TheScottishAlien

TheScottishAlien

Joined Member # 3567388
47 Posts 305 Replies 21,900 Reputation

everyone here has their fingers crossed but no offical word so far (at least nono i've seen). since its only been out 6 weeks i'd say we're going to have to wait till V 1.1 at least

2 Replies 1,047 Views

did a bit of searching as well and now i have to eat my words.... GPG-Servo posted in the Demigod 1.01 Preview a few weeks back and i actually remember reading this and going "oh look... someone form GPG..." so i guess i have seen "one" before. it is a pretty nifty little banner thou. (would like to see it around some more... specialy in the Idea Section [e digicons];P[/e] )

14 Replies 2,165 Views

lol, just proves how little i've seen of them around. was it a beta thing? cause i've been on these ofurms since release and have never seen a little flag [e digicons]:'([/e]

14 Replies 2,165 Views

thanks for the info... good to know that they're watching and listening to us... [e digicons]*_*[/e] only think i would request of them would be tiny smidgen of feed back from GPG. obviously the present issues are much more important than us right now... and i appreaciate that as much as anyone [e digicons]<3[/e] . however even single word posts would be better than nothing. this game (i think) is suppost to be very community bases, and Stardoc

14 Replies 2,165 Views

[quote]he might become OP, because a hero witz very much dps and strong spells, but low hp, seems to be very imba (if controlled by a skilled player). ..[/quote] actualy this is only half true. yes he is very fast (about .5 faster than UB) and yes he does a lot of damage (somewhere around Oak but with more per lvl increase) the thing he is lacking is Attack Speed. meaning he isn't actually a DPS Demigod. more like rook with the power hits. so damage and speed i

20 Replies 72,828 Views

ok ok... too powerful... i get it. so to change this up first is Blade Oil: Blade Oil of Reach Damage reduction.... -35 -> -20 Range .... same Cleave .... 20% -> 60% this way its less reduction (even QoP with only 140 damage would still do 120 daamge but with a much needed range boost) range i t

6 Replies 1,406 Views

(sorry for the double post again [e digicons]:'([/e] ) so i did somehtinking and did some note taking on the ability changes so this is what i got: Voodoo Rage: Problem : Not enough Damage/buff cost way too much mana. Solution: buff the damage, attack speed a

20 Replies 72,828 Views

thought i might try my hand at a bit of item suggestion so here be go: from what i understand about the purpose of Favor Items is for early game specialization of you DG's depending on you playing style. so for example i always play Rook... and Rook is very very slow. naturaly i get Swift Anklet to make up for his handicap. i also know UB is famous for getting Blood of the Fallen to help his low HP. another option for Favor Items is to supe

6 Replies 1,406 Views

an idea would be for an in game Karma system (like u said) so that when u meet someone you like you give them the good old [e digicons]k1[/e] which builds as they meet more people that they like. however there would also need ot be button to take away given karma... so if you met the same person again but time he's a right dick you can take back the karma you have to them. then their karma goes down... but not from abuse. then like SolaceAvatar was s

6 Replies 2,384 Views

good to know, good to know. i'll do some more thinking about it today and post back this evening... one thing i did think thou would be if Medicine Man increased regen... and the effectiveness of Healing items like potions. what do u think? say 120% benifit... so the large healing bottle does 3600 rather than 3000? idk,.... i'll think about it today as well as the other abilities

20 Replies 72,828 Views

finaly... some good stufff about the abilities. [e digicons];P[/e] thank for pointing these needed balances. like i mentioned is my last reply i was thinking about Glowing Blade, but now i have Medicine Man as well as to ponder over. anyway this is what i got. Glowing Blade <

20 Replies 72,828 Views

/signed so sick and tired of listening to this... go on the DotA forums.... its all the same crap (maybe the same people). only thing worse here is that we also get the added income of those complaining about those complainign about rage quitters.... and now i'm complaining... about people complaining... about people complaing... about rage quitting. [e digicons]XO[/e] AHHHHH... the cycle continues [e digicons]:'([/e] .

9 Replies 6,127 Views

(rather than re create this post i'll just bump it a bit) BUMP! nice to know Stardock ( [e digicons] Is Gas Powered Games reading our suggestions? (and if so) Can we get some realistic feedback? its all fine and go

14 Replies 2,165 Views

first of all, thanx for the feed back. i took everything into consideration and sort of remake a few of the things. so here is who i ended up with: Appearance so there was quite a bit of distaste for my grimreaper look so i first changed it up to an 1800 engliush grave robber. again this didin't sit as well as i want it so i did some more th

20 Replies 72,828 Views

very nice idea. would be definately give a bit of flavour to the favor items. another idea would be something that increases the HP/Mana/regen gained each lvl

2 Replies 1,152 Views

(sorry for double post) There... got a better appearance now.... better? and TheGuildfordStrnagler you are actualy right it is support be look very Henry Selick -ish (he directed Nightmare Before Christmas, Tim burton wrote it). sorry about the reaper pic... i was trying to save time and found a stock picture in my old files so i used that. the new picture is more what i envisioned it.

20 Replies 72,828 Views

thanx for the negative feed back... good to see everyone read the part where i sai: looks however this isn't exactly what I'd like him to look like. rather than a spirit form I was thinking more like the picture of the Grave Robber in the Influences picture. a DG with a human form, however distorted and long with very long limbs and a cape/robe going only to his elbows and knees. no face shoul

20 Replies 72,828 Views

1. Nolio A. Assassin, Intel (Whitchdoctor) class specializing in voodoo/soul collection. Looks like a skinny tall skeleton with a robe on with a big scythe. Collects souls from dead grunts and Demigods to use in abilities. B. http://forums.demigodthegame.com/354406 2. Satyr King A Assassin, Melle/Range with multiple weapons which chance fighting style. basicly an armoured Satyr with eit

65 Replies 243,002 Views

This is my first idea for a DG so try to be kind Before I get to the demigod its self I think it important to recognize and talk about where the idea came from, so we're all on the same page. the basic idea was to fill in the Demigod classes that were missing. we already have tanks (rook), Palis (sedna), DPS (UB) and mage-type (TB) so what was missing? in my opinion is was the Witchdoctor class. </

20 Replies 72,828 Views

i'm really sorry to say this is kind of terrible [e digicons]:thumbsdown:[/e] . not you idea... but having an already made fictional monster from another show/game introduced as a new demigod. these DG's are support be unique, original super beings trying to accend to God-hood. not a security system that only gets air time once or twice a season. HOWEVER! i would like to applaud some of you ideas

2 Replies 1,122 Views

thats actually a really good idea... maybe this way they could nerf the minions a smidge, but make them more powerful when they lvl up a bit. very nice veru nice. [e digicons]:thumbsup:[/e]

2 Replies 13,908 Views

i think the random DG is actualy coming in V 1.01 when it comes out (today?). pretty sure Frogboy mentioned it in one of his journal things. i do like th random team idea thou.... sort of like -sp from DotA (-sp = shuffle players) which is always nicer for local LAN gaming or with more than 5 friends.

22 Replies 61,470 Views

like all great inventions you have to start with a problem. in this case i was reading a lot of compaints about the lack of skill needed to excape an enemy... basicly if he's faster, you die... if your faster, you live. so i tried to come up with some ideas for ways for DG's to "dodge" enemies. i then came across a comment saying that Demigods is build using "Fog of War" rather than "Line of Sight", meaning you can't have tree's to hide behind (correct me if i'm wrong)

12 Replies 3,332 Views

i'm just saying it would be a lot easier for Stardock to work on a mic system in Impuse, rather than GPG write thousands and thousands of line of code just to add in a new VoiP system within Demigods. also, since its P2P i think it wouldn't be that hard for Impuse to pick up on who you are connected to and only allow chat to them. just thinking realisticly here

19 Replies 3,696 Views