nzac

nzac

Joined Member # 3638404
5 Posts 160 Replies 3,328 Reputation

Im pretty shure while still viable the UB sedna pair is now second best to Oak Erebus though not by too much i supose (someone figured out the game plan to make it so it Oak Erebus almost aways win though if you have the patience, im talking cata and mabey lav not prison or crucible). [quote]It would be just nonsense for me to see a reg ending up as a tank.[/quote] I thought i was avoiding that, he currently has the same hipoint and and amour as before he has to have some way

36 Replies 8,122 Views

Is there time slot with a time zone that we can all join? Good work though it may be a little busy to find new players.

8 Replies 32,660 Views

[quote who="Lordi17" reply="24" id="2460091"]Ow.. well... It looks like a completely self decided unbalancing mod for yourself. I wont use it as it changes the complete DG build for almost every DG and ruins all gameplay tactics for especially Erebus, as i play him most. I dont think you tried to really balance him out, or if you tried, this is completely fail. You need some guys to help you with that. Ask some member of the community, better some good ppl to help you if you really

36 Replies 8,122 Views

Change Log Nzac's ballance v0.1 Never worked!!!! Torch Bearer Would like to specialise in buffs/debuffs and aoe abilities I think that Ice TB is on a similar level to Sedna and rook and is ok with ganking ablates having been weakened, don?t know how fire TB could be buffed just by changing numbers Changes: Base speed increased to 6.3 was 6.0 Unclean Beast Base speed decreased to 6.0 was 6

36 Replies 8,122 Views

[quote who="obscenitor" reply="18" id="2459990"]A nerf mod is not one I'd be likely to try.[/quote] Can you explain why this is? Is there a flaw in the idea, or do you not to see the meta changed? Though it is true a nurf mod is a negative way of looking at it, its also a buff mod to everything else. I would think to buff everything to erebus power level would resault in every demigod being able to full pretty much all the important roles to the same level just doing t

36 Replies 8,122 Views

i think your problem may be solved Ptarth, thanks too for everyones help too, if anyone else looks at this thread you can write the functions or unitblueprint modifications above mutiple times in that file to get changes in speed eg some of my changes are: #to increase regs base damage UnitBlueprint { Merge = true, BlueprintId="hgsa01", Stats = { &nbsp

10 Replies 30,618 Views

i did cheat a little bit i looked a morpheus item mods for the tool tips stuff. I recomend you compare what he did against the current helms code would probably be clearer than my small change. Edit there is one or two veribles there i just left the same i dont know what they do or if you need to change them (it still works but there may be problems later on with the mod). i can commment in what i did if you want but i would like to try ballance my ballanced a little bit more first.</

9 Replies 2,005 Views

Fixed the problem the mod now works as in the abouve change log see the recent post for the solution about the unit.bp files. Going to try to fix up the ballance unless wants to play it now. Might get a 0.2 out tonight. Does anyone have any ideas to buff fire tb a little (considering ice tb is fine), you cant change any base stats and bumping up the damage or fire abilitys is not the best solution.

36 Replies 8,122 Views

Both those methords work its getting the tool tips correct that is the hard part look at the code and compare to other gloves and match up buff names. Think the mod is containted and produces the disired effect. glove mod http://www.sendspace.com/file/1mawup

9 Replies 2,005 Views

[quote who="gkrit" reply="2" id="2459822"] RateofFire - is what ur looking, but i think it has to reference it from something, but im not quite sure. im still looking at it coz if i can manage something like ill be able to apply this knowledeg to other stuff and expand from there.[/quote] Just add it to the mod and see if it works i dont have demigod on my computer at the moment but i would imagine it that is that simple from looking at the lua code behind demigods abilityes, i t

9 Replies 2,005 Views

Morph is going to do a full ballance mod i would just aid him with ideas for ballance. You can add static effects under effects i would imagine. Affects = { DamageRating = {Add = 25},

9 Replies 2,005 Views

I think it could be an issue with just adding .bp files to mods. I just was to want to change the speed of a demigod in the _unit .bp files and i get into a loop durring the loading of a skirmish. [quote who="\lua\mods.lua"] There are two ways to make large-scale balance changes. First, you can define one or more .bp files with "Merge=true", that override particular fields for many units. This is how the cam

10 Replies 30,618 Views

Ignore the ballance just realised that QoT can pump out about 500 dps or more by level 10 with large aoe. Edit: Has anyone attempted (is there a known way) to swap a level 15 skill with a level 10 one. 600-700 unmitigated dps is reasonable (possible 150 damage to much) to have on a level 15 demigod that can be ran away from (would be difficult to buff much further than 750 as well). Getting tribute at level 10 would make it much more worthwhile and useful.

36 Replies 8,122 Views

Removed placeholder (unchanged changes unit.bp files) and redid the other unit.bp without comments. Still did not work See changelog enclosed or play first zechio. Changed Erebus, Oak, UB, Reg, TB and Queen. Others will be looked at if this mod helps the blance. http://www.sendspace.com/file/gjk4jd Edit: sorry about the advitising will try to find a better place to upload it to.

36 Replies 8,122 Views

Just saw you post morph, i am only planing on spending 3 to 4 hours on changes max, i know that a limited number of people will chose even visit a blance mod post (and my somewhat extrem views in the commnity could be better for getting people to look at my ballance ideas). I know 10 differnt demigods is too hard to fully ballance but i beleve i could make the power level of each closer than it is at the moment, at the moment reg can be forced back by 7 spirts when oak is over the oth

36 Replies 8,122 Views

Does anyone know where the file to change base speed is located? [quote]You need to decide for yourself what is needed in the balancing. When testing, try NOT telling people what changes were made, and then ask them how they feel about the balance of all 10 demis. This is a single-blind test, and should prove somewhat helpful, as you can get a general idea of how they feel.[/quote] I dont think a blind test would not work too well for ballance in demigod, dieing because someth

36 Replies 8,122 Views

[quote who="morpheas768" reply="3" id="2458731"]I am sorry to say this, but Not all players will ever agree to any balance mod for demigods. Many will not like it, not matter what you change and many will love it. So your idea is really good, but right now, there are a million of different opinions about balancing all 10 demis, that it would not be used by all players.[/quote] I knew that from the start, thats why i am asking if there are 10 (hopefully there are many more)

36 Replies 8,122 Views

[quote who="mrappard" reply="1" id="2458692"]I'm sorry to say right now alot of us are busy with our own stuff. Nearly all the number you want are in these two files. Simply edit them and make your own mod. \units\heroes\HEPA01\HEPA01_Abilities.lua \units\heroes\HEPA01\HEPA01_unit.bp The first control abilities the second controls his base stats. I would suggest just making it yourself and testing it.[/quote] Thanks, ill have a look. I am qu

36 Replies 8,122 Views

The initial idea would be to balance every demigod to about the same level of usefulness as Sedna or Rook or just below it. (Futher changes could be made after this.) I my opinion Sedna and Rook are about right overall they are very good at certain areas of the game but can still be beaten by a number of combinations of 2 demigods in these areas. They are also weak in other areas and need other demigods to full those roles. Other levels of power cou

36 Replies 8,122 Views

The builds in demigod are pretty fixed untill ballance changes are made , for most demigods there is only 1 or 2 viable builds oak may have 3 though. If your vsing teir 1 demigods the best build is assiassin oak up to a lest level 10 then you have a few options what to do after that. I have to say after i saw the bolded "i dont need penitance" i did not read the opening post, you dont need to take a lot of skills but you will want to if you want your build to be any go

10 Replies 2,539 Views

If you have non ideal ballance (e.g. demigod) one of the benifits is that having overpowered factions/demigods is it simplifies the metagame (eg stuff you need to know to be good at the game). In demigod the meta game is built around LE (and possibly UB or Oak) you should only be playing stuff that can compete against the LE in the opposing team, OAK and UG do a good job and have builds where they force LE to compete where they can have even power and it all works out reletivly even.

54 Replies 7,364 Views