The problem is with the lobby. As far as I can tell it open scmap files before hooking which is the only reason I haven't been working on one.
mrappard
http://67.55.41.251/Demigod/torchbearer_rules.zip THERE. Changed the folder name to hook. Set the UI only flag in the info file to false. And put the files in one by one until it started working (Actually I used the debugger, but it would crash the demigod cause you fucked up your syntax on ConquestGlobals.lua) Worked on mine. And it's based on your ORIGINAL UPLOAD as there are less syn
"ui_only = false" should be in your mod info file if you want all the Lua files to load. then you should deleted your conquestGlobals.lua file as it cause a the game not to start. Then you should check your files for syntax errors cause there are more errors in your script. I would return to http://www.mediafire.com/?wmititgamtz version if I were you. And add in the files one at a time to determine where the error is  
C:\Program Files (x86)\Stardock Games\Demigod\bindata\mods\torchbearer_rules\HOOK\units\heroes\HEMA01\HEMA01_Abilities.lua not C:\Program Files (x86)\Stardock Games\Demigod\bindata\mods\torchbearer_rules\HOOKS\units\heroes\HEMA01\HEMA01_Abilities.lua
Upload you mod so we can determine the problem. And look at the Blackulus Mod for help.
The pathing is controlled by the Chain table of Map09_save.lua. An examples below Chains = { ['MID_1_KILLEVIL'] = { Markers = { "PATH_1_7", "PATH_1_8", "PATH_1_9", &nb
Post Script if someone could tell me if Sound Modding is still possible or impossible that would be wonderful
Demon TB <td
Exxcentric your right I will remove that Buff and change the tool tips as well as add back the proper meshes so the mesh stay. Divine inspiration uses a few to many buff so I will probably make some invisible but at level 1 it's just 10% reduction in damage in line with Ooze. It doesn't feel over powered in the game I've
They have them in Texas. http://www.statutes.legis.state.tx.us/Docs/HS/htm/HS.166.htm#166.046 Under section E after the committee reach the decision they can prevent treatment. And they are not held criminally responsible. A person does not commit an offense under Section 22.08, Penal Code, by withholding or withdrawing life-sustaining treatment from a qualified patient in accordance with this subchapter. Of course that was signed in b
You can only add 3 demigod with out replacing a existing god. Cause you can only replace the three Random demigod generators. All I did was replace the script which generated a Random General with a script that only loaded Blackulus. You can not add new demigod to the lobby yet and play online. If you don't want to play online then you can.
Here you go. lua\common\BuffDefMisc.lua ArmyBonusBlueprint { Name = 'WinningTeamBuff', Buffs = { BuffBlueprint { Name = 'WinningTeamBuff', Debuff = false, BuffType = 'WINNINGTEAMBUFF', &nb
I had problems with the audio but he was going to only speak in Samuel Jackson quotes and Soul Strike I was supposed to be "Shut your bitch mouth." but the joke seemed less funny after the eighth hour of working on it.
Just finished my very first and not quite complete draft of my new Demigod Blackulus, suggestions would be a big help. He is still missing a passive ability as well as a couple level 15 abilities. Warning still Beta. http://forums.demigodthegame.com/376549
A reskin with new abilities for Regulus. He obviously still has some bugs and need some more abilities but he is playable if you'd like to try him. Any suggestion on abilities and or balancing would be a great help. http://67.55.41.251/Demigod/Blackulus.zip Abilities HeadHunter Blackulus takes time to set up a devastating headshot, piercing the target for 400, 650, 900, 1200 damage. Range 15 Cooldo
http://forums.demigodthegame.com/370198 unless they fixed the map thing in the last patch
I'm changing domains it will be up monday.
Blender will work for preview and Cheetah while not free will also provide most of the features need to do realtime texturing in the Mac OSX.
3.5 is coming soon 3.12 runs on Mac.
Zbrush http://www.pixologic.com/home.php but you'll need to convert the Granny files to OBJ files.
Place your mouse where you want the particles to appear and press CTRL ALT E. That will place a fire emitter under your mouse. You can change the values in the emitter (It should open in a new window to change the values) If you want change the texture files you have to access them by the HotKeys (That should open a new window where you can select them) Sometimes it doesn't work but if you try a couple times it usually will. The key is to use the keyboard as the mouse
Change your blendmode from Blendmode = 3.00, to Blendmode = 0.00, The blend mode your using changes black to transparent.
Please upload your mode that doesn't work so we can test it for problems. Also if you have enabled debugging and the console the keys are CTRL-ALT-E to bring up the effects editor.
That more then enough. I appericate the effort all I really needed to know was the importing function the rest is just candy.