Alltus

Alltus

Joined Member # 609833
0 Posts 0 Replies 54 Reputation

GalCiv's excellent diplomatic model does feel at times like the multiplayer interrelating that was at the heart of VGA Planets. Often in GalCiv your welfare is linked to the survival of another race, minor or major, and you find yourself trying to decide how much help you need to give without having it come back to haunt you in the future - a very VGA Planet type of situation ;) . GalCiv's game mechanics are more streamlined than Planets and the game advances faster. Though there's a lot less

8 Replies 86,357 Views

I'll add my voice to the crowd :d . Waypoint movement would be nice. But even a simple "Set Rally Point" on the planet build screen would be a huge timesaver when coupled with the recent ship autolaunch.

14 Replies 604 Views

Since they are doing an expansion pack (which I assume original GalCiv owners will be paying for)it should include multiplayer to make the additional purchase worthwhile. That's a different deal than altering the original GalCiv for multiplayer competition. With the games minimalist graphic approach most of the CPU load is AI, data transfer and load times would be low. Considering the game's simplistic combat model, emphasis on fun and quick turnrate, GalCiv cries out for a multiplayer mode with

78 Replies 2,430 Views

There are enough bugs and glitches that need fixing that would only make the game better (governors being my favorite: no military, inability to order any projects you need to scroll que to, only one governor functioning, ability to build 'unique' projects through governor list after their completion elsewhere ). I do not understand the rush to possibly destroy GalCiv by tweaking play balance issues without substantially testing and exploring the consequences. For every person this kind of chang

49 Replies 1,736 Views

I have to agree with the majority of the posters. I'm finding morale a non-issue and playbalance seems out of whack. Playing with an 80% tax base, I have a 90% popularity rating with no morale ore resources tapped, only a 10% initial morale boost, difficulty at Painful in the year 2190. Never would have been this way prior to the last patch :( .

49 Replies 1,736 Views

Since you state your tax rate is at 0%, I suspect therein lies your problem. Altering your tax rate has a severe penalty to morale from my experience. I have had populations of over a trillion but I never changed my tax rate below 33%, and their morale never dropped below 60%. If morale on some planets drop into the 40% range don't panic and use the tax rate for a quick fix. It will only start a morale downward spiral and kill your civ's discretionary spending. Play with the spending rate, build

25 Replies 1,822 Views

I agree with LordTheRon. The morale consideration adds to the strategic subtlety of the game. If this and other aspects of GalCiv could be mastered within a week of the games release I would be very disappointed with the purchase and go back to playing Spades :D . Kudos for a deep, yet fun, strategy game Stardock!

40 Replies 5,984 Views

The morale 'goodies' the Survey ship picks up around the galaxy are apparently broken; they have no visible effect on the people or civ morale stats. A dev commented that if this is true it is a bug and I have no doubt will be fixed. The Morale Mining Resources are not broken however. If you use a Constructor to build a station on one it will increase the peoples morale and the civilization Morale stat. Subsequent upgrades to the station's mining ability will also effectively increase morale. Ho

40 Replies 5,984 Views

It would make internal sense for a planned homeworld move to be somewhat less traumatic. Need some input from devs if this is feature or bug, and if there's a way for player to do it. There've been times I've started on a 16 Homeworld with a nice 20 planet in the same sector. Would have loved to switch my homeworld to it if I could :notsure: .

3 Replies 285 Views

I am frequently seeing the AI races change the location of their homeworld. I thought it was a bug at first. The manual describes severe negative consequences for losing one; so constructing a new one seemed an unlikely choice. It happens often enough though, that it now looks like a feature. Can someone clarify this for me? If it is a feature can the player change their homeworld location, and if so how? Thanks :) . ~SDC~

3 Replies 285 Views

The Altarians were two sectors away from me. I had colonized two of three good systems (influence >11) in the sector between us, when an Altar colony ship arrives and colonizes the third - as their Capital???, least according to the capital icon on the planet. This was early on and I had been closely competing with them in influence, there had been no wars yet. I assume this is a bug. ~SDC~

684 Replies 24,936 Views

Very different games in my opinion. Stars! involved a LOT of micromanagement (which I can enjoy BTW) and most turns lasted a long time. GalCiv is nicely streamlined and flows quickly. The emphasis is on having a storyline pull together within each game from the player's actions and random events, whereas Stars! had no storyline. Stars! had a plethora of ship types and modular ship player designs, GalCiv limited ship types and no player designs. I enjoy both games but the strongest similarity is

6 Replies 649 Views

Add me to the Ancient but Young sect LOL , 49 goin on 17. Started serious gaming with Luftwaffe, the rest of the AH line and SPI's Strategy & Tactics games. Did the 3M bookshelf games for lighter fun and started Video Gaming with the Magnavox Odyssey. Was revolutionary to put the plastic overlay on the TV and play Pong at home! How far we have come!

283 Replies 6,459 Views

First off, let me say I anxiously look forward to playing Galactic Civ and have ordered my copy. As a strategy game fanatic and a member of the RT challenged sect, I continually search for turn-based games which are fun and also field an AI which can give a player a challenge - legitimately, as in 'does not cheat (least detectably). I find this is an extremely rare breed, however. Most games need the AI to be boosted up considerably with various advantages to offer a contest once the pl

6 Replies 567 Views

Even if the bonuspak was simply an anti-piracy measure, there is nothing wrong with that. The game is not crippled without it and Stardock provides it to all legitimate owners of the game at no charge. Many RTS devs retail feature-short games purposely, so they can include features players desire in an expansion pack in a clear attempt to get players to pay twice for a game (e.g. random map generators, enabled multiplay, etc.). Not the case with GalCiv. Purchasers of the game pay once for the go

36 Replies 823 Views

1)MoO 1 2)Imperialism II 3)Civ2 4)Imperialism 5)SMAC 6)Fantasy Empires 7)Capitalism Plus 8)Merchant Prince 9)Kohan 10)VGA Planets Back in the day, almost bought 2nd system/OS2 just to play GalCiv. So I'm anticipating GalCiv-Win to make it to my top 10 :D

45 Replies 1,107 Views