[quote who="Ke5trel" reply="22" id="2430501"]FWIW one of the best teams that played was Reg/TB/UB..if they were still around we wouldn't see threads like this[/quote] [quote who="playgroundlegend" reply="30" id="2434048"]Played a game today: My team: reg tb ub [/quote] tb/reg/UB combination appears to have some hope of winning a compeditive game. what builds were used in this game? playgroundlegend
nzac
[quote who="obscenitor" reply="8" id="2431580"]Sedna seems pretty durable until someone accidentally synchs a grasp or penitence with one of your heals. She goes down in a heartbeat without constant freedom to cast.[/quote] Thats not the problem, its that she cant acutally deal enough damage to beet erebus regen (bite, monks) from about level 7 or so without high level pounce and lots of mana and beast can out damage her regen her from level 10. She only dies like that because
[quote who="Ke5trel" reply="22" id="2430501"]FWIW one of the best teams that played was Reg/TB/UB..if they were still around we wouldn't see threads like this[/quote] Do you think they could still compete in the current metagame? And do you know what kind of build the UB played? I would think the best outcome possible for this thread would be how to win on these teams. Edit: it is very rear for someone with above 45 percent wins will ever go tb/reg in the same team.</p
I assume you are at least partially theroy crafting here (stuning so mines can be layed is not the easyest think to pull of under good stuning 2vs2, and is still only good for 1200 or so damage and does not work to level 7 to 10). I think a number of people (with good understanding of the game) would at least somewhat agree with what am saying so this would not occur often at all at high level play. The main problem is nither can hold a lane by them selves (2vs2
[quote who="Spooky__" reply="1" id="2429853"]You seem to over react and you haven't actually explained why you think that TB+Reg is a bad combination.[/quote] If i need to explian this this then i guess im wrong and let the thread die. But how many time can you remember winning with both tb/reg on your team or loosing to a team with both tb/reg on it (with players being close to equal skill, and no one playing overly stupid)?
Sorry if i offend anyone but does anyone willing to chose this combination (Torch Bearer, Regulas and any other demigod) of demigods expect to win a game vs anyone but complete noobs? One is ok in a team (i have seen game winning tb team support that ) but two mean you team cannot full the cirtical roles required for a team to be compeditive. It really annoys me when i see two players join my team with the first one chosing tb or reg and then the second chosing the other one o
[quote who="heavenlysynn" reply="7" id="2429655"] Quoting TigerL0rd, reply 6Medical students don't exactly have a lot of free time... I usually can get a game during a slow night-shift too!] and art students do?[/quote] What year are you in? Only people on social welfare would have more time to play than arts students.
[quote who="_Golgoth_" reply="80" id="2428047"]Did you mean the Mongoose and the Aeon Mercy?[/quote] Yeah, just saying this could be a better approch (with buffing an underpowered demigod to make it good) than realeasing something overpowered only to have to nurf it into uselessness.
[quote who="Thundercles" reply="78" id="2427430"]Heh... Well now Nzac, sounds like you may be old enough to remember the Maverick from Total Annihilation.[/quote] That was cavedog not gpg i was refering to supreme commander FA (i grew up on aoe no TA unfortunately). Though if has happened before, i guess CT may have relised the error in his ways/ballancing methords.
They are trying to make Ready to play not just for stardock published games i think. Would be nice if they can get it to take off and publish software kits to make it accesserble ingame. i supose they could make it so you could access it though the impulse overlay. Are you shure you still get alt-tab crashes? i dont remember any (maybe 1 on the day) since they released 1.19.
[quote who="Thundercles" reply="76" id="2427319"]I'd like them to be legit as well man but this is GPG we're talking about. They don't exactly have a everything should be useful and nothing overpowered or we'll change it right away philosophy on balance if you hadn't noticed... Best case scenario, these two new demigods are semi-competitive and have a couple viable builds each. As long as they aren't game breakingly overpowered I'll be quite happy with
[quote who="Polynomial" reply="68" id="2426456"]Demon Assasin is only capable of choosing from 2 activated abilities from level 1. Both essentially do the same thing. One a ranged attack, one is a melee attack that warps you next to an enemy. Assuming your cooldown times are perfect Warp Sttrike does a little more damage. The focus of this guy's builds hs got to be his passive abilities. His activated abilities are very weak.[/quote] His passives are even weaker: 5 percent
[quote]That way if a reg has placed 6 mines in 1 spot and DA shadow swaps an enemy on to the mines, the mines will go off without having any impact of target enemy.[/quote] im really not that worryed about that that would mean that only 1 demigod in there team could acutally hold a lane (in equal numbers) and it would be easy to tell where the mines are placed and any general can then spend 350 gold on some mine clearers (one of the reasons why reg is not compeditivly viable). And as
[quote who="playgroundlegend" reply="60" id="2426121"]Just read some of the posts and seen a few people mention he might be too weak......... you're kidding me. he can swap positions with another demigod............. that's insane. That's a game mechanic no one else has. This makes fleeing from battle impossible. I don't know the range on his swap ability but I could see myself going: 1. tp in for a gank, do dmg. 2. enemy runs 3. sw
DA does appear to scale well late game, if you can get amour to minimise the effect of his low base health. The real test is he able to hold/take a lane (1vs1 or 2vs2) and if DA can pull his weight in group fights. At the moment extrapolating from the given information he will be amoung the worst demigods at being able to do this (before level 10), the other squishy demigods can kite (spine attack and shadow swap into towers appears to be his only ranged damaging abilitys). wi
I think the points you are trying to make are: that an "assassin" Oak build up to level 10 is generally the best option especially if the other team has a UB (will have ooze) (i agree with this) and that there are suboptimal oak builds that should be avoided or oak builds should be taken from the net untill you know how to ajust them (i also agree with this).The opening post was not clear about this. You do have to realise that minions oak does deal significantly more dps than "assass
This build is only about 3 choices better than the guide written in May: Ooze: An Unclean Beast Guide The guide has more comprehensive backgound info but your build appears to be better than this one. Its a good update but nothing that was not already known if you read the whole thread. Early Boots of speed is the only interesting choice here which sounds like its a good choice under the cur
[quote who="morpheas768" reply="46" id="2425048"]I think Demon has a lot of potential and so many viable builds that we will see him very often either as enemy or as an ally. Great work GPG! Cant wait to see him in action![/quote] I dont see this demigod having any strong builds for any kind of compeditive 2vs2 (or 3vs3, could be wrong about 3vs3), no stuns and TB or reg squishyness without range to kite. With the long cooldowns generals easilly recover a
I was assuming the a random person who you do not tust to play well = 50percent or less wins and under 100 games. These people cant use sheid well at all, half the time they use it when the target is going to be taking under 100 dps for the next 3 to 6 seconds and is in no danger of dieing. I takes at least 50 to 150 games (or hon or lol experence) to learn how to play oak vs good UB builds and achive a resonable resault. And yes if you can use abities at the right time oak an
Can i just ask how could consider sedna "squishy? She does lack offensive abilites later on in the game but with the exception of erebus (batswarm) sedna is hardest demigod to overextend with up to at least middle of the late game. Debuff removing healing heals, super priests. Without a decent build oak is about as easy as rook or QOT of over extend and feed with. What is purpose of the post anyway? any noob will die repeatedly to UB regardless of demigod or build untill reali
[quote who="playgroundlegend" reply="1" id="2417128"]you'd also see more pre vs pre[/quote] could you or anyone else add more about this good resons that it would be good for pre vs pre, i think if we can convince stardock that unranked games are a good thing it could come out with next patch. I can see it being too much work, i would think the hard to code parts can be borrowed from what is already there (but i dont know anything specific about this stuff).
[quote who="nzac" reply="49" id="2416028"]....... Only sedna and rook can really go head to head against a good UB and win, in the early game, the others just get out damaged. [/quote] [quote who="MixMagic" reply="50" id="2417092"] i only do rook hammer/boulder/stats and i struggle vs ub its so much easier just to go ub and own the newb. as mostly newbs play ub cause imo hes OP...like i said OP ...obsenator dont reply to me as im over ur diarh
Since stat overlays have been introduced it has been easy and quick to estimate a players skill with resonable accuracy in pugs. This allows a players in the loby to be split into the most even teams posible, this is very good when even teams are possible. The problem occurs when there is an odd number (3 is the worst) of weak or 'pro' (pro is less of a problem) players in a loby as these cannot be evenly distributed on each team, resaulting in one team being very likely to win (and
Assuming UB still on his base speed, kiting with oak using penence (III), serge of faith and minions can reduce UBs hitpoints suffiently so you can win the fight, UB generally just runs away at this point. Though this does take time and requires mana stacking this is generally a relible way to force an unfed ub back upto about level 12, you should be able to keep a safe ammount of health while doing this. Reg can slow ub by large ammouts with mines (and MotB) allowing u
Since this in the ideas forum, what are your thoughs of an expencive artifact consumble to break a flag lock (with a 4+ sec cast time)? This would give an advatage to the team holding the artifact flag and may still allow the game to be resolved quickly, with giants, but winning the game would not just center around locking a portal flag.