RemV

RemV

Joined Member # 3681804
9 Posts 150 Replies 327 Reputation

I have to agree on the pausing game option. I play a lot of mpLAN games with my housemate and it is indeed frustrating that we cant pause to attend to some important things that pop up in life when we are only fighting AI. EDIT: So you can pause the game, IF the game settings you choose before the game allow it. Not a problem since finding that out!

28 Replies 78,608 Views

Unfortunately I'm not sure which of these three it was, but two awarded 50 points each, one awarded none. They were just test games to check net usage. http://pantheon.demigodthegame.com/game/632542/player/64709/ http://pantheon.demigodthegame.com/game/632334/player/64709/ http://pantheon.demigodthegame.com/game/632272/player/64709/

454 Replies 212,111 Views

I finally think I understand what happens with favor points now, being split into three categories, one for singleplayer/multiplayerLAN, one for Online Skirmish/Pantheon, and one for Online Custom, is this correct? Issue: So online custom games are not supposed to award favor points if there is not at least one human on each team (I think?). Yet today I played a couple of custom games online with a mate against only computer and we were correctly not awarded favor points for som

454 Replies 212,111 Views

So I live with a friend who just bought the game with me (one copy each), oddly enough we appear to be unable to see each others games on the network, though we can connect to each other through the net custom games option. I assume that due to the p2p nature of the game, it doesnt really matter which way we connect as it shouldn't be going through the web anymore if it's just us two, but just thought I'd point out this bizzare issue. This didn't happen with a previous version o

3 Replies 1,274 Views

Hmmm, I have to admit as much as I love this game, a large portion of my excitement was the idea that it would continuously get new demigods throughout its life. Paid DLC per DG is a poor idea, and desyncs the community. Considering new content fuels new buyers more than the other way around, it is in their best interest to release a couple every couple of months. I shall remain hopeful that this is what will happen :)

53 Replies 27,091 Views

Thanks for the reply! Yeah once I installed it on his computer with my account, he logged in on his account and it was playable, and when he checked the registration it showed his serial, not mine. I think I will follow your advice and send an email, though a response here might be nice purely for other people who may encounter the same sort of setup themselves. I would have rather bought physical media to avoid this sort of thing but it was substantially cheaper to buy onli

6 Replies 4,495 Views

Please bare with me :( So after purchasing my copy of DG online (the digital download copy, obviously) I realised I couldnt actually download it as my houses net useage for the month is too close to it's limit. To remedy this, I installed impulse at work (with the bosses permision!) and downloaded the game straight to archive on that computer, and brought it home. Now...My friend bought it at the same time, and we assumed that we could use the same file to install on both of our

6 Replies 4,495 Views

[quote who="borichka" reply="6" id="2238217"]Frogboy, Thank you so much for the update. I just want to quickly get a word in and respond to this point: 5. Finding ways to keep retail sales up. Sales are good now but let’s be real here, updates are fueled by new sales. If you guys have ideas on what it would take to get more of your friends to buy copies at retail and on Impulse let us know. In reality, I think your sales will be fueled by the updat

120 Replies 310,690 Views

Two ideas: 1. Extending the no foul period to 5 minutes and allowing the concede ability after 5 minutes. I honestly think this could take care of it. 2. Perhaps there should just be the option when creating the game to have it D% ranked or not...

192 Replies 548,567 Views