Exxcentric

Exxcentric

Joined Member # 3716385
29 Posts 592 Replies 27,000 Reputation

Sorry i missed this guys, I havent been getting much work lately and got called out to a job over the last 2 days, so i couldnt say no. Hope it went well!

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ok i have tested absorption rewrite (import) and it seems to be working fine now. Rook problem was not tested but i turned off its ability to target untargetable bones (like rook shoulder TOL) As for seeing through fog of war, i am not sure what has done that? i didnt get that far into the replay, but you sure you didnt have a tower up there that was alive?

634 Replies 1,876,860 Views

Ok had alook at this: Rook/flametower problem was associated with picking hit shoulder TOL as a target (not sure why :S): this has hopefully been rectified. Shield problem as far as i can tell seems to be associated with mithy's absorption rewrite (it was imported into favormod). I think it just might not be removing the effect after the buff expires or i have not imported the entire thing. will look into it :) <p

634 Replies 1,876,860 Views

ok i think i will, :) also i have been think about your teammate teleporting item: Wand of Assistance Wand: Cost 2500-3500 Teleport targeted ally demigod (range 45) to your position. These demigods must have consumbed a potion of elective teleportation. Elective Teleportation: Consumable: cost 100-250 On Use: allow ally demigods to teleport you to their position using the wand of assistance. <

634 Replies 1,876,860 Views

ok i think i got everything: added effect to eviction - will last 2 minutes: this is a pretty visible effect, if you would like me to tone it down let me know. added abort to eviction if they have the cooldown buff (ie wont let you cast it on that unit) Fixed magic resistance: if you are an ally it will no longer reduce damage (this includes heals and self heals) Fixed Death eater: this will no longer heal you if you or an ally does damage to you. Fixed

634 Replies 1,876,860 Views

also i have been written a new buffaffect that allows you to change the evasion cap for an individual unit. (current evasion cap is limited to a global change: http://pastebin.com/t478ax8f

296 Replies 607,771 Views

hi mithy, been testing out reg fix. something (not sure what or why cause it looks like it should work to me) is not happening with this: local maimAbil = Ability['HGSA01Maim0..i'] changed it to this for the time being: local maimAbil = nil if i == 1 then maimAbil = Ability['HGSA01Maim01'] end if i == 2 then &

296 Replies 607,771 Views

yere i understand that, however, if i was to use the callback strategy it would require me to rewrite all my effects code (which currently just hijacks the buff timer and is activated by the buff itself) and so at this point it is easier for me to use the altered ability task.lua. Also now that this has been changed i can use it for all the precast checks, as it does not require much extra code. IMO the precast check should have always had access to this data (i dont re

7 Replies 5,051 Views

ok i took your fixed hook in abilitytask.lua and am going to use that for the moment so that i have a simple method of using a precastcheck/kill:task method it works great: i was missing this when i tried to do it BeginCastState = State(prevClass.BeginCastState) { Ty again!

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k ty mithy. "I don't think you need to do that at all?" i am positive that you need to do it (from the method i was using), i spent 4 hours trying to get the precast check function to recognise the target entity but it wouldnt no matter how i did it (params.Targets[1], target, self.Target etc). Each would only give me a nil value. Upon adding (self, self.Target, self.Ability) to the function it ran straight away. Although i

7 Replies 5,051 Views

wow that was difficult, I have rewritten the ability task.lua and now eviction will abort if cast on a demigod with the cooldown buff. Just waiting on mithy (if he has the time to reply) to let me know if there is a less destructive method of doing this. I will be adding the visual shortly. Are there any other abilities that should abort before casting that you would like this transfered to? Also i am starting to get the reg / vamp

634 Replies 1,876,860 Views

Hi mithy, i have written a new abilitytask.lua that will let you use a "precastcheck" like function to analyse all ability information before casting. Before it was limited to checking yourself (it was only for minion code) but i have modified it for eviction to allow me to analyse target buffs. http://pastebin.com/pe34YW62 i was wondering if you had a method to make this less destructive (althoug

7 Replies 5,051 Views

kk np pacov, lots of the bugs i have left in the current version require alot of thinking and recoding/working through (ie they are very not simple lol). I will try to get what i can done over the next couple of days but at the latest i will will have a new version out some time early friday here (this is thursday night your time) so that everyone can have a bugfixed version ready for the weekend (and hopefully FavorMod Friday!!!!) cheers </p

634 Replies 1,876,860 Views

ok i am not sure how much time i will have to spend on this today but if i can what would you like fixed: Merlins magic missles has been altered increased cooldown to 37 (was 25) reduced damage to 250 per missile number of missiles = 1+ herolvl /4 Reduced helm of fortune to 3+1 gold (as requested) Flagmines needs a whole rewrite atm to make them more functional and this could take a while. Been working on a precast check f

634 Replies 1,876,860 Views