HorseStrangler

HorseStrangler

Joined Member # 3646932
21 Posts 1,659 Replies 9,490 Reputation

I don't really understand what's being said here... Are you implying that you have found a way to accrue large amounts of HP while keeping your armor low and that it's beneficial, or are you simply talking about the single function items - the ones that provide only armor? It's been pointed out here several times that the majority of good HP items also provide armor, so this is kind of a moot point unless your specific purpose is to knock items like scalemail. Speaking o

55 Replies 21,264 Views

[quote]Yah mabye, i can see where your comming from. The idea was to have throw be the only scaleable ability.. so that it is good from lvl 1 to level 20+ 2hr games. I think it could be done[/quote]You have a point, but I'd love to see the problem fixed some other way since so many characters suffer from it. A handful of items which increase ability damage by x% would be really cool, imo.

37 Replies 119,644 Views

Okay, lemme point out a few things here: All the feedback defending the way the game is, explaining why certain things are fair, reasonable, well-implemented, etc. are missing the point. The point isn't what you think is fair, it's about what's causing the rage quits. The word implies the subject is being irrational. You tales of comebacks mean nothing, because clearly someone who's losing fairly badly isn't concerned about the 10% chance of pulling out a wi

78 Replies 199,792 Views

I think it would be funny if priests were like archers in that they spawned automatically once you hit a high enough war rank. It'd make it much easier to turn games around. Seriously though, priests are awful, and yet like most awful things, you can find some uses for them. That being said, the fact that a scratched CD makes a fine frisbee or a fried hard drive makes a lovely paper weight doesn't mean they're working like they should.

39 Replies 102,988 Views

Just a shot in the dark here, but I would guess SD wants more people to play their game, not less. Intentionally shrinking the community probably isn't at the top of their to do list.

19 Replies 14,585 Views

[quote]The DG/s auto attack would start out lower then any other demigod, yet have a faster attack speed to make up for his very low dmg ( if he had low melee dmg and attack speed). I wrote this somewhere near the top of the post.. had the throw ability in mind.[/quote]Late game i think it would still get out of hand, especially with something like the bracelet of rage.

37 Replies 119,644 Views

[quote]Also, an Ooze UB can beat a Tower + Hammer Slam Rook of the same level at level 7, with a full tower complement for the rook (this is anecdotal, but I had no special items besides maybe having Hauberk of Life early because I got a kill very early game against a UB who was at low HP and spitting on towers.)[/quote]Your mileage may vary, but this simply isn't true in my experience. One boulder roll in the middle of a tower cluster is enough to kill an early game ooze UB the majorit

126 Replies 17,279 Views

I was thinking the other day about a ninja DG, though I thought a japanese demon would be a more exotic candidate than a human, and I'd rather see this kind of thing as a stealth alternative: Flash Bomb - The Oni (generic interim name) throws a powerful flash bomb at his feet, leaving a cloud of smoke which disorients and blinds his foes Rank 1 - Stuns nearby enemies for 1 second, reduces the vision radius of enemies in the cloud by 8

9 Replies 2,012 Views

[quote]i agree 100% with your comment, i would love an stealth hero in this game, but unfortunately the majority of people in this community cannot take the idea of having a hero with an invisible ability, because OMG it ruins the games fun.[/quote]Well you haven't really presented a reason why you think invisibility would make improve the game. I would wager most people who are vehemently against stealth have been frustrated by WoW's implementation of rogues, and I agree with

9 Replies 2,012 Views

[quote]Actually anything that is percentage based scales pretty well[/quote]What is percentage based? Priest heals and Penitence?[quote]Towers are effected by armor, heck so are auto attacks. Auto's though increase all the time, towers stop at level 10[/quote]Snipe, fireball, spikes, and every other damage ability stop gaining damage at their final rank too. I have no idea what angle you're trying to approach from here... In your logic stuns would be pretty much the on

126 Replies 17,279 Views

I play rook pretty often, and towers really don't need a nerf. The root of the problem is that upgrading to priests is suicide, so you're stuck rushing into towers which synch attacks on you immediately because all of the nearby troops can be obliterated by the rook's archers alone. When priests hit the field towers become much, much more balanced, but priests don't hit the field until catapults and possibly giants can be purchased, so there is much wailing and gnashing of teeth

121 Replies 200,504 Views

I think it's on the host to convey that the game settings are different. I play a lot of games and the vast majority of ones I play are standard settings. If you're still reading this frogboy, adding in a status alert that just indicates whether the game is on full default settings or not would facilitate things quite a bit. Nothing too cumbersome that would clutter up the screen, just a custom game icon or something that lights up when things are off.

35 Replies 84,512 Views

[quote]there already is a counter in the game for stealth, totem of revelation. it is the cheapest item in the entire game , so invisible heros would not be a problem if added.[/quote]Is that really a good solution though? Unless the stealth ability had some other major benefit you know that a 50g item couldn't be allowed to completely negate a core DG ability the entire game, and it would basically just mean that you lose a trinket slot every time you face said DG. &nb

10 Replies 1,775 Views

Late Late game a parasite egg with RoI is an instakill on every minion, not that it helps you with your early game issues. Honestly I would just be content with tagging mobs for gold and leveling up without flag control until you get the capacity to really pressure them.

12 Replies 3,090 Views

I dunno. I play the rook quite a bit and I really don't feel there are many good counters to a towering strategy, my only real downfall is when I'm ganged up on or side capped too heavily late game, but not super late game when I can afford the pricier movement speed increasers. They say the rook is slow, but is 5.4 speed really that slow? It's still 90% of other DG movement speeds and it's not like you can't use portal scrolls. Also when it comes to people saying towers d

126 Replies 17,279 Views

[quote]personly i would really like to see some stealth DG's in the game... add another level of strategy to the game(and mabe an tem for invis as well)[/quote]Honestly I don't see much strategy in stealth unless a whole slew of changes were added to the other DGs to counter it. I really think every DG would need a reasonable counter to it. I'd rather see a DG that has a sight debuff. Regulus already fills the sneak attack role to some extent with his snipes from out of no

10 Replies 1,775 Views

I was sitting around thinking about what kind of new DGs, items, mechanics, etc. would make the game more fun when it occurred to me that quite a few people must have things they're sick of from other games they absolutely wouldn't want to see added. So what makes your list? For me it's stealth/invisibility. Honestly I'm sick of this kind of power and in DG it could be particularly frustrating, walking into 2v1s or worse. I think the ability would be one of those abi

10 Replies 1,775 Views

[quote who="qball447" reply="25" id="2258162"]yea rook does dmg as hes running cause of the towers not as much damage though, so u could make your guy do not as much damage as he would if he were face 2 face with the with the other guy. like maybe split his damage in half or somthin[/quote]Rook's damage while fleeing is pretty trivial compared to his melee damage and it wouldn't scale the way half melee damage would. 50% auto-attack damage would be pretty nuts. Maybe that's a good

37 Replies 119,644 Views

Throw absolutely could not stay in the form you have listed. Late game with a +melee damage ability your DG would be breaking 600 damage easily on auto-swings, perhaps even higher, meaning it'd be a 2400+ damage STUN that restores mana at high levels. Way overboard. Also your final skill on the +autoattack damage has nothing to do with the skill itself... I know reg's are a little random, like the final point of snipe, but I don't feel they're quite THAT random as a

37 Replies 119,644 Views

[quote]1) Not dying>Killing[/quote] One huge exception here, if you can kill the other guy and just live until his death animation finishes, he gets nothing, so there's definitely times when it's worth it.

34 Replies 62,301 Views