Strangely enough, I'm of the opinion that it's easier to stay alive as Generals. QoT has the shield and Mulch and is therefore almost impossible to kill. Sedna has Heal and auras and stuff that make her almost impossible to kill. Oak has shield and recovers health by killing stuff which makes him damn hard to kill. Erebus has bite and bat swarm and mist which make him completely impossible to kill. You just need to be somewhat careful and be ready to retreat when needed - going toe to
Lemminkaeinen
I see usually about ten games, but when I refresh the list, five of them migh've changed and all in all I very often find full games that were 1/6 ten seconds ago. Which leads me to believe that I'm not really seeing all the games as it would be strange that there would be a huge influx of new games and players but the number of games would remain constantly at ten or so.
[quote who="OrexxerO" reply="1" id="2189140"]In my opinion the devs should just eliminate a player completely if they disconnect or lag out or leave the game instead of allowing a stupid AI to control that said hero and then feed the enemy completely.[/quote] Or, better yet, just give no bonus gold for killing an AI DG in a multiplayer game. They would still suck to have as allies, but they wouldn't be worse than an idle human.
[quote who="Mortissia" reply="9" id="2184258"]Sometimes even AIs are better, then some folks.[/quote] Ain't that the truth. I was once teamed up with an Oak who got that skill that allows you to come back to life invulnerable for ten seconds and used the skill to run to the healing crystal and dying there. He did this three times! OK, everyone has to start somewhere and we all make (or at least made) stupid mistakes, but how hard is it to at least cursorily read what a skill does when
Good stuff. I would replace at least Maim II and Maim III with stat upgrades. In most cases Scope II and Scope III as well. Interesting choice on Narmoth's Ring - hand't concidered that myself. Replacing BotS with Mard's Hammer or Furious Blade and then taking a hat of some sort (Scaled Helm in the beginning changing to better as needed) is also an option I think.
Of some note is that the size of the team affects the usefulness of the upgrade. If you have five players in your team you essentially get five times the gold than if you have a 1v1 game. I would go on to say that balancing it perfectly for team sizes ranging from one to five is impossible unless it is made so that it scales according to the match size. Now, I'm not certain that it needs to be perfectly balanced for all sizes. Having it be a no-brainer in 5v5 and a waster in 1v1 might not be
Queen is very fun to play. It's a constant click-click-click with her changing form, using abilities and micro-managing the Shamblers. It seems that you constantly have stuff to do. Compared to Regulus or UB or something who you can play at a way more leisurely rate QoT is a lot harder to truly master as the micro you can do is so plentiful. So what I'm trying to say here is that she is one of the hardest DGs to truly evaluate as few people have enough skill yet to micro her perfectly. <
Thank you guys! Certainly cleared up a lot. [e digicons]:thumbsup:[/e]
1. I'm apparently completely blind, but I can't for the life of mine figure out how to talk to all. Pressing enter or the chat-button defaults to talking only to allies. 2. I can play Pantheon games just fine (and get my posterior kicked, thank you very much), but when selecting multiplayer skirmish I always end up playing only with and against AIs. Is this a common thing? 3. Favour points - I realize that they are somewhat buggy at the moment, but when fixed, are they suppose