with my awesome pilot sunglasses on!
Izuz
[quote]Best DRM measure: LOWER PRICES OF PC GAMES !!![/quote] This ^^
blaming monks is easy because HP items are so cost effective and they synergize well with % based healing, HP flags, and sigils. its the items that need some major reworking, Im sick of the usual unbreakable, nimoth, banded, narmoth ring...
[quote]Reduce blood of the fallen from 900 to 400 hp, and alittle hp regen.[/quote] the best fix to BotF is to make it give 600 hp and NO regen imho, this won't make it UP. but again it is not 1 item's fault.
[quote]NO[/quote]
I agree with this ^. get the game for 8 bucks. The multiplayer is good and there are some excellent player out there and willing to help. If you want to play single player I highly recommend download Peppe AI skirmish mod (u can find it in the modding section of the forum). It makes the AI so much better.
[quote] From the direct wording of the tool tip, if you are hit you should reflect. That is all.[/quote] This implies that rook's shoulder weapon should also trigger the armor effect, since it is not magical dmg (not affected by armor).
they sent through email
locate this file called Game.prefs under this folder C:\Users\"your_user_name"\Documents\My Games\Gas Powered Games\Demigod and delete it . This should fix your problem, however it will reset your favor points and achievements.
oh I so wanna play our Oak/QoT combo !! [e digicons]:banhammer:[/e] we used to made some people [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] :D
I've always been around, just my university firewall or something doesn't allow me to play online for the past month and a half !!! [e digicons]X|[/e]
[quote]Now go give your partner half birthday sex! http://www.youtube.com/watch?v=gQKxOmfRj64[/quote] This was funny, my friends birthday was just yesterday and he loved this video!! [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e]
Eye of the Tiger: cast on target, Target is paralyzed and cannot cast a skill, target is suck towards the casting DG and cannot move in other directions. durating 6 sec, cooldown 30 sec.
yeah I know how the system in dota is pretty confusing, especially for new players. but DG contains relatively fewer items all of them are managed in one shop (except artifacts), so I thought it wouldn't be that hard to learn.
any thoughts, comments ??
I don't know if this is possible in DG, how much work it would require, or if it would be a + for the game. Is it possible to have an item upgrade system such as the one in DoTA/HoN. Something like boots of speed + desperate boots = journey man thread's. IMHO, this would make 5/6k items and 8/12k artifact more accessible in the average games, and super expensive artifact accessible in long games.
I don't know if this is possible in DG, how much work it would require, or if it would be a + for the game. Is it possible to have an item upgrade system such as the one in DoTA/HoN. Something like boots of speed + desperate boots = journey man thread's. IMHO, this would make 5/6k items and 8/12k artifact more accessible in the average games, and super expensive artifact accessible in long games. any thoughts, comments ??
- I see amulet of TP as a lategame item because it will save you the gold of TPs, and frees a consumable slot. Late game you can use that money and slot to purchase an orb of defiance, wrap stone, parasite egg.... So that's why I suggest to lower the cooldown so that whoever buys it will have infinite TP scrolls. - tower health/armor/hps definitly need a buff (of course not OP) but yeah you could give it some more love. - tower health prices: currently is 600/12
http://forums.demigodthegame.com/375298 here is the thread for the 75% coupons. just pm players and see if they still have a coupon. I posted mine already, I don't know if anyone used it. feel free to try it out.
Just my ideas to improve this mod as always [e digicons]:P[/e] amulet of TP: reduce cooldown to 30sec blood of fallen: remove hp/s ironwalkers: remove HP desperate boos: nerf hp to 250 hp (these two boots are damn too good, no need that big hp buff, they will completely make journey man threads useless) theurgist's cap: change proc effect to increase own's hps and mps by 70% for
[quote]Quoting Morpheas, reply 38 I still think that removing item/favor buffs from minions when they leave a certain range would be the best options. It won't hurt generals, and make it easier for assassins to deal with swarms of minions on the other side of the map demolishing their towers. </
[quote]Ui mods have been removed[/quote] Thank you. Its more of a personal preference. [quote]Skirmish AI updated to latest version (leaving this in atm)[/quote] I would want this to be removed as well, just because they don't belong to the same category.
- UB's OP dmg is due to Ooze, his AA only is meh. I still think Ooze should be a little reduced. - Stun immunity was not meant for UB because he can't move as well (i know it can be broken by spit or other instant consumables. THIS should not be allowed though) - Sigils have been nerfed. check the itemFix mod. - not only HP items have been nerfed, but dmg items were buffed. And quite frankly they are a lot better know. Base HP and HP/stats for ALL DGs
I still think that removing item/favor buffs from minions when they leave a certain range would be the best options. It won't hurt generals, and make it easier for assassins to deal with swarms of minions on the other side of the map demolishing their towers.
I would suggest that you host games with ur two mods and let people know in advance on the forum when u intend to host such games. also join people on vent channel and let them know about it. It will take time before people appreciate these changes. I currently have connections issues with firewall at my university that's why I wasn't able to play online for the past month and a half (about 3 games lol). I would have happily hosted