The favor item balance mod I was refering to doesn't bring any new items. I think you are confusing two different mods: Balance for favor item (this one) FavorMod edit:[quote]Especially since 74% of the items in the FavorMod are not balanced[/quote]that's a very precise number [e digicons]:grin:[/e] !
Izuz
You may also want to join this one with morpheas' favor item balance which is quite superb. If you ask him I don't think he will mind. One big community mod is more than welcome. I will keep play testing your mod as I have plenty of time now to do so before classes start again. [quote]the exception of your mards hammer change[/quote] What's changes have u made to mard's hammer ???
@ gkrit I have found more bugs with TB in the mod. Relive the Immolation: - Health per second is not increased by 20 hps, it doubles - Mana regen is still 50% The tooltips for the auras are not updated. The tooltips for relive the immolation and frozen heart still say 20 seconds and do not reflect the changes you have made. hope this helps, [e digicons]:thumbsup:[/e]
fireball is single targeted and can be interrupted easily or dodged by mist or shield. Slam is AoE + guaranted hit WITH boulder. and it's not equal to slam damage before level 15 wich is pretty late when slam gets a slow bonus. You can't compare both skills.
nerf the duration of sigils. lower potions cast time.
[quote]I have plenty of 2v2 cataract replays in which our TB holds off EB just fine, consistently controlling his flag throughout the game.[/quote]I would only assume that that LE isn't a good player. I mean LE has monks + minions + bite + mist to dodge fireballs + swarm + area stun and he can out HP stack TB pretty easily. I honestly don't see how that is possible assuming decent play experience from both sides.
I agree with u. I have almost always followed this formula:[quote]Assasin erebus= just one point in coven.[/quote]I will even add more 1 point in mist, 1 in blood, rest for bite, charm, bat. and there you have the best erebus build IMHO.
[quote]You haven't played enough TB.[/quote]To be honest I haven't played Fire TB that much. I only play Ice TB for the reason you mentioned that fire TB is weak and has no interrupt. I myself changed the fireball damage to 300/600/900/1200 and 1700 and I like it better. even though a heal sedna completly negates the damage. About circle of fire I always thought that it was a dangerous skill to use because it exposes TB. So maybe increasing the radius of the circle would be a good idea. We ne
not lately, but I hope he will continue to improve this mod because there's more to do, and maybe this could become official some day to improve the stupid AI we have now.
I think fire TB does a lot of damage with all his skill. I mean fire nova throws entire creep waves and circle of fire destroys towers, and it can also be used as a defensive move to keep flags early games. Increasing the damage of any of these would be too much, especially that TB doesn't have much mana problem and can spam skills like crazy. fireball is weak and i agree with u to bump up the damage. My personal opinion on TB (in this mod) is that he is pretty balanced and competitiv
I agree wih niz. no only UB but all DGs who have an interrupt fail to use it when the enemy is using a consumable. also AI needs to no run to base when it is at full health, not even to shop. The only reason the AI should go back to base with decent health and mana is to purchase currency I or cata/giants IF the AI has the money. Otherwise it should stay as long as possible in lane.
Just a list of "bugs"I noticed after play testing all DGs: REG: - tooltip for Mark of the betrayal doesn't show damage done for MotB 1 and 2 -> should be 400 and 600 - deadeye tooltip shows attack speed slow by 31% -> should be 30% - suggestion: add attack speed modifier to AF at each level LE: - bite tooltip is not visible for all bite levels - suggestion: keep armor debuff for bite SED: - inspiring roar t
[quote]make TB's base speed the fastest in the game.[/quote]NO. TB can easily be the faster DG. take anklet and wand of speed and no one can catch u in either forms because of the auras. TB is pretty decent right now. I might agree with this tho:[quote]Increase fire damage to 300/600/900/1200/ and 1700 with cold linked.[/quote] Fireball is kinda weak and quickly looses its power agaist generals and HP stacking DGs.
DA needs a better interupt than that long swap.
seems like frogboy forgot about us :/ we didn't get any answers since 1.2
1. Implement morpheas' favor item balance mod (Agreed Epi) 2. Implement these bug fixes mods: a. Fire TB AA fix mod <span style="f
[quote]i think at least an initial mana cost would be great for that ability. then you could even make the first 5 seconds cost no mana at all . also i would like to see the ability begin to cost more mana after a certain time or at least have it capped at 20 or 30 seconds . or the cooldowns of every ability which was on cd when mist was entered could be frozen during the mist time .[/quote] all good ideas.
@gkrit Can you please post what are the effects of shield now ? I am using your mod and I am confused about the differences between shield III, IV, and Purity. Also there seems to be a problem with the tooltip of shield III if I remember well, could you look at that as well.
3 seconds is a long period of time when you are focus firing someone ! The armor debuff is what makes bite a nasty ability.
LE bite needs that armor debuff.
keep are the armor debuff for bite. otherwise it not worth taking it.
I think if u just delete the characters folder the DGs will have their original sizes back. Ok I've played several games with this mod and here are my observations: 1. Skill damage definitely needs to be increased (if not even restored to previous values). Come on hammer slam lvl 4 only 850 dmg. That's like the old lvl 3 fireball. Now whenever I play rook its mard's hammer + guanlets of brutality and God strength and there 450 dmg by lvl 10. Bite level IV 500,
Hey man this is great, you have changed quite a lot in the game and I like this mod. I just started play testing this mod so I don't have any good comments to share with you right now, but PLEASE PLEASE restore the ORIGINAL SIZE of the DGs. They look like little toys now :)
Rook - Renewal Demon Assassin - Essence of Magic Beast - Blade of the Serpent / Blood (pure Ooze) Reg - Renewal Sedna - Blood / Cloak of Night QoT - Cloak of Night Oak - Cloak of Night / Blood / Ring of Divine Might (minion build) Erebus - Blood Torch - Blade of the Serpent
I enjoyed watching this replay. Both teams played really well and defended their portals till the end. However this really shows that TB cannot compete with Oak/UB late game. I think even Rook gets weaker at that point. quick question though: is it worth buying finger of god when the game gets that long with lots of creeps in the field ?