Great idea, lambdaman.
Retroromanic
[quote who="Warskullx" reply="8" id="2168449"]They are a steal. I find them really powerful later game. You push in, turn off one of their spawners, and lock it. Now they have 45 seconds down a spawn portal (and possibly spawning a bunch of crap in their base.) Early game, none of the flags are that great.[/quote] What he said. They are useful in many ways. Their power is obvious after Catapults (not to mention Giants) when you infiltrate
I am wondering about one thing, as I regulary play with the Beast - can you actually do something about the mines if you can see them (Bejeweled Goggles?)? I guess not, but it would make sense to be able to destroy them with a ranged attack / skill when they become visible.
I was thinking about this a lot whenever I died when I just started playing the game, but recently I've realized we are Demi[b]gods[/b] and killing one surely isn't easy (or, at least, it shouldn't be, unless played by a clueless one) and should be rewarded properly. All Demigods are strong. They are not built to die easily. By having a lot of reckless players, there are far more kills in game than I'd ever expect. (We were all newbies at one point.) From my point of view, thi