One thing no one mentioned. If you find her to be totaly invincible as in not ever running out of mana it may be that although you did a great job stacking health and regen you neglected your white damage. I did this several times before, my Ooze was killing everything so why do I need white damage I will just make myself invicible with regen/ armor/ and HP. In the teen levels she can reach a healing/ mana regen point where your Ooze and puny AA will not out pace her healing and mana r
Grotto19
With a Ooze UB you don't need HoL. Max your regen and you wont need it. Remember your Oponents can't have it either now. Truly Your beter off now than before.
I don't see how reducing AI kill worth is un intuitive. Players seem to have plenty of intuition to hunt the AI mercilesly then go after you once they got their free gold in a nice fair 2 v 1. I think they would know about the reduced AI kill value at the patch or very soon thereafter. And as for it encouraging rage quits, well I doubt it will change those numbers much, rage quiters aren't motivated by whats good or bad for the team. We are mostly refering to early game quit
Absolutly right, it is a big problem. AI kills should net much less gold, I would think possibly less than half. All the AI is realy good for is ocationaly grabing a flag. However I do have to mention the ones who rage quit early game probably suck near as bad as the AI. I have had an ocational game where team performance went up after somone quit, but that says a lot about how bad that person was. The disadvantage of playing with an AI team mate is probably the biggest issue t
You will have to test it to check on my thoughts but Reggie needs either speed or slows to stay alive. You didn't opt for high health in that build and you have no speed items. Therefore anyone who attacks you will be on you like white on rice and you cant take a beating for long. Your only defence against this is the mines and in my experiance mines are not enought to stop a player who's got my number. Also you have tons of mana but can't possibly use it when under attack as snipe is u
Your point is valid about it being acceptable sometimes. The problem is I can not count how many times I have been paired with somone who keeps getting themselves killed but only suceding in baging the enemy half the time or less. After a few of those feeds our oponents catch on and just keep leading him into the towers, from there it's gg. Even if he finaly learns not to do it anymore they use towers tolower his health a few times and once he needs the crystal they continu
I think Zechnophobe was definity right. The other posters are claiming that Rook is good and you just don't have a clue how to use him, or that Rook is kinda underpowered right now. The Truth is some of the best players on the boards are Rooks so he isn't all that crappy, however that being said many players do suck with him. The thing so many people don't get about this game is the ballance is actualy pretty damn good in this game. Hence all the arguments about what and who is be
Be carefull trying to run a war of attrition with QoT. Her shield and mulch are much more mana efficiant than attack abilitys dammage ( highest mulch costs around 450 to summon and mulch neting 2250 health). However her inability to disable her foes is a big weakness. Stay away from her untill you can double team her (preferably when you just beat her team mate so he cant come help), spread out to avoid spike wave slowing both of you at the same time and open up with as much burst as you