Ahh thanks alot And to Horse Strangler I want to rework it so it provides a more flat slope as you get armor so it doesnt start barely going up if you stack it. Reworking the stat sytem though so it wouldn't make armor stacking invincible.
Pyapiopi
I am working on a balance overhaul and it would be great to re-work the way armor works but I can't find anywhere in the lua files that determines the amount of damage mitigation from armor. If anyone could help me out telling me what file it is in that would be great.
Yes it has been confirmed they stack which is why two ub's is hated a lot and a ub with cooldown equipment is deadly.
So you really believe that a (at any given time) high armor/fast attack speed/hard hitting/ranged demigod who covers all aspects of the game deserves to have high burst damage? His utility is being anything and everthing when needed, except for burst damage. But he can't do all this at once, and if he has a switching animation like TB (can't move, attack or do anything) then what is to say a burst will make him overpowered? Yhe
"I applaud your effort for trying to do something truly unique, but you are trying too hard. Giving this guy 16 abilities plus stance dancing would be a nightmare for coding not to mention skill trees. How would you allocate 16 abilities worth of talent points? Not to mention how unfair it would be to just give him all his stances in teh beginning of the game free because you STILL wouldn't have enough points to buy them all. Rank 1 of all 16 abilities and each stance
Obscenitor although I would love a stealth based class you are correct in saying we cannot provide a reason as to why it would improve the game. The best we can do is showcase ideas and hope we can come to a balance in how a invis could work in this game. I think my idea for a invis can be worked as a great basis for how one should act. I am gonna try to provide a counter reason for every argument I've seen as to how it would be detrimental. </
Well everytime I see a argument about having a stealth based demigod they say the reason they don't want it is because "they can just stay invis as long as they want and wait for a easy kill". I think a quick lasting invis is the solution, especially when it isn't used just for escaping.
Well I just think being able to completely null and void a demigods main ability with a 50g item is just ridiculous. What if we change it to something like If Luciel stands within a placed totem of revelation for 3 seconds he is revealed. By placed I mean not in the inventory for clarification. or something like that because otherwise any type of invis abiltiy will never happen.
Luciel (lou-seal)- New Stealth Demigod Disclaimer: I know people each really want or really hate stealth based idea but give this a shot as I hope to find a great balance with this. Also I suck at story telling so if you hate the backstory I am sorry. Appearance <span style="font-
no idea how to quote but want to quote this "but thats boring... have carbon copy Demigods with set rules and pre conceived notions of what an ability is is just plain un original. we need Demigods who are all completely independent of each other with completely diffrent game styles and strategies. thats what makes a game better." I agree with you here but to give him some active abilities I think this would be a good idea
Not sure if Chaotican played you guys with a partner but if not I would love to finally test myself against someone good. Just stared playing legit so this would be a great way to see if I am as good as I think. Contact me at [email protected] or PM here.
Hi all I am looking or someone to give me a 50% coupon if you have no use for yours. I really love this game (play all the time at my friends house) and would love to get it for myself so we could play together. PM me if you would like to share the coupon.
The changes are great man it is a shame we can't mod, this would be a great support character. The changes were good especially COndensed Magic bolt, didn't expect that kind of change but have one question. If its 5 per 10 karma, if there is a low cap on karma then maybe the # per 10 karma could be raised. Not sure how your going with the karma system though as you haven't updated that part.
Quezacotl- The thunder elemental Description- Quezacotl will be a pure thunder based spellcaster and will appear in no way human'ish. I think a FF8 looking quezacotl will look cool but there are so many ways to make him look cool it won't matter. Stats- (Base/+ Per level) HP- 1320(95) HP regen - 1.9(.135) MP- 1250(175) MP regen- 4.5(.53) Attack- 155(9)</
Not bad in theory (definitely needs number tweaking) but wow smoke bomb, uncanny evasion and dauntless advance is way way overpowered. The teleport items right now only go up to 15 meters (not counting scrolls and erebus bat, thats 20 if im not mistaken). Going 50 meters is an instant get away scot free especially with instant cast. Uncanny evasion is also overpowered. 20% chance of dodging and around a 12% chance of autoattacking (overall) is really go
Overall I think it is good but I think both Condensed skills are way overpowered. So first, the overpowered ones IMO Condensed Magic bolt, permanent 50% attack boost while it is so easy to make up for that -15% attack speed decrease. I think any atk % + that is permanent shouldnt be higher then 8% when capped ( which with base dmg at lv 20 is about 40-50 extra dmg dependin gon the demigod). Condesned Karma has no negative, allows for much more karm
I love that build but I have one question about the towers. If I have two towrrs in oen area will they do more damage then only having one? I know if I have two they link together but I am unsure if it actually does more damage.