To: Krazikarl (quoted the wrong guy and had to edit) Very true, I was having a bad game myself, trying an all ice TB(new to me, I usually play hybrid) plus I was fooling round with favors because I have like 5k points. I had the Staff of Renewal rolling on that one, with an all Ice TB isn't really nesscary but was think
teeman11
Pretty sure I already know the answer to this one but wanted to check. Spit lasts 10 seconds but you can has a cooldown of 7 seconds(less with certain flags and /or favors) I fyou spit again before the 10 seconds is up do you loss that damge from the first spit? So level 1 spit is doing 45 damage a second for 10 seconds at 7 seconds I spit, again does it just reset and do 45 damage for the next 10 seconds or is it doing 90 for 3 seconds(45 from the first and 45 from the second) and 45
[quote who="lukkas_ROCKUS" reply="5" id="2267587"]Speed Kills, or should I say the lack of Speed? To answer your original question, which seems to have been callously ignored by respondents so far, you should say "The lack of speed kills". You're welcome.[/quote] Word.
[quote who="aviper9" reply="3" id="2267552"]I have been playing slow reg recently myself as well, got tired of the other builds. It's a great build. Looks like a lot of people start it off differently though, heres how I do 1-7 just for reference. 1= Snipe I 2= Sniper's Scope I (I like working on towers early / also makes hit and run a bit easier) 3= Maim I 4= Mines I 5= MoB I 6= Mines II 7= Mines III I don't do anything above Ma
This whole thread is kinda funny yet painful at the same time. Basically you have two different arguements here. One side is tallking about the present with no reference to history or what happend before right now. Meaning, I have the flag therefore my advantage right now is 15%. The other side is taking the past into account, saying that you had the flag and I took it, so you went from +15% to even and I went from even to +15% therefore the change from then to now is a total of 30%(keeping i
I've been playing a slow Reg build and it's becoming quite clear just how important speed really is. Everyone relies on the ability to retreat, to turn and run when they know they can't win a battle. If you remove that ability you end up with dead DG's. I was rolling with the: Posion Dagger Favor which has a 20% chance to slow by 25% for 8 seconds Wyrmskin Handgaurds which have a 15% chance to slow by 15% for ? seconds Mark of the betrayer ability which slows 20%(lev
Say you are casting a spell and someone hits you with and interrupt, what actully happens? Is there a set time before you can try that spell again? Is it as if you can it and have to wait for the cooldown again? Interrupts work against scrolls as well right?
Health almost always beats out armor and damage. The only way the hammer beats the blood is if you start to increase you attack speed more so you can take advantage of the extra damage. Another Example: TB Botf vs TB MH Level 1 favors only: time for Botf to kill MH = 14.8 seconds, time for MH to kill BotF = 17.4 Level 10 favors only: time for Botf to kill MH = 13.5 seconds, time for MH to kill BotF = 14.4 The gap starts to close because the
I'm fooling around in with Rook on Hard(tournament) and it got to the point were everyone was level 20. I couldn't kill a sinlge demigod and would get killed almost instantly. Every single hit would be evaded and only do like 60 damage meanwhile every hit I was taking was doing 400-600 damage. I' fighting Beast in the middle of about 4 of my own towers plus a couple of Rooks towers, plus some of the reinforcements and I even had a liitle demigod help for some of it and I die and Beast has got