp and items. this isn't something that can be easily fixed. once a demigod gets a lead its pretty dam hard to get the upper hand afterwards. only solution i can think of would be expanding other aspects fo the game that allow for winning. eg. expanding the citadel upgraded grunts so that weaker demigo

19 Replies 6,475 Views

which is why we should be discussing this... but first i want to know from Frogboy if that is even the point? are his abilities set in stone or should we be looking at other possibilities? (@ DemiCom np, a misunderstanding is a misunderstanding)

221 Replies 514,353 Views

[quote]@ ScottishAlien & Reaver I cant understand why some people say Demon is overpowerd without any infos about damage, hp, mana, spelltime.., etc.....this is redicoulus ![/quote] if u can quote me saying that this DG is going to be OP then i will applaude u, but since i didn't... please read the whole post before making stupid acusations. i said that we should be discussing build options and synconization issues. since we don't know what the helll

221 Replies 514,353 Views

[quote]Considering the entire concept for Demigod itself comes from DotA, I don't think you need to 'educate' people to the fact that some of the ideas contained within Demigod are not original.[/quote] very true, however since dota has already gone through years of balance and fixes it's still very important to look at these skills and what makes them balance or not. eg cooldown times for Nether Swap or range/crit of Blink Strike on another note: what do people think about th

221 Replies 514,353 Views

to save the trouble for later... GPG is NOT going to take the time to create a stand alone program to create map. AKA you will NOT be able to run Editor.exe and come up with a nice editor like in SupCom or Unreal or WC3. the guide will consist of coding tutorials and modeling converters so that those skilled modders int he community can write and model their own maps that wat. once the guide is out some amazing programmer can go and create a community based editor but form t

7 Replies 25,820 Views

[quote] Warp Strike is Blink Strike from Stealth Assassin Spine Attack is Hellfire Blast from Skeleton king Warp Area is Omnislash from Juggernaught Shadow Swap is Nether Swap from Vengeful Spirit[/quote]

221 Replies 514,353 Views

[quote]At the moment all we got is general details of the ability of this demigod, wait until we got more in depth info including how much damage his ability does before talking about how his ability is overpower. Cos as of now no one can dare say it is overpower as there is no specific details on dmg its abilities can do.[/quote] point is if this is still on the drawing board then its important to figure out the concepts for abilities before going into balance. i

221 Replies 514,353 Views

quick question to Frogboy: is this threat to show off the Demigod in development? or is it to discuss our thoughts on the concept of this Demigod? AKA r we support to be praising the work or discussing the problems?

221 Replies 514,353 Views

actually the file "Bird" is for the character with the bird, not the bird its self. i read somewhere that she is suppost to have 3 diffrent birds that do diffent stuff (like an owl, hawl, and something else)

23 Replies 10,441 Views

[quote]I see shadow swap needing serious restrictions to be balanced if possible at all. Immunity to Stuns/Roots/Warps for some time after it to prevent chain warping and to lower the mass gank ratio, though even then unless you are an EB with mass charm or TB with frost, you're likely not getting back away again.[/quote] actualt if u look at Nether Swap as an example: the whole functionality of it is based on range, being able to gank a target before they see u if whats its all

221 Replies 514,353 Views

i was thinking about this most of the day and i don't really see the point of the Spine Attack. if u split up the abilities they go: Warp Strike (Nuke, Chase) Spline Attack (Nuke, Finisher) Warp Area (solo finisher, AoE) Shadow Swap (Excape, Gank) so Spine Attack is the one move that already has roles filled by his other abilities. also none of his abilities have any support/buff (like heal or slow or something). my sugg

221 Replies 514,353 Views