nzac

nzac

Joined Member # 3638404
5 Posts 160 Replies 213 Reputation

[quote]the 4 player limit on Left for Dead[/quote] the game came out on just the PC with a 4 player limit. I am fairly shure that the game machanics would not scale well to an 8 player per side limit. its much more social puging with 3 other players, 4 players a side makes the game good it does not limit it. Suvivors would become imposible to finish off. I though they wanted everyone to buy MW2 on the console not the PC. They produced worrying play test previews

48 Replies 117,335 Views

[quote]in a game like this u need a type of every class. - support - tank - offensive/dps You cant have every demigod take up all of those aspects.[/quote] thats what i wanted to do (thats pretty much the premise of my intire balance mod (i failed to achive this with 2 rounds of changes but thats what decribed for the mod in the OP). The object was to make every demigod good at a couple of roles (the roles listed above are pretty general and

64 Replies 11,628 Views

[quote]lifekatana ... finally someone who sees a problem with the current stun immunity with lvl 3 shield![/quote] He also suports nurfs to other demigods as well. So we dont have the possiblity of going from 3 to 2 top compeditive demigods. Only the most powerful parts of UB, LE have been nurfed to still being as powerful as the rest are as good as ever or better in UBs case. Oak has now go to compete with a +50 percent AA 1 pooint abiltiy from UB (no point in getting

64 Replies 11,628 Views

I dont think you loose connection to your NAT rather your NAT fails or your internet connection just cuts out. There could be more than one in demigod connections (i dont know too much about this stuff) but only NAT i can think of is in your and other players router (there could even be two on your side if you are realy unlucky), try updating your firmware. Cabel connections (as aposed to ADSL) could be different but but NAT (or NAT rules) is what you configure to portfoward. Un

8 Replies 3,564 Views

[quote]Yes, it is fairly unique to be able to do that, but even the idea here wouldn't prevent that.[/quote] No it does not but im fairly shure that is gkirt's reason for wanting shield nurfed in this way. Can anyone here confirm that you can stuned durring a level 4 shield?

64 Replies 11,628 Views

[quote]Both mean he either leaves the battle early more similarly to other DGs, or he dies. 7 seconds is an eternity when you're trying to do the kind of low health tricks you normally do with shield.[/quote] I guess i was wrong but using sheild to leave battle is not gkrits issure with shield. Its me an most likely others useing it to push up to a portal flag (on cateract) draw two enermy demigods to defend it and then once they are both downt there on tele cooldown just teleing out

64 Replies 11,628 Views

[quote]Well with bite nerfed I disagree because you havve just deprived erebus of one of his "core" skills a must havve don't take away the other one cause w/o bite its not at op[/quote] All of erebus core skills are overpowered compared to other skills in general, you can nurf (in minor ways) quite a few of them and still leave him as one of the best if not the best demigods. I am not sugessing that level 1 swarm should be nurfed (though i do think it should be) just level 2 be broug

75 Replies 13,681 Views

[quote]Direct counters to shield+teleport: TB, Deep Freeze DA, Shadow Swap[/quote] Does sheild III not remove debuffs like heal III does? For example, you can heal off a MotB on sedna so it does not actervate. Both the counters to sheild don't work too well if the oak player is aware of them being used. I think reducing sheild 3 to 4-5 secs durration would be a better nurf than removing the stun immnity. He will not be as good as erebus or UB till

64 Replies 11,628 Views

hedgie hes talking about the amour reduction not the mana cost. Edit: its a nurf not a buff There are no major debuffs here (hes still pretty much as good as he was) but with no amour reduction squishy demigods have an easyer time retreating. Still think the insentive to get bat swarm III should have been due to bat swarm II being nurfed (creating a difference between the two).

75 Replies 13,681 Views

if you want to mod base stats look for the thread on modifying unit.bp files. Stat increases per level are in another file though.

13 Replies 4,865 Views

[quote who="gkrit" reply="19" id="2474559"]i could make the duration difference between levels more drastic?[/quote] I would starting at 4 secs (going up 1.5 secs each level, still gets to 10) be better. Being able to pull out 6 secs of +50 percent damage with only 1 point without any warning (say at about level 11 to 13) does seen pretty overpowered 4 secs seems a little more resonable and still an ok buff for a point. A 1 sec or (less than 20 percent increase does seem a small incen

25 Replies 5,247 Views

Because its possibly the best abiltiy in the game. But most likely hes just sick of me/others exploiting stun immunity. Dragging two players to defend a portal i have no chance of taking and just teleing out, is both an effective startergy and really annoying. But why nurf oak and buff UB (till level 15) level 3 shield is the only thing keeping him as good as UB, LE now hes just almost as good as them. Mind you stun immunity breaks a few game machanics so maybe it shou

64 Replies 11,628 Views

And the worst demigod you can get paired with as generals is Queen and she ok vs assissins except UB. If rook/UB pairs had access to monks it would make for some good compition though (lacking monks is the problem). maybe if assissins could buy monk idols and summon but just able to summon one monk this would make pathanon not completely one sided.

29 Replies 15,126 Views

Thats a bad way to do it, and mines are dangerous enough to a lot of people no buff to mines could ever become accepted by everyone. New changes are good, you could increase his dps increase per level as another way to make him stronger. Unless he is feed his dps is pretty poor compared to generals and UB late game.

67 Replies 16,904 Views

[quote]This replay shows my build.... At one point I repelled the UB and killed the oak all alone.[/quote] This is not a reg thread is a reg build thread. And peter's erebus won you that game you were 2-4, and in that event they played more poorly than you played well. Keep the thread about the OP build, this build is first about reg with a compeditive focus in a long time. Ke5trel know what he doing when it come to new (at lest semi) compeditive builds. Though i do ha

19 Replies 40,376 Views

[quote]What you guys think if i increase the mines cap to 9 instead of 6???[/quote] Now thats a terrible ballance idea. Seriously only minions would be able run into unknown ground till level 14 and your see reg spend all their time laying mines, it would make him better but would just be bad for gameplay. If you can code it so the only the last 3 thron mines are invisible then it could be ok but still this idea would upset the meta badly. No noob would play the mod (they seem

67 Replies 16,904 Views

Verry good guide, compared to other reg guides. [quote]Conclusion: In the right hands and with the right team this Regulus can take on any opponent set of DGs or players.[/quote] I supose you could take on any opponants and have a fun game but i still dont think you get a close to even chance of winning. From my expercience, playing defencivly and not giving away any kills untill level 10 will resault in reg being very weak late game and reg not being overly useful wh

19 Replies 40,376 Views

Not saying it need to be maim but the only way reg will ever be close to same level as the top 3 is to give him one or two abilities that compare with erebus's (in high levels of play mines do not even come close to bite or pennitance, no one will consistanly run over double mines and mine thoughs if not snared can be doged/interupted with relitive ease). buffing maim something that would work, there will be/already are better ideas but if you dont take risks with any ability that could

67 Replies 16,904 Views

If you are worryed that maim is too good just compare it to Penitence which comes whith all kinds of other nice stuff. Oak can produce a continuous slowing effect of 16 percent (effect durration > cooldown) at level 10. And can also boost the team speed as well. I dont think 3 abilty points for lesser effect even if it does not cost mana and is constanly reapplied as instantly being overpowered. Reg is the weekest demigod in the game if you are too afraid to give him an abi

67 Replies 16,904 Views

[quote]That's silly. It's an artifact item, it's supposed to be extremely powerful. If you get one you're almost definitely not going to be getting an ashkandor or unit upgrades, and I haven't seen either of those items in the last 30 games I've played anyway. You can't balance a DG assuming they have an expensive artifact, by that logic QoT should be fine because with Ashkandor, the All-Father's Ring, and a Bulwark she's amazing.[/quote] I supose your are right, but 65 percent damage

25 Replies 5,247 Views

What about replacing the stun proc chance with a silence proc chance (was thinking 1 sec but that might be too good) since cooldown are not reset and you can still move it would have less effect being a random occurance, but may also be ultimately useless i dont know here is pretty different machanic. I had some ballance ideas (the one that appeared to make a difference) in the mod i attempted. The number proved to be overpowered vs the AI. [quote]Maim speed debuff increased t

67 Replies 16,904 Views

You buffed beast....i think you have come close to doing so. I think something that was agreed on by a lot of people was that the acclimation damage reduction percentange was too high you could at least nurf it to 25-30 percent staying under 700 is still not really going to work either set it to 900 to 1200 or just assume it will be actervated and reduce the damage reduction. (There is no ballance mod i can see where queen should be able to beet UB it just does not work so queen not a

25 Replies 5,247 Views

Is this only half the list?? there are no changes to level 15 and even then the dead eye improvement wont mean much by then. Though the extra sight range is nice so reg no longer needs the item slot for totem. [quote]Deadeye - increased weapon proc rate to 10% from 3% - added a 6 sec debuff reducing targets health regen by 90% [/quote] one in 10 could be a little high with regs attack rate late game, though random unpredictible stuns will need testing (d

67 Replies 16,904 Views

[quote]@ nzac i wanna keep the changes very minimal for now coz big changes can deter players for all sorts of reasons -- either they just dont like it or it would alter the gameplay too much etc.[/quote] But no changes mean that there is no point in playing the mod, i supose there is a ballance in the middle.

147 Replies 278,379 Views

[quote]You may wanna check the formatting of your OP. Neither page 1 or 2 will load on IE ( The problem is usually caused by using wordpad, then copy/pasting into these forums. ) Since it is both pages, I would guess it's the OP, but it could still be someone elses post. In which case, you would need a mod to fix it. I think this is part of the problem with the lack of posts.[/quote] K loads on IE8 (my version). Dam thats poor from microsoft i copyied it from word. Was not aware that

36 Replies 8,087 Views