Retroromanic

Retroromanic

Joined Member # 3589445
2 Posts 53 Replies 402 Reputation

[quote]Demon Assassin is susceptible to magical damage.[/quote] Does this mean we'll get different melee and magical damage modifiers in the (near) future? That would make stategies even deeper. Especially if we retroactively tweak it for the other Demigods as well.

221 Replies 514,203 Views

Here's my personal allocation if I were in charge of GPG: Elemental: 1% Demigod: 100% (I really am sorry, just could not resist.)

159 Replies 919,412 Views

8, if you count his poor attempt of taking a flag while everyone is busy fighting near the Citadel; when he starts to run, even before teleport is done, beast with speed of more than >9 had its quick lunch. He just can't get away.

71 Replies 9,657 Views

[quote]I reported it as a bug months ago. Got zero reaction in the problem report forum so I posted it here. Once everyone notices that Sedna is unkillable people might scream loud enough to prompt a reaction. Btw. to fix that error you need to expend about 1 minute of work. Someone paypal GPG 2 dollars so they an afford to pay the manhour expenses. Plus tip&taxes.[/quote] Since their rate of fixing bugs is cl

24 Replies 80,149 Views

This is what I was talking about. They are trying really hard, and they have my respect for that. Kudos to Stardock. But it's obvious Frogboy can't handle it all by himself; I spoke recently about so many ideas on these forums that are being wasted, since Stardock/GPG do not have resources at the moment to check what people are writing about. Frogboy got that idea about AI not giving XP and voila! - people have already being talking about it for a while! How many such great id

136 Replies 134,775 Views

I know you guys are busy, doing all that important stuff regarding networking issues, but one of the most important things you should do is make those responsible for it to hold a serious debate on how to improve balance in-game. I have a feeling many topics in "Ideas" part are completely missed; and we have to keep mental notes on what was worth discussing. Balance, that is what this game needs on longer terms. It can only be achieved by consulting those who play in a

51 Replies 122,966 Views

Call if however you like; if that item is supposed to make you invulnerable for five seconds while not being able to do anything, using HoL prior to it does not change the fact it's abuse of the system. Or not. It's not a burning issue anyway.

17 Replies 3,072 Views

[quote]New idea: Make HP items give a percent of your HP, instead of a flat rate. It might work! (After all, the reason HP stacking Regulus is so good is because his natural weaknesses lie in low HP and regeneration, and armor affects him just as much as it affects Rook, who has no trouble with HP.) Of course, that would need a tremendous amount of rebalancing... >. I've posted the same proposition on how to solve that problem here: <a href="

12 Replies 1,987 Views

Probably because you are not [b]supposed[/b] to be doing anything while using Orb of Defiance. Read what the item description says. I am not saying it's working as intended, or not; it does sound like an exploit.

17 Replies 3,072 Views

[quote who="InfiniteVengeance" reply="22" id="2203673"] This doesn't make sense to me. Do you really believe that should be a factor in deciding which skills get nerfed? Uh, yes, it should. All builds should be viable in different situations. If every build has one ability then that ability is obviously too strong (or the others are just too weak)[/quote] All right, since I've heard this argument before, I'd like to hear your opinion on Sedna and

120 Replies 358,131 Views

[quote who="ValrRev" reply="9" id="2215310"]Dragon Master, if every DG has a very similar title its a bit boring, so how about one thats not got anything to do with nobility and more on their own merits?[/quote] Yes. Oak Sans Terre. Erebus Гро́зный. That would be more fun.

24 Replies 5,040 Views

The main problem is lack of time; when I go to shop, I don't have time to look what's there and to choose - I have to finish selling/buying as soon as possible, because every second counts. I am afraid this might require some more time; just as I love innociv's idea, it would take some time as well. If that can be addressed, it would be a good addition, in one way or another.

7 Replies 2,025 Views

[quote who="Yaluumesse" reply="6" id="2215223"] whether it be an intentional disconnect or not I think it is some sort of good idea, but only if you do it intentional.[/quote] But it does not really matter if it is intentional, or not. If you have a ragequitter, he would have to stop that habbit in order to play proper games. If you had a guy who had infinite "number of games left" due to his connection problems, then he is not welcome as well - since h

8 Replies 1,320 Views

Hey all, I'm going to propose a couple of changes - I've been playing this game for a month already and I've really enjoyed it. I'm close to saying I love it. (The number of games I love could be counted on a single hand of a ninja-turtle.) Some of the changes are small, some can be considered a serious change to the DG system. I'll even post those from the latter group which will most certainly be discarded upon reading; still, I see Demigod as a game that

1 Replies 1,156 Views

[quote who="ganKing" reply="8" id="2206921"]HoL needs a nerf, you shouldn't be buying the same item in 90% of your games if you can afford it. Once everyone has caught on and everyone has it in every game it's going to seem more nerf-worthy.[/quote] Although I play with UB for the last two weeks, I didn't buy HoL a single time. Not even once. Go figure.

47 Replies 15,631 Views

[quote quoting="post"] Do not speak to your partner unless it is to briefly inform or advise. [/quote] Yes, if it's like when people tell you how to drive.

8 Replies 1,384 Views

So, your theory divides Demigods into two groups: 1. Demigods who have a "class-defining skill", such as healer or tank. Demigods from this group are allowed exclusive right to include their "class-defining skill" into every build. 2. Demigods who do not belong to the first category. If there is a situation where every single build (for the same Demigod) from this group uses a same skill (Bite for Erebus), it's a sign of imbalance and should be fixed. If you think

54 Replies 9,818 Views

line0042, your attitude is awful and you press "enter" way too much.

62 Replies 174,295 Views