sorry guys my internet has been down, Just came back to my parents house for the week so i will be able to continue this later today (i am not ignoring everyone -- my phoneline went dead) exx
Exxcentric
first bug found, i forgot to reset the range size of the chain effect for angels. Not a big deal (balance wise) but i have already fixed it for next version. (chain radius 8-->4) Broth of battle = reduced to a single item per stack
ty - updated link
uploading now
k soon as i get this effect down pat :) (approx 30 min)
lol glad you both like it (decided i needed a way to stop damn oak in his chain locking tracks :). Cooldown 55 sound good? Other things that could be done: Increase cost Limit the number of charges on the wand move to artifact shop
3. Panic Stricken Gauntlet's Item: gloves. Cost 3100 For each 3% health missing, attack speed in increased by 1% (would give you a total of 32% if you were at 3% health). Item proc chance: 12% -- slow (12%) unit for 5 seconds Added to glove shop. Now working on an effect for this
Arcane mastery is limited to damage channeled through spells/spellfire (tbs fire mode). Wings are set off by a weapon proc and mines would work "IF" only they gave credit to their instigator (the person that summoned them). I think that that item is best suited to TB, QOT, and sedna. Ok will now be looking into: 3. Panic Stricken Gauntlet's Item: gloves. Cost 2600 For each 3% health missing, attack spe
New effects created for merlins magic missles (summoning) and for Wand of Dispelling (target)
will reply soon, just got to head off to the shop Just finished this item: Wand of Dispelling : Ring tab: Cost 3100 cooldown : 40 Use: Remove Sigil of Vitality, Unmaker, Braclet of Rage, Beserker, Bramble Shield, Magnus Rod, Oaks Shield, Orb of Defiance, Wand of Speed and Potion of Speed Buffs from target enemy. Base Damage: 300. For each buff removed in this fashion you will deal +300 damage.
Suppressive Fire: Favoritem Weapon Proc 50%: After striking an enemy demigod, that demigod will have will have all forms of damage dealt by it reduced by 15% for 6 seconds. That demigod will also be unable to hide in the fog of war for 20 seconds after being struck.' added to favorshop Edit: Buffed to 15% New effect created for suppressed unit.
ok worth a though :)
15. Broth of Battle: Consumable: Cost 380 All cooldowns are reset (consumable,favoritem and hero) Added to consumable shop 1 stack per slot
12. Greaves of the Illusion Field Boots: Cost 950 For every 1% movement speed you have (above 0) you gain 0.5% evasion. Added to boot shop
OK after playing with Magic missles ALL DAY (lol) i have finally got it to something suitable - summons three missiles which have a spread fire pattern (all launch within 0.3 seconds of casting. I learnt ALOT lol. New texture for casting effect (basically rune-portal) Sound added New textures for all 3 fireballs and new effects for each. (Green, orange and blue) damage dealt per missile is : hero:GetLevel() * 30 + 150
change to wand of the wastes: This now has a cast time of 1 second (used to be instant) but the range has been increased to 27. cooldown has been increased to 42
lol i am up for a game, give me a time (US central) and i will try to be there Currently working on merlins magic missle effect: i am trying to change it from a beam weapon to a projectile (hopefully i can make it a spinning fireball composed of 4 fireballs of differnt colours (black, green, white, magneta) Made a new beam effect but i dont yet have an item to put it on.
TBH, i am not sure how much work modding the lobby would entail, i was just looking to see if anyone was interested in such an idea (as there have been threads going around on how to balance games) and i thought that if there were new demigods created by the community this might be a valid method of going about introducing them in multiplayer matches. As for models, i purchased supcom 2 when it was released (another GPG game) and have been doing a *small* amount of expe
Some other ideas: Demons Reckoning: From GM-McShane (i think thats right?) "adding a nature's reckoning type chance at area attack to his critical hit skill." Favoritem: Passive: Critical hits cleave 15% critical hit chance for 1.5x damage 5% movement speed
Ok here is the concept: Currently new demigods are limited by the number of lobby slots avaliable (4 random slots). After some thought over this problem (and playing LoL of late), what if the lobby randomly selected demigods from a list and you were presented with 14 demigods (similar to the LoL free to play champions of the week). So you would get a different set of heroes each time you joined a lobby. This would effect a few things: first each person tha
Tonight: Will be looking into: beserker - this is ok. I like the effect just fine, but I got to thinking...with an ability called be beserker, maybe you should give it some sort of screaming sound effect ... dunno, like the sound a few creeps or dgs make when dying, maybe? Just a thought. New items i will be investigating tonight: 12. Illusion Field Boots
new ideas for items: http://forums.demigodthegame.com/402453
OK add some to the list: Outrageous fortune: Cost 1900 Wand: On use: give the user 90 gold, cooldown 35 seconds. Passive: reduce cost of all purchases by 8%. (will take approximately 11 minutes to pay for itself if you dont make any purchases) 1.5 sec cast Tradeoff Cost 2100 Wand: On use: all cooldowns with cooldown time of 7 seconds are activated. All cooldowns with
ty for feedback :). +1 tonight i managed to get my first new effect texture into the game: New chain lightning effect for albatross and adds a grey cloud of smoke on the unit after it strikes. 3 layer golden lightning @bug: i have know about that for a while and i even know what is causing it, (the making avalible of both general and assassin tabs to all demigods) it is about 2 lines of code but i havent been able to fix it
vampire mits i found worked really well on eribus: natural regen and monks pretty much negates the negative side and by endgame i have had 1200 extra health. Note to get this tho i was extremely weak at the start so i figure it balances with BoTF. Early game bite helps as well. Teamplayer i found to be a good sed item: All regen build (innergrace, healing wind, monks and heal prioritized. I then picked up pounce at like lvl 10 but this allowed me