Izuz

Izuz

Joined Member # 3615166
8 Posts 344 Replies 3,848 Reputation

[quote]There is a reason that blast off 1 has a low aoe: its so occ can't farm an intrire creep wave and tele to saftey at level 1 (somthing that would be really nice to be able to do, but is very much overpowered).[/quote]

25 Replies 6,848 Views

[quote]I managed to get it working for me. Basically all i did was disable all mods, then re-enabled this item mod, then re-enabled the big balance plan mod.[/quote] I did the exact same thing (even multiple times) and still its not working for me. All other mods I have work perfectly with this item fix mod, tried all possible combinations, expect the Big balance mod. [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] [e digicons]X([/e] [e dig

17 Replies 7,019 Views

using this mod now and love it! great work man! One suggestion : maybe u can think about integrating these "popular" UI mods to your UberFix Mod, or group them in one optional package UI UberFix. I think it will make it easier for the community to play games with mods online . Bman's Godlike Team Panel v1.2.3 by bman654 &nb

519 Replies 1,096,745 Views

I read about the skeleton lock or something like that that would remove locks. I think it would be better as a consumable (200g). I wouldn't personally take it as a favor and miss out on other excellent favor items. just my thought. (too lazy to read above [e digicons]:-"[/e] ) 'btw can't wait for V1.8

634 Replies 1,876,567 Views

I will disable all my other mods and see if this one works. Ok about buffing towers. Take for example QoT, using spikes she puts the tower armor into the negative and they fall down so fast. I don't know what the exact armor of towers actually is (and the added value from current upgrades, if there is any) which I would like to know if u can find it in the lua. There are a lot of ways to buff towers to make them viable mid-late game and worth the investment in WITHOUT

17 Replies 7,019 Views

I've downloaded your mod buy it doesn't seem like it works. Items are still unchanged (blood, brutality gloves, boots, ...) But still I like what you have done and it seems very reasonable. just a few suggestion: - towers need more buffs if you want them to remain viable and a good investment for mid-late game. (more armor, dmg and HP) QoT's spikes and Rook trebuchet tear them down so rapidly. - no need to buff ring of divine might damage, its already powerful with min

17 Replies 7,019 Views

My mistake, I misunderstood the changes on the locks. Yeah 35 sec lock time sounds good. and 20 secs on sigils I think is better. About priests, I really feel that the heals should be a flat amount. Im sure that I read in other threads people complaining about it.

11 Replies 60,119 Views

First of all, I suggest that you don't touch the achievement items and instead link your thread with morpheas' favor item balance mod which is pretty balanced after a long discussion. Second thing, I think the most important factor which makes HP stacking powerful that you forgot to address is the heal mechanism of priests. As I suggested in another thread (reply 4) with ot

11 Replies 60,119 Views

I was talking about around level 10, on certain DGs its 40% + only with nimoth. and we all know how AA builds SUCK because armor is powerful and damage items are weak ! (expect artifacts)

19 Replies 47,189 Views

[quote]you already die pretty fast in the game. these things will just make you die faster.[/quote] they won't make u die faster because by increasing the base HP and HP/level, you won't need to stack 4 hp item + 1 helm in every game. [quote]and i think that its not neccessary to buff damage[/quote] I think it is! Armor is so ridiculous that taking only nimoth armor makes you mitigate about 40-50% of AA damage.

19 Replies 47,189 Views

Your build is pretty much the standard Bite + Minions + Bat until level 10. Why not take 1 point in mass charm instead of ICA II ??? I think a build without a stun or interrupt is weak imho, I would abuse large health pots if I know that my enemies can't stop me.

10 Replies 2,439 Views

quoting The_Regicide [quote]they're pretty much required to play the game, as there are five demigods capable of dishing out 2000 damage in as many ms, or sustaining a freakishly huge DPS along with interrupts, stuns and snares.[/quote] Agreed, HP is needed to play the game. Here is what should be done imho: -

19 Replies 47,189 Views

I only get 1 point for the hp regen during the 13 first levels. I think its worth the investment imho. it just my personal preference. What's your LE build ?

10 Replies 2,439 Views

This is my "hybrid" build for LE: 1. bite I 2. coven I 3. mist I 4. bite II 5. bat swarm I 6. blood I (or mass charm I) 7. bite III 8. mass charm I (or blood I) 9. save 10. bite IV + bat swarm II 11-13. mass charm II/III/IV 14+. mist II/III/IV/Bloody Haze + Muddle + blood II/Vampiric

10 Replies 2,439 Views

@ The_Regicide [quote]not knowing exactly how much HP or Mana you have is also part of the game[/quote]I would like to direct u to this UI mod to that makes ur Mana and HP text ALWAYS visible. This mod is a must have imho. Always visible HP and Mana text

9 Replies 3,326 Views

@ The_Regicide [quote]Another thing is something very weird. I have r4 blast and chain, a combo which deals 2150 damage, but a lone DA once survived it from 1900 hp with ~200 left. This happened before, but in a clusterfuck so a priest might have healed him in that instant. Unless his evasion somehow works against skills.[/quo

147 Replies 278,480 Views

Glad that u liked some of my ideas. Sorry for the long reply again. Wraith gloves: really need that 10% attack speed buff. and if you can make the drain and mana absoption scale that would be fantastic. Armourment: ooze UB needs BotF or BotS (for hybrid) more than this item imho. I can see this item useful for LE for a evasion build maybe ?!? but still the -15% speed is very penalizing. maybe make it 10% and nerf the armor buff to +25% . Venome st

634 Replies 1,876,567 Views

I've been playing around with these items and I really like some of them. Ok here is my opinion on some of items and some suggested balance fixes (don't flame if they are OP or UP) [e digicons]:grin:[/e] Cast time for all items appear instant in tooltips. Cooldown for all items doesn't appear in tooltips. Give passive health between 250 - 350 HP to make some items viable (epiphemenon's idea). Really they are great and would like to see them

634 Replies 1,876,567 Views

my opinion on TB vs QoT in general is that QoT should be > ice TB in 1v1. QoT has monks, shield, mulch, ground spikes. ice TB doesn't have a lot of spike damage which means QoT can negate all his dmg.

147 Replies 278,480 Views

@ Exxcentric It's not easy to gather a lot of feedback for mods because we don't have an auto download system and usually people are lazy to go look for mods in the forum. I try and help as much as I can. I have ur mod downloaded already but I just haven't tested it yet. [quote]I hope your realise tho that SD/GPG arent going to create new content, although frogboy has said that they may integrate user made content. So now, the only way everyone is going to get new content now is if

147 Replies 278,480 Views